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In my opinion its a combination of both.Because millions will consooome it regardless.
For any remaining star wars fans this is the only thing with the hint of quality that the games carried 20 years ago.
Somehow, by using the same game engine, one they had already worked with before, and REMOVING the low end target of the PS4/xbone, said devs managed to make the game run worse.
How? All they had to do from a technical standpoint was make some new maps and add some higher rez textures. How do you screw that up? If it's not laziness, is it incompetence? On performance mode, they are up-scaling the game from 896p. Sub 1080p. In 2023. There is no reason this game should run like absolute garbage. Fallen order doesnt look noticeably better or worse, yet only uses 4.2GB of VRAM and runs at 4k on a 2080ti. On the same game engine.
These devs are either re creating their code from scratch for every release or are just unwilling to optimize their code in ANY way. Which is laziness. You claim its the publisher, people claimed the same thing when bioware kept screwing up, only it came out that EA was hands off with them and they royally screwed themselves.
I feel the workflow is backwards, so first they concentrate on making the skeleton of the game, and adding things so it looks visually nice, then its only at end of workflow they start to try and make it run viable on consumer hardware, this end part is usually that bit at the very end when they have very little time left, but perhaps even more important, by the time you at the end you are committed to the engine and code. There is only limited things they can do, and this last reason is why optimisation should be a as you go sort of thing so if you recognise performance issues early, then they easier to fix.
Your point on using same engine is very valid, agree on that for sure.
I remember FF13 got made, and its sequel FF13-2, they were apparently on the same engine, and both games shared textures and stuff, yet FF13-2 runs way worse. This makes no sense as FF13 e.g. had enemies spawned on the field (making it more demanding), yet runs much better. A big difference between the two games is that FF13 had a long development time multiple years, whilst I think FF13-2 was made in a year or so.