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EA Details Upcoming Star Wars Jedi Survivor Patch 4

GFreeman

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Electronic Arts and Respawn Entertainment have detailed the upcoming Star Wars Jedi Survivor Patch 4 that should be coming later today for PlayStation 5 and Xbox Series X/S, and for PC later this week. Previous updates already brought performance improvements for non-raytraced rendering, and this time around, it should update the raytraced performance, at least on the PC.

The Patch 4 brings a handful of both PC-only and PS5-only improvements, and further fixes data handling when toggling ray tracing, improving non-raytraced performance, updates occlusion behavior for ray tracing, updates the streaming budget that should improve traversal hitching, and brings performance improvements for some VFX. There are also several gameplay fixes, various crash fixes, save state errors fixes, and more.



EA was keen to note that there are several known issues that are currently under investigation and should be fixed in future patches, including performance issues on newer Core i7 and Core i9 CPUs with E-cores, general performance improvements to improve both CPU and GPU utilization while reducing idle time (both with and without ray tracing), as well as issues with streaming ray tracing data, assets, prebuilt shaders.

Here are the full release notes:

The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here's our expected timeline for rolling out the patch:
  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.

Patch 4 Details
Here are the fixes you can expect with this patch:
  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
  • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1's abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

More work continues
Additionally, here are a few known issues we're currently investigating and working on for future patches.
  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!

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Yes, please make us beta test at full price. :kookoo:
 

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Yes, please make us beta test at full price. :kookoo:
This has been the case for almost every large scale single player RPG, look at Skyrim for instance, a game that arguably wasn't finished to a good state until the x64 Special edition release five years later.

Never play these games on release. Wait for DLC + patches.
 
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This has been the case for almost every large scale single player RPG, look at Skyrim for instance, a game that arguably wasn't finished to a good state until the x64 Special edition release five years later.

Never play these games on release. Wait for DLC + patches.
Agreed.
 
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Ah, yes, the "release now, optimise later" approach. Genius! :rolleyes:
 

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Yes, please make us beta test at full price. :kookoo:




It's become a regular thing. The only way to avoid it is to not buy on release. I fully expect the vast majority of gamers will continue to buy at launch on near that time and join the ranks of Beta Testers paying full price for a game.
 
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Happy that I was able to finagle Newegg into giving me a copy under AMD's new promotion rules after the 7950X3D launch, the game has been great. Usually running around 70-100fps. BUT, there is a bit of framerate instability, and when opening the galaxy map on the Mantis in particular my frames drop to around 30fps for a bit. It's strange and I have no explanation for it besides poor port.

I'm at 3440x1440 on a 3080Ti, I turned ray tracing off as I actually don't see much of a visual difference with it on vs. off.
 
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Here comes another classic Jimmy Doogs style take but I actually kind of like to be part of the horrible launch to a good game. It's funny to see how badly a game is released as long as everything becomes addressed in an understandable about of time. I really enjoyed the state of Cyberpunk at launch and the fixes are always very interesting to me. Making games ain't easy and I get that, but still, just makes more sense to delay these game because reviewers give a score the day before release so that state is a major factor to the amount of money the company will get and might be the biggest thing in determining the success of a franchise. Just feels like I'm part of a live event seeing a bad game release like they do then do a 180 sometimes very quickly. Even look at Last Of Us Part 1, I'm getting almost twice the performance now then I did 1 month ago. Why not just delay it until it's fixed? Kind of just funny to me. I don't really have enough energy to hate something that'll turn around soon enough.
 
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Here comes another classic Jimmy Doogs style take but I actually kind of like to be part of the horrible launch to a good game. It's funny to see how badly a game is released as long as everything becomes addressed in an understandable about of time. I really enjoyed the state of Cyberpunk at launch and the fixes are always very interesting to me. Making games ain't easy and I get that, but still, just makes more sense to delay these game because reviewers give a score the day before release so that state is a major factor to the amount of money the company will get and might be the biggest thing in determining the success of a franchise. Just feels like I'm part of a live event seeing a bad game release like they do then do a 180 sometimes very quickly. Even look at Last Of Us Part 1, I'm getting almost twice the performance now then I did 1 month ago. Why not just delay it until it's fixed? Kind of just funny to me. I don't really have enough energy to hate something that'll turn around soon enough.
Man, your take on these things is refreshing. Keep it up :D
 

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The latest patch for the game still doesn't fix Traversal and Shader Compilation Stutters unless you lock the game to 30 FPS. The game still has the Ray Tracing pop-in issues and it crashes on Jedha with RT enabled. I guess it's time for Respawn to roll up their sleeves and make another try at a solution.

 
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