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ASUS ROG Ally's Ryzen Z1 Extreme Custom APU Verified by Benchmark Info

T0@st

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An intriguing entry has appeared on the Geekbench Browser site, the information was uploaded with a timestamp from this morning (11:07 am on April 20 to be specific) pointing to a mobile ASUS device that was tested in GeekBench 5. The archived info dump reveals that the subject matter of the benchmark was the ASUS ROG Ally handheld gaming console, which has received a lot of attention in recent weeks - with it being touted as a very serious alternative to Valve's Steam Deck, a handheld gaming PC that is quite popular with enthusiasts. The ROG Ally will need to offer a potent hardware package if it stands to compete directly with the Steam Deck, and the latest information confirms that this new contender is very promising in that department. Geekbench 5 awarded an impressive OpenCL score of 35498 to the RC71L variant of the ROG Ally, an RC71X-assigned model is known to exist but details of its exact nature have not been revealed. This particular ROG Alloy unit was running Windows 11 Home (64-bit) under the operating system's performance power plan.

The new entry on Geekbench Browser shows that the Ally is packing an AMD Ryzen Z1 Extreme APU, which appears to be a customized version of the Ryzen 7 7840U APU mobile platform chipset - previous rumors have indicated that the latter would be in the driving seat. Both Phoenix range SoCs share the basic 8 cores and 16 thread makeup, but the Z1 Extreme is capable of boosting up to 5.062 GHz from a base frequency of 3.30 GHz. AMD's Radeon 780M iGPU (RDNA 3) is expected to deal with the Ally's graphical aspect, but the benchmark info dump only provides scant details about the GPU (codenamed "gfx1103") - most notably the presence of six computer units, an 800 MHz max frequency, and access to 8.20 GB of video memory. Number crunching boffins have calculated that the Ally could field 768 FP32 cores, courtesy of the dual issue SIMD design inherent to RDNA 3.



Yesterday the official ROG Global Twitter account posted a teaser image of their Ally handheld displaying a Minecraft Legends splash screen - an Xbox Game Pass logo is also stamped atop the picture, perhaps providing further details about Microsoft's cloud streaming service becoming one of the ways in which the ROG device delivers a gaming experience on the move.


As is stands (according to various sources) the Ally handheld's specification sheet looks like this:

CPU: AMD Ryzen Z1 Extreme APU (Customized Ryzen 7 7840U)
DISPLAY: Full 1080p HD 120 Hz Display (500 nits max. brightness level, 7 ms response time)
RAM: 16 GB LPDDR5 RAM Dual Channel Memory
STORAGE: M.2-2230 512 GB PCIe Gen 4
WEIGHT: 608 g

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I already have a 2TB 2230 SSD so if they can make the base model cheap enough, I might get this.
 
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No RTX, no DLSS... I can barely understand such a product in 2023.
well ... RTX is kinda still a gimmick (most game that use RTRT bring nothing shattering to the table) and DLSS ... well FSR2.0 will be enough ... right? (compairing the two, i did find FSR regardless of the revision to look a little more precise ... just like non FSR/DLSS, AMD usually have a crispier better rendering ... which s probably why AMD have lower performance than Nv in general )
well RDNA3 can do RTRT ... not as well as Nv but i doubt anyone gaming on a screen so small would be a RT enthusiast ...
 
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well ... RTX is kinda still a gimmick (most game that use RTRT bring nothing shattering to the table) and DLSS ... well FSR2.0 will be enough ... right? (compairing the two, i did find FSR regardless of the revision to look a little more precise ... just like non FSR/DLSS, AMD usually have a crispier better rendering ... which s probably why AMD have lower performance than Nv in general )
well RDNA3 can do RTRT ... not as well as Nv but i doubt anyone gaming on a screen so small would be a RT enthusiast ...
That's interesting, everything I've seen has found DLSS to be slightly superior pretty much across the board. That said, I think on a screen this small you won't be able to see much difference in most games, you'd probably only be able to tell apart the ones with bad ghosting.
100% with you on giving 0 sheets about having ray tracing on a tiny handheld screen, or any screen for that matter. I've yet to actually be impressed by ray tracing, fake lighting can look just as good everywhere that matters with enough effort. Oh I haven't tried super duper ray tracing mode on CP2077 yet though, maybe that'll change my mind.
 
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6CU's seems like a bit of a downgrade from the 12 in the full fat version, regardless of a slightly faster CPU.
 
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bueno... RTX sigue siendo un truco (la mayoría de los juegos que usan RTRT no aportan nada espectacular) y DLSS... bueno, FSR2.0 será suficiente... ¿no? (comparando los dos, encontré que FSR, independientemente de la revisión, se veía un poco más preciso... al igual que no FSR/DLSS, AMD generalmente tiene una mejor representación más nítida... probablemente por eso AMD tiene un rendimiento más bajo que Nv en general )
bueno, RDNA3 puede hacer RTRT... no tan bien como Nv, pero dudo que alguien que juegue en una pantalla tan pequeña sea un entusiasta de RT...
+1 Totalmente de acuerdo contigo y muy bien explicado el practicamente invaluable RTX vs AMD y sus tecnologias DLLS 2.0, no olvidemos que hay que pagar para usarlo tanto para los creadores como para los que compran dichas tarjetas mientras que con las AMD FSR son código abierto Y ahora que muchas consolas portátiles están saliendo junto con PS5 y XBOX, los desarrolladores están usando código abierto y es lógico.
Solo queda por ver que FSR 3.0 permitirá una experiencia de juego general más fluida y, al mismo tiempo, esto permitirá a los desarrolladores dedicar más tiempo de GPU a la calidad visual. La reducción de la latencia es un área de enfoque clave para FSR 3.0: AMD tiene en mente al jugador, con altas velocidades de cuadro y la latencia más baja posible como requisitos básicos. Los ingenieros también buscan una ruta de actualización fluida de los títulos que actualmente utilizan la versión 2.0 de FSR.
 

sniperstyx

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6CU's seems like a bit of a downgrade from the 12 in the full fat version, regardless of a slightly faster CPU.
I think the base model actually has 4 CU's and the better version has 12 CU's.
It's still quite interesting to have it as a portable gaming device when you're not near your PC. Powerful too.
 
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