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Unrecord Police Bodycam Tactical FPS Revealed, Dev Team Claim Preview Gameplay Footage is Authentic

T0@st

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Unrecord is a single-player FPS that tells the story of a tactical police officer from the perspective of his body camera. As you work to solve a complex case, you'll need to use your tactical and detective skills to succeed. Unrecord is a tactical shooter where players can expect an immersive and narrative experience. Unrecord features complex dialogues, innovative gameplay mechanics, tough moral dilemmas, and a unique shooting system. The storyline in Unrecord can be compared to a detective novel or a thriller. The player will have to investigate several criminal cases and confront a diverse cast of characters. The game's plot and presentation will be central to the gameplay experience, and players can anticipate a range of gameplay sequences as well as numerous plot twists. Wishlist Unrecord now to stay up to date on the latest news and updates! Read on for a post-reveal and response to questions and concerns from players. Yes, it's a game.

1. Scam or Real Gameplay Footage?
There have been many doubts raised about the authenticity of the gameplay. The game is developed on Unreal Engine 5, and the game footage is captured from an executable and played using a keyboard and mouse. It is not a VR game. In reality, it seems rather flattering to compare the graphics of Unrecord to reality, but fortunately, we know that a game first focuses on gameplay and universe on which we primarily concentrate. Considering the high production costs of a video game and our global reputation at stake, if Unrecord were a scam, it would be a blockbuster scam. Therefore, it is logically not one. We do not use any real videos or external rendering to Unreal Engine for the creation of Unrecord. Unrecord is (un)real.



Disclaimer: The gameplay footage you are about to see is from an early version of Unrecord and is not indicative of the final product:


2. Pro-police or Anti-police?
As a French studio addressing a global audience, the game does not engage in any foreign policy and is not inspired by any real-life events. The game will obviously avoid any undesirable topics such as discrimination, racism, violence against women and minorities. The game will have no biased or Manichaean take on criminal acts and police violence. We also respect and understand people who may feel disturbed by the game's images. Art cannot fight against interpretation.

Justifying the undisclosed content of the game would be a spoiler, and you will discover the direction of the themes for yourself. The public generally trusts film, series, and novel writers on the intelligence of the point of view when it comes to detective, gangster, or police stories. Why not for a video game? If the game presents political messages, they will be made consciously or in your interpretation. If the game aims to be subversive in certain countries, we will assume the label.

3. Release and Timing?
In reality, the unexpected success of Unrecord's 2022 video prompted us to accelerate development so as not to lose our momentum and to establish our identity in the market. We are currently only an independent studio that self-funds. It is rare to see a first game in pre-production with such enthusiasm, and we have adapted our communication logic to an uncontrolled success. We accept our chance and must, in turn, play the early announcement card. Therefore, there is no release date or even an estimated year of release at this time.



4. Optimization?
At our current stage of development, it is difficult to speak about final optimization, but it is just like any other game and we see no issue in following an optimization process. Realistic effects do not solely rely on textures or polygon count, therefore it will be possible to experience immersion on less powerful machines. We cannot guarantee a perfectly optimized game, as it would be presumptuous given the challenges that ambitious studios face today, but we will meet the expectations of gamers and deliver accordingly. However, it is possible that older generations of PCs may not have sufficient performance to fully enjoy a next-gen game powered by Unreal Engine 5.

5. Porting?
Currently, the game runs smoothly with both keyboard and controller. We don't see any issue with porting to consoles. However, we haven't yet decided on the specific platforms and consoles for release, but we will keep you updated during development. Unfortunately, it is not a VR game. We are also considering a global localization, at least making the subtitles available in the most requested languages.

PS : Don't ask us about the beta testing anymore, we'll inform everyone when it takes place. Thank you for your attention and feedback. See you soon.



Unrecord is a single-player FPS that tells the story of a tactical police officer from the perspective of his body camera. As you work to solve a complex case, you'll need to use your tactical and detective skills to succeed. Wishlist on Steam now!

Join our Discord server to stay tuned!

Learn more about Studio Drama:
Website : studiosdrama.com
Twitter : @unrecordgame
Instagram : @unrecordgame
Tik Tok : @unrecordgame
Facebook : Unrecord

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I’m sorry but the lighting looks impressive but is definitely not real, even the objects are designed way to clean to be real. If you’ve seen UE5 you’d know this is very much similar footage in the quality of rendering lol I guess FoxNews will have tons of new real footage to show to American viewers

I’m sorry but the lighting looks impressive but is definitely not real, even the objects are designed way to clean to be real. If you’ve seen UE5 you’d know this is very much similar footage in the quality of rendering lol I guess FoxNews will have tons of new real footage to show to American viewers
Shit now I’m starting to doubt myself, it looks so real
 
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It's just that the lighting is life-like. Most light sources are blown out or profusely blind the player. The textures are a meh (rubbles and debris on the floor for the most part ) and the colors are toned down on purpose.
Somehow less is better and by degrading the IQ it makes it more realistic.
 
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LOL. It's obviously not real. Aside from the aliasing artifacts at the bottom of the window blind (pic 1), the wire mesh / railings (pics 4 & 6), ugly overdone fake chromatic abhorration effects (pic 6), it's easy to tell it's a video game due to the continued "living meme" that every torch / flashlight in every First Person 'tactical' / horror video game has the sh*ttiest 5 degree wide dim-as-hell 'tunnel vision' beamshot (pic 5) whereas real-life half decent rifle lights / torches / headlamps actually let you see sh*t at night... :D
 
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Graphically it looks plausible, UE5 can have a very uncanny look, just look back at the matrix demo, gameplay wise this is 100% scripted.
 
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This game footage looks pretty real for me. I don't know why some people saying it's not. Comparing this to modern multiplayer FPS ( Modern Warfare II 2022, ...), it looks way realistic.
 
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I would love to see a Soldier of Fortune with these graphics.

I would just like to see it Ray Traced, its I think on the Quake 2 engine and that got RT so why not?

Apart from that, I think this looks good visually...but as a game im not sure, now add these visuals to for example Condemned, that could be quite something.
 
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Previously unknown studio with no games under its belt, only created a couple of years ago, releases impressive never before seen "gameplay footage" that takes the world by storm. News at 9.

It's not impossible that an actual game could result from this, but for the moment I will archive this under black myth wukong category. It will be a pleasant surprise if it ever surfaces, and resembles something close to the teaser trailers, but I'm not betting on it.
 
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You can tell it's UE5 a bit more clearly from the video than the still shots. The graphics are impressive, but my first reaction is I hope the AI and gameplay get equal attention. It doesn't really matter what the gfx look like if enemy AI is standing in the open waving their arms. And shooting is a last-resort, so it's going to come off strange if it's handled like a fps as though a cop would be shooting 20 people a day. Interesting, but one where we need to see some more substance. Otherwise plenty of games have looked groundbreaking but turned out to be more like a hollow graphics demo.
 
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I think lots of lighting is baked.

Filtering+camera movement+high poly count+photogrammetric assets with high resolution textures and lightmaps = impressive 2-minute gameplay visuals but I doubt that the game will have near-photorealistic graphics in every scene.
 
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That chair with cover on it, for example, is obviously not real. This is simply another example of graphics moving forward.
 
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