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The Last of Us Part 1 Gets Big Title Update v1.0.4.0

GFreeman

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Naughty Dog and Iron Galaxy have released the new and big Title Update 1.0.4.0 for the PC version of The Last of Us Part 1, bringing CPU and GPU optimizations for the game, as well as fixing some previous bugs and crashes.

According to the release notes, the latest update optimizes CPU and GPU use throughout the game, as well as improves both texture and graphical fidelity and resolution on Low and Medium settings. There are several big fixes, including crashes that may occur when quitting to the main menu or during shader building, as well as the crash that may occur on AMD CPUs with affinity limited to X3D cores. There is also a fix for an issue where textures are rendered on AMD GPUs.



The update also adds a Texture Streaming Rate setting, and updates the VRAM bar to more accurately display the OS+Apps usage. There are also some minor updates for Steam as well as the Steam Deck.

Here are the full release notes:

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
  • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
  • Fixed an issue where the "It Can't Be For Nothing" achievement did not trigger, despite acquiring all other achievements
Steam Deck
  • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

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couldn't they have just done this before release, are deadlines for game releases this close to actual proper optimization? ffs, what a sad state the industry has become.
 

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couldn't they have just done this before release, are deadlines for game releases this close to actual proper optimization? ffs, what a sad state the industry has become.

It all comes down to money. A Publisher will set a launch window and begin spending what will eventually be a lot of money around that time on marketing to get gamers hyped about buying right away. A date is set and the game gets launched ready or not. That's why you see Day One patches or patches soon after launch. In many cases these days games are launched before they are ready for launch.

A good policy for gamers who are patient is to wait until the game has been patched and polished before buying to get the best experience. A perk to that is that often times they can also get the game on a sale.

Paying less for a better experience works well for me.
 
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It all comes down to money. A Publisher will set a launch window and begin spending what will eventually be a lot of money around that time on marketing to get gamers hyped about buying right away. A date is set and the game gets launched ready or not. That's why you see Day One patches or patches soon after launch. In many cases these days games are launched before they are ready for launch.

A good policy for gamers who are patient is to wait until the game has been patched and polished before buying to get the best experience. A perk to that is that often times they can also get the game on a sale.

Paying less for a better experience works well for me.

I used to upgrade every generation or so and now games are almost unplayable day one. I’m just gonna wait so parts are more powerful that can play in max settings
 
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couldn't they have just done this before release, are deadlines for game releases this close to actual proper optimization? ffs, what a sad state the industry has become.
The industry has been going down the toilet ever since "free to play" and "pay to win" started cropping up and becoming popular around the early 2000's. Nevertheless, I would place more of the blame on bigger corporations gobbling up the smaller(and usually more successful) companies, turning them into turds, and then getting rid of them and sometimes themselves along with it. 3DO buying New World Computing was a prime example of this.
It all comes down to money. A Publisher will set a launch window and begin spending what will eventually be a lot of money around that time on marketing to get gamers hyped about buying right away. A date is set and the game gets launched ready or not. That's why you see Day One patches or patches soon after launch. In many cases these days games are launched before they are ready for launch.

A good policy for gamers who are patient is to wait until the game has been patched and polished before buying to get the best experience. A perk to that is that often times they can also get the game on a sale.

Paying less for a better experience works well for me.
I believe this is also another contributor to the current piss-poor state that PC gaming development has headed into. Computer software/hardware has become more complex & varied, so when they're designing a game, I would imagine its more involved compared to the Win95 days. I'm surprised that Pantheon: Rise of the Fallen is still in development after almost a decade. I think the only reasons it hasn't stopped dead in the water is due to its riding on the previous success of Everquest(which got quite a few of its fans to donate money) and a couple of whales making large multi-million dollar contributions.
 
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How does the game perform now? I'm debating on buying it again for the computer experience. I've bought it twice already... PS3 and PS4.
 
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Too little , too late.
Already finished the game and uninstalled. Not worth replaying it again tbh.
 
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How does the game perform now? I'm debating on buying it again for the computer experience. I've bought it twice already... PS3 and PS4.

I mean at this point you might as well wait till tis half the price if not less.
 
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AMF

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How does the game perform now? I'm debating on buying it again for the computer experience. I've bought it twice already... PS3 and PS4.
with the new patch its excellent. 6950xt oc 4k hdr ultra everything except motion blur disabled . 45-70 fps
 
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with the new patch its excellent. 6950xt oc 4k hdr ultra everything except motion blur disabled . 45-70 fps
Now that sounds pretty good as I'm still on 1440p. I might able to hit that magical 90fps unless there is a cap. Thanks for the info.
 
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