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Xbox Celebrates Commitment to Gaming Accessibility

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Global Accessibility Awareness Day is an exciting moment for Xbox to recognize the importance of accessibility, celebrate the players and developers with disabilities that are part of our vibrant, global gaming community, and highlight recent accessibility work at Xbox. To meet the needs of over 427 million players with disabilities, and create a platform where everyone feels welcome, safe, and represented, we know that accessibility awareness and support is something that has to happen every day and has to be part of the community culture. What this support resembles will vary based on the player, but ultimately, accessibility at Xbox is all about creating gaming experiences that everyone can enjoy.

Gaming is all about the power of connection and play. And it has been incredible these last several months watching the energy our community has put into learning about game accessibility, especially as we continue our own accessibility journey and push for a more inclusive games industry. On Global Accessibility Awareness Day 2023, we're excited to share with you some of the work we've been doing in support of our Gaming & Disability communities, including updated accessibility support pages, new accessibility features on PC, and recognizing the achievements of thousands of Xbox Ambassadors who are showing how easy and fun it can be to learn about game accessibility by completing over one million Accessibility Explorer Path missions!




A Community Dedicated to Accessibility
Xbox Accessibility Ambassador Explorer Path - 1 Million missions completed! The Xbox Ambassador program is home to a group of global Xbox players where each member celebrates the uniqueness of everyone who loves to play, promotes a safe gaming environment, and above all else, makes gaming more fun. Last year, when Xbox asked Ambassadors if there was interest in learning more about accessibility, the answer was a resounding yes! This inspired the team to create the Xbox Ambassador Accessibility Explorer Path, a gamified experience that allows Ambassadors to learn more about accessibility in gaming, as well as try out new gaming accessibility features across PC and console. Through the Explorer Path, Ambassadors are given specific quests and missions to complete, all while leveling up and having fun.

Since the Xbox Ambassador Accessibility Explorer Path's launch just 7 months ago, over 110 quests were posed to the group and today we are excited to announce that Ambassadors collectively completed over 1 million missions centered around accessibility, with over 18,000 individual Ambassadors contributing.

New Accessibility Updates from Xbox
Updated Accessibility Support Pages - Late last year, Xbox unveiled a redesigned, easier to navigate support hub for players to learn about all the accessibility features available on console and Windows devices. In support of Global Accessibility Awareness Day, we are pleased to share support pages now cover more than 150 accessibility controls across PC and console, including new articles like: Adjusting the controller stick settings in the Xbox Accessories app | Xbox Support and Accessibility controls for Xbox for PC and Xbox Store apps.



Players can access the full list of support pages via the support.xbox.com accessibility site, within the accessibility tab on Xbox App on PC, Xbox.com, and coming soon to Game Bar.

New Accessibility Settings on Xbox App on PC
In March, the Xbox App on PC rolled out a new accessibility settings menu that features two brand new settings: Disable background images and Disable animations. These settings are designed to help players reduce visual components that could cause disruption, confusion, or irritation. Links to additional accessibility settings and a link to learn more about accessible gaming are now also available in the new settings menu.



Check out a YouTube video that gives an overview of the new settings and features of the Accessibility settings menu in Xbox app on PC:


Improved Xbox.com Experience
It's easier than ever to find your next favorite Xbox games! A new update on the Microsoft Store on Xbox.com now allows users to filter and search games based on their accessibility needs and preferences, as well as search for games based on their Supported Language, with over 17 supported languages. For example, let's say a player is looking to find Action & Adventure games that have adjustable difficulty settings and spatial audio support. The improved Xbox.com experience allows users to do just that - and more - by applying different filters, including 20 accessibility filters, to find their next great game across Console, PC, and Cloud. Try it out here.



Progress Made on Existing Accessibility Offerings at Xbox
Microsoft Game Accessibility Testing Service (MGATS) - In February 2021, Xbox launched the Microsoft Game Accessibility Testing Service (MGATS), a program developed for publishers and developers to validate the accessibility of their games, and since launch, Xbox has added information for developers around how to validate Accessibility Feature Tags in their games. To make it easier for developers to understand the criteria behind those tags, Xbox has added 119 test steps and 124 examples to Accessibility Feature Tags - Microsoft Game Dev | Microsoft Learn. Guidance includes screenshots from As Dusk Falls, Flight Simulator, Forza Horizon 5, Grounded, Halo Infinite, Minecraft and Sea of Thieves to provide examples of meeting criteria.

In addition, since launch, MGATS has added a "Player with Disability" offering with focused feedback on core game and communication features. We are excited to share that over the past year, players with disabilities have logged over 13,000 hours of testing across the program, all in an effort to make games more fun and accessible for everyone.

Game Accessibility Feature Tags
Microsoft's Game Accessibility Feature Tags were created to make it easier to find games that have accessibility features players need to enjoy a game. At launch two years ago, games with over 4 tags were showcased at our Accessibility Spotlight, a location on the Xbox store where customers can find games that include a variety of accessibility features. Since then, more and more developers have tagged their games, raising the bar for what it takes to be featured in Accessibility Spotlight. Now, games must have 6+ tags to be spotlighted, due to the sheer number of titles with multiple tags. In addition, we have added new features on the Xbox App on PC that allows players to discover Game Accessibility Feature Tags for different games, as well as filter options.

Xbox Celebrating Accessibility Around the World
Xbox partners with Korea's National Museum of Modern and Contemporary Art - From May to September, Xbox will partner with Korea's National Museum of Modern and Contemporary Art (MMCA) for an art exhibition titled "Game Society", showcasing contemporary visual art works embodying games' imagination and realism. One of the exhibitions will spotlight game accessibility and will include the installation of the Xbox Adaptive Controller for visitors to use. For the latest information, click here.

XboxNL and HiPerks Foundation spotlight the Xbox Adaptive Controller
In 2018, Xbox launched the Xbox Adaptive Controller as part of our mission to empower gamers around the world to play the games they want, with the people they want, on the devices they want. In honor of GAAD, Xbox Netherlands is excited to partner with Paul Van Der Made, a player with a disability, and the HiPerks Foundation to release a new video series showcasing the impact the Xbox Adaptive Controller continues to have for players with disabilities.

Xbox is meeting athletes at the Special Olympics World Games Berlin 2023
For the past two years, we've had the pleasure of partnering with Special Olympics to showcase the power of inclusion in two epic Gaming for Inclusion esports tournaments. This year, we're excited to continue our support of athletes and Unified partners at the Special Olympics World Games Berlin 2023. In June, Xbox and the inclusion specialist Humanelektronik will be providing Xbox gaming stations in the athlete's lounge in Berlin. Athletes and Unified partners will be able to sit back, unwind from competition, and try different Xbox accessibility features and games while connecting with other participants from around the world through the universal language of play.



For more information, check out our Xbox Wire DACH content series and the official website of Special Olympics World Games Berlin 2023.

More Ways to Play: Increasing the Accessibility of Our Games

Forza Motorsport
Last month, Turn 10 Studios shared how they are creating their most accessible Forza Motorsport ever, which includes an innovative accessibility feature set called Blind Driving Assists (BDA), built for players who are Blind or have Low Vision. Blind Driving Assists work by providing a set of supplemental audio cues designed to help Low/No Vision players navigate the tracks of Forza Motorsport. The features were built in close partnership with the Disability community over two years, including Accessibility Consultant and Blind gamer, Brandon Cole.


Other notable accessibility features in Forza Motorsport include one touch driving, a customizable narration system, Colorblindness Modes, and more. For more information on the accessibility features in Forza Motorsport, click here.

Minecraft Legends (Available with Xbox Game Pass, Cloud, Console, and PC)
Minecraft Legends is a new action strategy game, where players must lead their allies in heroic battles to defend the Overworld from the destructive piglins.



Text to Speech (both natively as well as within game menus)
Controller Options
  • Swap AB buttons
  • Swap XY buttons
  • Wrap toolbar navigation.
  • Other controller features include adjusting the placement, aiming sensitivity, and toggle modes for building and sprinting.
Text size options
Including the ability to set text at 100%, 125%, or 150%
Colorblindness Mode, including:
  • Deuteranopia
  • Protanopia
  • Tritanopia
Subtitles
  • Available both in-game and in pre-recorded video files (FMVs) used in the video game.

Hi-Fi Rush (Available with Xbox Game Pass, Cloud, Console, and PC)
In January, Xbox released Hi-Fi Rush where players star as wannabe rockstar Chai, fighting back against a sinister robotics enhancement conglomerate using rhythm-amplified combat where everything - from the motion in the environment to the blows of combat - is synced to the music.



Hi-Fi Rush was designed to provide as many players as possible with the opportunity to live out their own rock star fantasy through game customization and accessibility features. This includes Rhythm Visualization, which allows players to visualize the beat pulse in the environment and UI, allowing the game to still be completed when playing without sounds enabled, an Auto-Action Mode for users that have difficulty performing complex button, four different difficulty settings, the option to adjust font size and subtitles, and more. Check out Hi Fi Rush's full accessibility guide.

Deathloop (Available with Xbox Game Pass, Cloud, Console, and PC)
In Deathloop, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity. The game, released last year, comes with a slew of accessibility features, which can all be found within a dedicated Accessibility category within the options menu. These include gameplay settings that allow players to further customize combat in Single-Player Mode, such as increasing or decreasing combat difficulty, adjusting the number of Reprises, and slowing game speed.



The game also includes a new HUD and subtitle options, including the ability to change the size, opacity and color of various text and graphical elements. Check out Deathloop on Xbox today.

Elder Scrolls Online (Available with Xbox Game Pass)
In Elder Scrolls Online, players are invited to experience limitless adventure within the Elder Scrolls world. In February, Elder Scrolls Online was updated on Xbox to include a screen narration tool which allows the majority of the game's menus to be narrated and can be automatically enabled when the game is put into Accessibility Mode. Players can also control both the speed and volume of narration.



Other quality-of-life additions were implemented, including a highly requested feature that allows users to hide their character's shoulder cosmetics. Check out all the accessibility options available and Elder Scrolls Online on Xbox today.

Adios (Available on Console and PC)
The key art for Adios, which shows the main character sitting at a table eating breakfast.
Adios is a cinematic first-person game centered around a pig farmer in Kansas who decides he no longer wants to work for the mob. A partner of the ID@Xbox Developer Acceleration Program, the game was created by GB 'Doc' Burford, a disabled game developer whose lived experiences ultimately inspired parts of the game.

"I remember when I was working on Adios, I designed all of the scenes to accommodate people with ADHD," Burford shared. "(For example,) there's a scene in Adios where you actually play a game of horseshoes while having a conversation at the same time." Because so much of the game involves dialogue, Burford wanted "things you could fidget with, things you could do, things that keep you acting while (dialogue is happening), but not so intense that you can't pay attention to both at the same time."



As a game developer with a disability, Burford shares that he frequently experiences chronic pain, but "when I make a game, I get to go somewhere else. I get to be somebody else. Writing is one of the few jobs that is completely disability-friendly. It's perfectly suited for me."

Check out Adios on Xbox today.

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Seeing how shit their games have become and that there are no exclusives, I can see why they want to celebrate disability awareness otherwise people won't be aware of the xbox development team.
 
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Seeing how shit their games have become and that there are no exclusives, I can see why they want to celebrate disability awareness otherwise people won't be aware of the xbox development team.
Bit harsh, I'm a Sony and sega nerd personally and have a ps5 but I can only applaud the efforts they alone have put in, TBF.
 
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Inclusion should be celebrated.
 
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Seeing how shit their games have become and that there are no exclusives, I can see why they want to celebrate disability awareness otherwise people won't be aware of the xbox development team.
Jesus Relax there man, it ain't that bad.
 
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Jesus Relax there man, it ain't that bad.
Yeah it is. It's real bad. I point at Sony with its lackluster games for PS5 but at least they are somewhat trying.

Instead of celebrating this or that or any other feel good pat themselves on the back nonsense, maybe actually make games?

Bit harsh, I'm a Sony and sega nerd personally and have a ps5 but I can only applaud the efforts they alone have put in, TBF.
Since you like Sega, let's throw some facts here. Dreamcast was failing when they only released 7 games in a single year. What's funny, PS5 is considered a success yet has 7 games in what, 3 years?
 
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Yeah it is. It's real bad. I point at Sony with its lackluster games for PS5 but at least they are somewhat trying.

Instead of celebrating this or that or any other feel good pat themselves on the back nonsense, maybe actually make games?


Since you like Sega, let's throw some facts here. Dreamcast was failing when they only released 7 games in a single year. What's funny, PS5 is considered a success yet has 7 games in what, 3 years?
You read the OP right.

Because half the point of a thread is to discuss a topic your way wide of the mark, who the actual fffff else is making gaming a possibility for many not to mention obviously the inputs could allow or enable a degree of expression, of freedom.

But no fffff Ms, make game's, , yes let's go ms v ps5, but I'll not be joining in lolz.

The que for ignores This way.
 
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1684527956191.png


Holy crap. I feel cognitively tortured after this text.

Jesus Relax there man, it ain't that bad.
You've got me interested now, when exactly IS it 'that bad' to you?

Because the state of Xbox/MS in terms of first party games is like a wasteland, most effort is going into grabbing publishers and games for the platform. Hey... that's what accessibility means of course. You access everything through MS!

Its hilarious that stuff is still going on after that epic South park episode. I mean, if you didn't get past it then... wow
 
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Minecraft Legends (Available with Xbox Game Pass, Cloud, Console, and PC)



Text size options
Including the ability to set text at 100%, 125%, or 150%

As a visually-impaired gamer, I applaud this 100%! And I don't even play Minecraft. But I can't tell y'all how frustrating it is to have Windows scaled up to 150%, yet when playing games I struggle with font size because the option to blow it up doesn't even exist. I think options like this should just be standard at this point.
 
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...and completely offtopic.
Right.

So where is the MS marketing circlejerk at?

Honestly I get a slight need to puke when I read this kind of PR. And it has nothing to do with ethics on my end, just a general disgust for this blatant 'look at us do well' banner that companies love to carry. And then I look at all those people underneath such a post applauding the good work, while this corporate powerhouse has gained just a little bit more traction in a world of mass inequality. In every other topic about MS, we all realize they're not a charity, but when this news appears the world has changed for a moment? I'm also viewing the corporate shithole from another end, my line of work, and I see how that push works. Its stifling, its directed, and its 90% fake (because yes, there are some handful of real individuals that were helped here, I won't deny that). If you want to know what a dystopia looks like, this is it. Corporate deciding for us what we're supposed to think, to further their own power struggle. The real agenda is this: its a meritocracy. Nothing else. If you got skills, the company wants them. The rest, you, the individual, the person behind those skills, is immaterial. You're a tool. A number with a profit expectation. Doesn't sound nice, but its the raw truth.

Sorry man, hypercapitalism and this kind of PR just doesn't mix. We're talking about a company that is all in on buying up markets here. Disconnecting the two is not exactly the right thing to do, even if the specific PR touches a weak spot.

I think a nail was hit on the head, by connecting 'accessibility' to their power struggle on cloud, honestly. That's the real agenda. This PR up here is just a means to reach it. Nudge nudge.
 
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Right.

So where is the MS marketing circlejerk at?

Honestly I get a slight need to puke when I read this kind of PR. And it has nothing to do with ethics on my end, just a general disgust for this blatant 'look at us do well' banner that companies love to carry. And then I look at all those people underneath such a post applauding the good work, while this corporate powerhouse has gained just a little bit more traction in a world of mass inequality. In every other topic about MS, we all realize they're not a charity, but when this news appears the world has changed for a moment? I'm also viewing the corporate shithole from another end, my line of work, and I see how that push works. Its stifling, its directed, and its 90% fake (because yes, there are some handful of real individuals that were helped here, I won't deny that). If you want to know what a dystopia looks like, this is it. Corporate deciding for us what we're supposed to think, to further their own power struggle. The real agenda is this: its a meritocracy. Nothing else. If you got skills, the company wants them. The rest, you, the individual, the person behind those skills, is immaterial. You're a tool. A number with a profit expectation. Doesn't sound nice, but its the raw truth.

Sorry man, hypercapitalism and this kind of PR just doesn't mix. We're talking about a company that is all in on buying up markets here. Disconnecting the two is not exactly the right thing to do, even if the specific PR touches a weak spot.

I think a nail was hit on the head, by connecting 'accessibility' to their power struggle on cloud, honestly. That's the real agenda. This PR up here is just a means to reach it. Nudge nudge.
It couldn't be that they just added accessibility featurea and that's worth telling people, eh?
 
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It couldn't be that they just added accessibility featurea and that's worth telling people, eh?
Of course! But they're both true - its still marketing. The only good deals are the ones where everyone feels like they're winning.
 
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