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NVIDIA GeForce Game Ready Drivers 531.68 WHQL Released, Optimizes Star Wars Jedi: Survivor and Dead Island 2

T0@st

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NVIDIA has released the latest iteration of its GeForce Game Ready drivers - Version 531.68 WHQL. This latest update provides optimizations for the upcoming Star Wars Jedi: Survivor - an action adventure title, and Dead Island 2 (out this Friday) - a gory first person action RPG zombie shooter - ensuring the best possible in-game performance. Version 531.68 WHQL also implements a fix for Immortals Fenyx Rising, where crashes to desktop were reported following a previous driver update (531.41). A conflict between ShadowPlay and the EA Play application has been resolved, and another fix addresses a performance issue linked to the enabling of Reflex within Counter-Strike 2 Limited Test's graphics settings.

DOWNLOAD: NVIDIA GeForce Game Ready 531.68 WHQL



Release Highlights

Game Ready
  • This new Game Ready Driver provides the best gaming experience for the latest new titles including Star Wars Jedi: Survivor and Dead Island 2.

Fixed Bugs
  • [Immortals Fenyx Rising] is randomly crashing to desktop after a driver update to 531.41 [4042712]
  • ShadowPlay incorrectly getting engaged within EA Play application [4049414]
  • [Counter Strike 2] Enabling Reflex may reduce performance [4065567]

Open Issues
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled [3592260]
  • [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
  • [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
  • Increase in DPC latency observed in LatencyMon [3952556]
  • Applying GeForce Experience Freestyle filters cause games to crash [4008945]

Side note: For notebook computers, issues can be system-specific and may not be seen on your particular notebook.

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Increase in DPC latency observed in LatencyMon [3952556]
Really. This still hasn't been fixed. Wow, just wow.
 
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Not in touch with the real world, hmm?
I'm not trying to be an ass here, honest, because it is a bug and all, but what use case is there for toggling the hdr setting once you are in game? I'm genuinely curious.
 
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I'm not trying to be an ass here, honest, because it is a bug and all, but what use case is there for toggling the hdr setting once you are in game? I'm genuinely curious.
HDR is not the end-all-be-all for games. In some games it work better than in others. For example, in CyberPunk2077, I generally turn it off because certain things just get too dark. There are MANY examples like this across a wide range of games/programs/uses. Having the toggle in-game rather than in the control panel will give a player realtime access to the differences rather than having to set it, restart the game, change, repeat.

And not having it work right is a serious pain in the mikta at times!
 
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Recently released Jedi Survivor you say...but it comes out on the 28th...

I have an interest because I'm waiting for my key from buying a 7600X so I can get some money back on my purchase!
 

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HDR is not the end-all-be-all for games. In some games it work better than in others. For example, in CyberPunk2077, I generally turn it off because certain things just get too dark. There are MANY examples like this across a wide range of games/programs/uses. Having the toggle in-game rather than in the control panel will give a player realtime access to the differences rather than having to set it, restart the game, change, repeat.

And not having it work right is a serious pain in the mikta at times!

The important part of this is:
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
So if you're using the native resolution of your monitor then you shouldn't be experiencing this bug.
 
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I have to applaud NVidia for giving us useful release notes with new drivers. I wish BIOSes came with those.

Even better when known issues are in the release notes instead of swept under the carpet.
 
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So if you're using the native resolution of your monitor then you shouldn't be experiencing this bug.
A lot of people play games a resolutions lower than the native to improve frame-rates. It's common practice. Having a game, the driver or both crash because of something so trivial is annoying and irritating. It's also unacceptable.

I have to applaud NVidia for giving us useful release notes with new drivers.
This! Credit were its due.
I wish BIOSes came with those.
Some board makers do. Dell still does for most of their lineup.
 

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A lot of people play games a resolutions lower than the native to improve frame-rates. It's common practice. Having a game, the driver or both crash because of something so trivial is annoying and irritating. It's also unacceptable.
Completely understand, especially if you have a 2160p monitor, but the reduction in visual quality will be noticeable (usually a fuzzy blur) unless you have integer scaling on in either the drivers or if you have a monitor with it built in.
 
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Completely understand, especially if you have a 2160p monitor, but the reduction in visual quality will be noticeable
Not just 2160p. 1440p and 1080p users do it as well. Regardless, people do it and they should not have to deal crashes and instabilities over something so trivial.
 
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Not just 2160p. 1440p and 1080p user do it as well. Regardless, people do it and they should not have to deal crashes and instabilities over something so trivial.
No disagreement at all. Thanks for the info.
 

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Not just 2160p. 1440p and 1080p users do it as well. Regardless, people do it and they should not have to deal crashes and instabilities over something so trivial.
Yeah makes sense, it is marked as a bug so they're going to have to work on fixing it anyway.
 

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A lot of people play games a resolutions lower than the native to improve frame-rates. It's common practice. Having a game, the driver or both crash because of something so trivial is annoying and irritating. It's also unacceptable.


This! Credit were its due.

Some board makers do. Dell still does for most of their lineup.
No it's not common practise at all.

DLSS and such still display at native res and would be problem free, running at non-native res is uncommon and pretty stupid for 3D gaming - you break almost every modern feature, HDR cant work correctly with backlight zones, VRR tech wont work at all.
 
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No it's not common practise at all.
As someone who works on and services PC's as a career and frequently helps owners configure their systems to get an optimal experience, yes it is. Very common in fact. Might be different down-under, but in this neck of the woods, people who do not want to turn settings down too far and yet want good frame-rates drop the resolution. 720p and 1080p are perfectly acceptable, playable and good looking resolutions.
DLSS and such still display at native res and would be problem free
That's not an option in all games as DLSS is not universally supported. HDR is being adopted faster than DLSS.
running at non-native res is uncommon and pretty stupid for 3D gaming
That is an opinion NOT supported by practice and experience.
 

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No one ever advises non-native res on an LCD display.
Ever.
 
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No one ever advises non-native res on an LCD display.
Ever.
I do it all the time. Why do you say that?

For reference, 2160p to 1080p scales perfectly. 1440p to 720p also scales perfectly. However, 1440p to 1080p and 1080p to 720p looks fine on most displays even though they don't scale perfectly.
 
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