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The Last of Us Part 1 Update 1.0.1.7 Gets Released

GFreeman

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As promised earlier, Naughty Dog has now released its newest but minor patch for the PC version of The Last of Us Part 1, and it is closely followed by NVIDIA's hotfix driver which should fix some of the issues on the GeForce RTX 30 series graphics cards. As noted by Naughty Dog, this is a minor patch as the one coming on Friday, should be a big one that could fix more issues.

According to the release notes, the newest one improves overall stability, and while we did run into some stability issues during our testing, some of our systems ran the game without any issues. Of course, this depends on the actual system configuration, so any stability fixes will help. The rest of the fixes are meant for UI/UX and various gameplay issues, but it does include additions to the diagnostic support.



Earlier, Naughty Dog also noted that it has intended to fix camera jitters related to mouse controls, but, unfortunately, the fix caused unexpected issues and it has to be pushed for a later patch. We can only hope it will come with the big update scheduled for Friday.

Naughty Dog was keen to note that those running on the NVIDIA GeForce 30-series graphics cards should download the newest GeForce Hotfix Driver Version 531.58 driver. Of course, those running on AMD Radeon graphics cards should download the latest Software Adrenalin 23.4.1 WHQL driver, although it was not mentioned in the patch release notes.

Full release notes for The Last of Us Part I Update 1.0.1.7:

A note to players using NVIDIA 30-series graphics cards: please be sure to update to the GeForce Hotfix Driver Version 531.58.
Directly from NVIDIA: "[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]."
  • Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
  • Fixed an issue where the "Reset to Default" function in the Graphics menu under Settings could make improper selections
  • Fixed an issue where the HUD performance monitors could impact performance when enabled
  • Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
  • Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
  • Fixed an issue that could cause a crash while the game launched
  • Added additional crash report logs to provide further insight for developers

View at TechPowerUp Main Site | Source
 
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That's cool and all. But really fix the performance issues as well, instead of just released patch after patch and fix a few things at a time.

Hardware demand is way to high for what it is and how old the base game is.

I have tryed it on my own pc. But based on what I see, it's clearly that less powerful pc's struggles.

Cpu load is to high and memory usage is frankly high to. It's unoptimized and the game seems to crash fairly easy on gpu's with 8 gb vram or less. The base game is from 2013, so a 10 year old game should not be this demanding even for a port or a remastered version.

Way to many games gets released to soon. Unoptimized, crashes, lag spikes and other bugs. So it is actually a need for several patches to fix it after launch to great annoyens and disappointment for us gamers that swear to the pc over console.

Sorry my rant, but it's tired some release after release comes out not in a proper state of working condition. Is it to much for ask for something you actually pay for also works?

Sure I can accept a bug or two. But several is not alright. It just stinks of released to soon, just to grab some money from costumers. Cyberpunk 2077 I am also looking at you and others.
 

haps

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That's cool and all. But really fix the performance issues as well, instead of just released patch after patch and fix a few things at a time.

Hardware demand is way to high for what it is and how old the base game is.

I have tryed it on my own pc. But based on what I see, it's clearly that less powerful pc's struggles.

Cpu load is to high and memory usage is frankly high to. It's unoptimized and the game seems to crash fairly easy on gpu's with 8 gb vram or less. The base game is from 2013, so a 10 year old game should not be this demanding even for a port or a remastered version.

Way to many games gets released to soon. Unoptimized, crashes, lag spikes and other bugs. So it is actually a need for several patches to fix it after launch to great annoyens and disappointment for us gamers that swear to the pc over console.

Sorry my rant, but it's tired some release after release comes out not in a proper state of working condition. Is it to much for ask for something you actually pay for also works?

Sure I can accept a bug or two. But several is not alright. It just stinks of released to soon, just to grab some money from costumers. Cyberpunk 2077 I am also looking at you and others.

I dont think you know what remake and remaster is. This is not a remaster.
 
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I dont think you know what remake and remaster is. This is not a remaster.
Oh I know very well what remastered is. It's a old pc game getting a grafical upgrade such I higher texture, added raytracing effect and so on.

I know this is a port from a console game.

I just mentioned both as it can be a problem at both scenarios. Crysis remastered or the witcher 3 next gen update had some issues a launch as well. All games can suffer from problems. It doesn't matter if it's a port, remastered or a new game comming out. I am just tired of that to many games comes out unfinished.
 
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I think there be graphical glitches too bugs no matter what. This game was made for the PS3 then to the PS4/5 4 saw some big issues where 5 fixed slightly but 4/5 are remaster gone slightly wrong in my opinion. That's just my view on it
 
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game crashed 10 times on me, even with my VRAM settings very low

i have to run it at 720p and medium settings (DLSS off, DLSS on crashes sometimes) with my RTX 3070

not good

do not buy

I dont think you know what remake and remaster is. This is not a remaster.
it's a remaster, not a remake, the game hasn't changed, just the graphics

that's why some people differentiate between HD remasters (like the PS4 version) and full remasters (like the PS5 version, or Metroid Prime Remastered)
 

haps

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game crashed 10 times on me, even with my VRAM settings very low

i have to run it at 720p and medium settings (DLSS off, DLSS on crashes sometimes) with my RTX 3070

not good

do not buy


it's a remaster, not a remake, the game hasn't changed, just the graphics

that's why some people differentiate between HD remasters (like the PS4 version) and full remasters (like the PS5 version, or Metroid Prime Remastered)
It has completly new engine that has nothing to do with the old game. Its remake. Remaster is something like Dark Souls or Alan Wake.

Rewritten = Remade. Remastered = same game code with changes. When something is remade its obviously same thing made from scratch.
 
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That's cool and all. But really fix the performance issues as well, instead of just released patch after patch and fix a few things at a time.

Hardware demand is way to high for what it is and how old the base game is.

I have tryed it on my own pc. But based on what I see, it's clearly that less powerful pc's struggles.

Cpu load is to high and memory usage is frankly high to. It's unoptimized and the game seems to crash fairly easy on gpu's with 8 gb vram or less. The base game is from 2013, so a 10 year old game should not be this demanding even for a port or a remastered version.

Way to many games gets released to soon. Unoptimized, crashes, lag spikes and other bugs. So it is actually a need for several patches to fix it after launch to great annoyens and disappointment for us gamers that swear to the pc over console.

Sorry my rant, but it's tired some release after release comes out not in a proper state of working condition. Is it to much for ask for something you actually pay for also works?

Sure I can accept a bug or two. But several is not alright. It just stinks of released to soon, just to grab some money from costumers. Cyberpunk 2077 I am also looking at you and others.
PS5 has 8-core Zen 2 at around 3.2 GHz (819 GFLOPS via AVX2-256 or 409.6 GFLOPS via AVX2-128). PS3 CELL's six available SPUs have about 153 GFLOPS SIMD-128 FMA3 vectors.

AVX2-256 usage is not automatic. AVX2-128 is PC's FMA3 SIMD-128 vector counterpart.

PS5 is the new baseline for gaming PC performance targets. An increase in geometry complexity and frame rates will increase CPU usage.

For geometry simulation processing, the PS3 CELL is potent. It's too bad CELL is paired with NVIDIA G7X instead of ATI's R500 series. The Xbox 360 has a hardware tessellation for geometry amplification, hence matching the PC's GpGPU math processing paradigm.

In terms of CPU geometry control points processing, the PC Remake version can exceed PS3's 30 fps design. PS3's main strength is geometry control points processing and it has a different math processing paradigm from Xbox 360's small CPU with a big GpGPU model.
 
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It has completly new engine that has nothing to do with the old game. Its remake. Remaster is something like Dark Souls or Alan Wake.

Rewritten = Remade. Remastered = same game code with changes. When something is remade its obviously same thing made from scratch.
What do you think of RE4R, remaster or remake ??
 
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Cpu load is to high and memory usage is frankly high to. It's unoptimized and the game seems to crash fairly easy on gpu's with 8 gb vram or less. The base game is from 2013, so a 10 year old game should not be this demanding even for a port or a remastered version.

Way to many games gets released to soon. Unoptimized, crashes, lag spikes and other bugs. So it is actually a need for several patches to fix it after launch to great annoyens and disappointment for us gamers that swear to the pc over console.
since now game consoles already using 16GB DDR6 VRAM (shared for GPU and CPU), also using superior NVME storage i/o efficiency; to get better image quality on PC platform (which running more than 1440p res.) it would need a PC gaming at least 2X better than PS5/XBOX Series X. So playing more than 1440p with only 8GB GPU VRAM on PC it would only reach on "low to medium" in-game graphic settings :D :D

If you want to running it on High to Ultra settings then you would need to running it @1080p to avoid your GPU running out of VRAM.
So now, that is your choice (if you have GPU with less than 12GB VRAM): wanna run it @4K@30fps with low-medium settings, or wanna run it @1080p@60fps on ultra-settings. :D:D

You may see the newer video from Digital Foundry about this TLoU Part 1 (mid-end PC vs PS5 vs High-end PC), they show us how PS5 textures (VRAM management) was better than PC version.

But I think this is normal, years ago people was shocked when 4GB VRAM no longer enough to handle the newer game in that time (Developer was starting to use 8GB VRAM since XBOX and PS4 already using 8GB (shared) VRAM on that time).

And it could be there is a hidden message from Sony with this TLoU : "if your PC no longer can running this game properly, and you are running out of your budget from your pocket, then it's might the time to you to grab PS5 and 65" screen. It can guarantee your games running @4K with very high optimization" :D
 
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It has completly new engine that has nothing to do with the old game. Its remake. Remaster is something like Dark Souls or Alan Wake.

Rewritten = Remade. Remastered = same game code with changes. When something is remade its obviously same thing made from scratch.

Honestly the engine argument doesn't really work as most Remasters now don't use the original engine (is Quake by Nightdive a remake or a remaster, its a remaster, but psyche, its on the KEX engine).

IMO, a Remake introduces gameplay or story changes in meaningful ways. In that instance, games like TLOU & Demon Souls are remasters, where as games like REmake are well, remakes.
 
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If only the game was as beautiful as it is slow.
 
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I dont think you know what remake and remaster is. This is not a remaster.
I think what he meant the game isn't impressive, yet it requires premium hardware to barely work.
 
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since now game consoles already using 16GB DDR6 VRAM (shared for GPU and CPU), also using superior NVME storage i/o efficiency; to get better image quality on PC platform (which running more than 1440p res.) it would need a PC gaming at least 2X better than PS5/XBOX Series X. So playing more than 1440p with only 8GB GPU VRAM on PC it would only reach on "low to medium" in-game graphic settings :D :D

If you want to running it on High to Ultra settings then you would need to running it @1080p to avoid your GPU running out of VRAM.
So now, that is your choice (if you have GPU with less than 12GB VRAM): wanna run it @4K@30fps with low-medium settings, or wanna run it @1080p@60fps on ultra-settings. :D:D

You may see the newer video from Digital Foundry about this TLoU Part 1 (mid-end PC vs PS5 vs High-end PC), they show us how PS5 textures (VRAM management) was better than PC version.

But I think this is normal, years ago people was shocked when 4GB VRAM no longer enough to handle the newer game in that time (Developer was starting to use 8GB VRAM since XBOX and PS4 already using 8GB (shared) VRAM on that time).

And it could be there is a hidden message from Sony with this TLoU : "if your PC no longer can running this game properly, and you are running out of your budget from your pocket, then it's might the time to you to grab PS5 and 65" screen. It can guarantee your games running @4K with very high optimization" :D
TLoU's geometry control points budget is designed for a 30 fps PS3 context.

TLoU's PS3 30 fps was delivered by CELL's PPE+ six SPUs with ~175 GFLOPS. Both PPE and SPUs have 128-bit FMA3 SIMD capability.

From https://www.dsogaming.com/pc-performance-analyses/the-last-of-us-part-i-pc-performance-analysis/
With 1280x720p, Ryzen 9 7950X3D single CCD mode can push geometry control points processing to 185 fps.

The following graph shows the CPU thread count scaling.

The-Last-of-Us-Part-I-CPU-benchmarks.png
 
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Releasing this many patches this quickly is just further damning evidence that the game was rushed out in an unfinished, untested, shameful state.

Naughty Dog do not deserve praise for fixing bugs quickly; As a company who has built a reputation for attention to detail, they've LOST ALL CREDIBILITY and DESTROYED THAT REPUTATION overnight. Releasing half-baked products makes them look careless and honestly, I should have expected as much with the laundry list of unfixed problems with the shonky PC port of Uncharted.

There was no attention to detail here. It wasn't even tested with an XBOX controller, FFS - the default PC gamepad for most people, given how seamlessly it integrates with Windows.
 
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I wonder if this continuous hyperbole is something inherent to forums or people push it for the likes.
 
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This game running worse than Cyberpunk with Path Tracing and DLSS 3 on is a pretty great meme. I do love how console fanboys are saying "Should of gotten the PS5 version" because that's not normally the case so this made me giggle quite a bit, I'll give them their +1. That being said though, LoU1 (2022) is a 5 out of 5 game still and I forgot how compelling the game is. It might take a while but this game will be a must buy on 2024 GPUs.
 
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Releasing this many patches this quickly is just further damning evidence that the game was rushed out in an unfinished, untested, shameful state.

Naughty Dog do not deserve praise for fixing bugs quickly; As a company who has built a reputation for attention to detail, they've LOST ALL CREDIBILITY and DESTROYED THAT REPUTATION overnight. Releasing half-baked products makes them look careless and honestly, I should have expected as much with the laundry list of unfixed problems with the shonky PC port of Uncharted.

There was no attention to detail here. It wasn't even tested with an XBOX controller, FFS - the default PC gamepad for most people, given how seamlessly it integrates with Windows.

Repeat after me, PC gaming is the small low detail low res dog in the gaming dog fight. There is zero reason for many developers to care about it.
 
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LoU1 (2022) is a 5 out of 5
LoU1 2014 on PS3 is also a 5 out of 5 game. I enjoyed it immensely, even though it was slower-paced that my typical tastes.

I dunno, this is the 4th remake of the same game (PS4, PS4Pro, PS5 remaster, PC). Can't Naughty Dog either remaster it properly, or create something new instead of re-releasing old works in a terrible, borderline unplayable state?
 
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The base game is from 2013, so a 10 year old game should not be this demanding even for a port or a remastered version.
This isnt a 10 year old game. Think of it as an extended development on 2020's Last of Us Part 2, they remade the old game on part 2 with only reusing the the old games voice and motion capture. This game even looks graphically better than part 2. You can watch how they made this on Noclip youtube channel.
 
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Releasing this many patches this quickly is just further damning evidence that the game was rushed out in an unfinished, untested, shameful state.

Naughty Dog do not deserve praise for fixing bugs quickly; As a company who has built a reputation for attention to detail, they've LOST ALL CREDIBILITY and DESTROYED THAT REPUTATION overnight. Releasing half-baked products makes them look careless and honestly, I should have expected as much with the laundry list of unfixed problems with the shonky PC port of Uncharted.

There was no attention to detail here. It wasn't even tested with an XBOX controller, FFS - the default PC gamepad for most people, given how seamlessly it integrates with Windows.
RTX 3070 Ti's 21 TFLOPS shader compute GPU cores are pretty strong but with an 8 GB VRAM limitation. The Last of US Part 1 is biased towards high-resolution texture artwork and texture-based visual effects which is not a good fit for 8 GB VRAM equipped RTX 3070 / RTX 3070 Ti. Think of PC's 3rd party high-resolution texture pack mods that can easily exceed 8 VRAM limits.

For professional use cases, NVIDIA equipped GA104-based RTX A4000 with 16 GB VRAM. Semi-professional TU102-based RTX Titan has 24 GB VRAM.

If PS4's 3 to 4 GB VRAM budget was designed for a mostly 1080p display and related texture resolution budget, then the 4K resolution version will need a 4X texture resolution scale, hence the 16 GB VRAM target.

PS3 games on 4K upscale RPCS3 (PS3 emulator on PC) still have low-resolution muddy textures.


8 GB VRAM is a mid-gen target between PS4 and PS5 and NVIDIA-designed RTX 3070 / 3070 Ti (GA104) is to be replaced during the middle of the PS5 generation.

RTX 3070 / 3070 Ti's GA104 has a 394 mm2 die size while RX 6700 XT (NAVI 22) has a 335 mm2 die size, hence their BOM cost should be close. NVIDIA only cares for its shareholders, not you. The annoying part is the shills who defended 8 GB VRAM-equipped RTX 3070 / 3070 Ti SKUs.

The shills who asserted 8 GB VRAM allocation from PS5's 16 GB are bulldust.
 
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