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Hogwarts Legacy Sold 15 Million Copies and Made Over $1 Billion

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I've been meaning to pick up Terraria. Many tell me it's good
 
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Number one reason I didn't buy the game, I know they'll milk it and I prefer to wait for a complete cheaper package

proposed standalone Quidditch game
There's already one and wasn't all bad for a simple arcade style game

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films and television shows
I don't know about that. I kind of enjoyed the Fantastic Beasts series but they were all over the place and the studio seems to be done with it (it was supposed to be 5 movies but doesn't seem to be going past the third)

merchandise
Every year they milk that cow and will continue to do so.

Yeah, it's harry potter without harry potter. XD

It's just borrowing the Hogwarts name and some bits and pieces of the lore pretty much. It clearly worked but it has little to do with the Harry Potter series other than sharing the same universe (miss controversial herself wasn't directly involved)

While I would like to agree with you, I can't. Look at all of the Publishers/Developers pushing Diversity and Inclusiveness to an exaggerated extent in games for an example. Those games are still selling very well to mainstream gamers.

Not wanting to diverge into a long discussion, but in my opinion a lot of the supposed "diversity and inclusiveness" is just doing things that otherwise they wouldn't. It's just normal, how most characters used to be white straight male is the weird one to me.

Very recently the
Horizon Forbidden West DLC
got review bombed
because there's an option to make Aloy gay or something
(haven't played it yet), so what? How is this type of outrage still a thing!?
 
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There's a prolific example of a successful ideologically motivated boycott.

I've been meaning to pick up Terraria. Many tell me it's good

It's great! Quite a unique game. Much more than the 2D Minecraft many consider it to be. Give it a try, man. It's one of the games I wish I could play for the first time again.
 
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Off topic but it's not (good I mean).

Well, since we went OT, I'm curious: why did you dislike it? I sunk 400h on it. Very fun, great soundtrack, interesting bosses - it's very unique if you ask me.
 
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So is WBD making more money off their gaming IP than their movies/video/streaming services at this point? Because their stock prices don't seem to be reflecting this good news.
 
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What?? Is there a Game of Thrones game out there?? And it made over 1 billion profit??
 
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Well, since we went OT, I'm curious: why did you dislike it? I sunk 400h on it. Very fun, great soundtrack, interesting bosses - it's very unique if you ask me.
The controls are awkward and I had trouble working out what I was supposed to do (maybe I'm just simple).
 
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The controls are awkward and I had trouble working out what I was supposed to do (maybe I'm just simple).

Oh, that. Controls are indeed awkward, though you get used to them after a while. But game very much leaves you to your own devices, I must admit I looked at the wiki at all steps when I played it for the first time
 
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Streisand Effect, people who hate this game does not play videogames, and created "hype" instead.
Most of the hate on these forums was because it was a really bad performing PC port and had nothing to do with other, external factors.

Maybe it's better now? I fully admit I have not personally looked.
 
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Man, there is so much money in hit games. $150M to produce the game. Store fees from MS, Sony, Steam and Epic (and brick and mortar stores for physical copies) are way more at roughly ~$300M which is mind boggling too. Their cost associated to to the game, they likely have well over >100x profit margins. Then $600M in the bank.

Seems pretty stellar for a single player game.

Industry needs to figure out how to get unionized and push for profit sharing. Most these guys I doubt even get bonuses. :p

Yet I'm told games need to be $70. I'll get in on the fun when it costs about $20, unless it eventually hits GPU.
 
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Man, there is so much money in hit games. $150M to produce the game. Store fees from MS, Sony, Steam and Epic (and brick and mortar stores for physical copies) are way more at roughly ~$300M which is mind boggling too. Their cost associated to to the game, they likely have well over >100x profit margins. Then $600M in the bank.

Seems pretty stellar for a single player game.

Industry needs to figure out how to get unionized and push for profit sharing. Most these guys I doubt even get bonuses. :p

Yet I'm told games need to be $70. I'll get in on the fun when it costs about $20, unless it eventually hits GPU.
Those store fees are pretty damn disgusting and steam seems just as bad as the rest now. I'm not gonna shell out 70 bones for any game -- especially considering the bug-ridden mess that new releases often are, even AAA titles.
 
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Those store fees are pretty damn disgusting and steam seems just as bad as the rest now. I'm not gonna shell out 70 bones for any game -- especially considering the bug-ridden mess that new releases often are, even AAA titles.

Digital services inherited the 30% from brick and mortar and since no one tought strange early on they just rolled with it. For brick and mortar it's arguable - games don't need a lot of shelf space but still - but it makes absolutely no sense in the digital world.

Man, there is so much money in hit games. $150M to produce the game. Store fees from MS, Sony, Steam and Epic (and brick and mortar stores for physical copies) are way more at roughly ~$300M which is mind boggling too. Their cost associated to to the game, they likely have well over >100x profit margins. Then $600M in the bank.

Seems pretty stellar for a single player game.

Industry needs to figure out how to get unionized and push for profit sharing. Most these guys I doubt even get bonuses. :p

Yet I'm told games need to be $70. I'll get in on the fun when it costs about $20, unless it eventually hits GPU.

You're missing something very important: these are risky multi year bets. The margins on success are huge, but so are the losses if things go wrong which happens often enough. Those profits also get split multiple times by the different copyright and trademark holders which is not really accounted for in the simple price to produce the game (they have to pay something up front but the big bucks always comes as a % of sales)

But hey you're not wrong, industry needs big reforms, both on the conditions game devs have but also on how publishers and trademark holders get to just make huge bank without doing anything
 
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The credits list for games has also become ludicrous. For example, it's like everyone and his mother were involved in developing Metro Exodus, but I'll bet 50% of those people had nothing whatsoever to do w/the actual development of the game. I don't give a FFF about the legal team for the publisher for Metro Exodus and for them to be in the credits list for the game is ridiculous.
 
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I'm always surprised how these bland copy-and-paste AAA games make so much money.
 
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