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EA Releases New Star Wars Jedi: Survivor Patch 5

GFreeman

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Electronic Arts and Respawn Entertainment have released its latest Star Wars Jedi Survivor Patch 5, this is a major one as it is 3.2 GB in size, and brings quite a few performance improvements and fixes. Unfortunately, EA is still working on fixing the issues that should improve the performance on newer Core i7 and Core i9 CPUs with efficiency cores, hopefully these will come with a future update.

According to the full release notes, Patch 5 also improves content caching to reduce hitching, improves thread handling when ray tracing is turned off, and brings a fix where lowering the PC visual settings incorrectly lowers the resolution scale if the FSR is disabled. The release notes also list various performance fixes and stability improvements, as well as a couple of gameplay fixes.



Here are the full release notes:
  • (PC only) Improved content caching to reduce hitching.
  • (PC only) Improved thread handling when raytracing is turned off.
  • (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
    Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
  • (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
  • Various performance fixes.
  • Stability improvements.
  • More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
  • Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
  • Fixed an issue where Drya Thornne would become invincible.
  • Music-related fixes
  • Fixed an issue where Bode wouldn't grab the senator during some New Game+ playthroughs.
  • Fix for a bug where the Skriton wouldn't appear correctly.
  • Fix for Dagan not appearing correctly in a cinematic.
  • Fixed some rare instances of players being unable to progress further in the game even after reloading.
  • Fix for a bug where the Gorocco would disappear mid-combat.
  • Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
  • Fix for a bug where BD-1 wouldn't be able to open a door.
  • Fix for void tear interactions not working correctly.
  • Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
  • Improved UX for Koboh matter turrets that players were previously unable to exit out of.
  • Fix for the Rancor and the Mogu not correctly leaving Cal's XP behind when he respawns.
  • Fix for a bug where the Skills menu wouldn't correctly close.
  • Improved sync for sound during one of the cinematics.
  • Fix for the environment not loading correctly on Koboh after Cal respawns.

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Benchmark Scores bench ? no time to lose with bench ! :)
I know we're used to ... but 3,2 Go for a patch is still :eek:
Hope the game worth it.
 
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there should be a law against this. Imagine the baker, selling you the bread unfinished, uncooked dough, no salt, and then months later they give you a bit of salt to put in it, you can go there for them to cook it better.
 
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i will wait around 2 years for this to be 75% off
 
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This why I buy games on sale months after they were released.
 
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I know we're used to ... but 3,2 Go for a patch is still :eek:
Hope the game worth it.

I've been having a good time with it.
 
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Wish this game didn't have the crazy over the top stuttering. The cutscenes and world in the game are some of the best in any video game and truly lives up to Star Wars 4-6. Glad I got to check it out at launch but now I'm just back to my back catalog playing some Lost Judgement waiting for them to fix the performance of this like every other UE4 AAA launch ever lol.
 
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Really looking forward to playing this game once patch #15 is released (and it should be on sale at that point). Should be fixed up by then.
 
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