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NVIDIA Addresses PC Stuttering Issues in Cyberpunk 2077 and The Witcher 3, Patches Incoming

T0@st

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PCGamesN reviewed the NVIDIA GeForce RTX 4060 Ti 8 GB founder edition graphics card a few days ago - the author noticed some stuttering issues when testing out said GPU in Cyberpunk 2077, and proceeded to publish these details. The odd performance bug seemed to occur when DLSS Frame Generation was enabled on a Ryzen 7000-series CPU PC system. PCGamesN forwarded these findings to NVIDIA - who took the matter very seriously. Team Green has since confirmed that an incompatibility between DLSS and Ryzen 7000 series processors exists in Cyberpunk 2077 and The Witcher 3 - both developed by CD Projekt RED, and running on variants of the studio's proprietary REDengine. PCGamesN was quickly provided with revised .dll files that have apparently resolved the in-game stuttering problems.

An NVIDIA spokesperson outlined plans for forthcoming fixes: "The latest StreamLine 1.5.6 SL.dll files will be included in an upcoming patch of Cyberpunk 2077 and The Witcher 3, fixes stuttering on Ryzen 7000 CPUs." PCGamesN was impressed with the speedy response (on the software team's part) and effectiveness of the specified bug fixes - and jokingly signs off their article with this conclusion: "There's no word on when this update will arrive exactly, but we're glad to see NVIDIA both quickly recognize and provide a fix for the problem. Hopefully it'll arrive before or just in time for the Cyberpunk 2077 Phantom Liberty release date, instead of whenever The Witcher 4 release date will be."



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Patch includes an extra 4GB of downloadable vram for the 4060 TI :D
 

Space Lynx

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I had stuttering issue in witcher 3 on my gtx 1070 laptop for ages. maybe this will fix it too, heh weird
 
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Yeah the code saw AMD and self isolated, no I jk, good work.
 
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CDPR, lies to consumers, brings in profit and positive reviews somehow.
Nvidia, tells customers about their Vram not being like other Vram, still shows it's bad, positive reviews and bought out somehow.


These two should marry.
 
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Patch includes an extra 4GB of downloadable vram for the 4060 TI :D
It was the 7000 zen cpus that were stuttering, not the GPU. It happens on a 4090 as well, you think that one also needs vram?
 
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we're glad to see NVIDIA both quickly recognize and provide a fix for the problem
Well here's a thought:

Test the game & work out the damned bugs BEFORE you release the friggin cards & drivers next time :(

Oh, yea I know, that would be way too easy, right ?

Hello Ngreediya, this is your non-functioning/non-existent QA/QC teams calling, and we want all our flaky sh^t returned to our drawing boards, like, yesterday :D
 
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Well here's a thought:

Test the game & work out the damned bugs BEFORE you release the friggin cards & drivers next time :(

Oh, yea I know, that would be way too easy, right ?

Hello Ngreediya, this is your non-functioning/non-existent QA/QC teams calling, and we want all our flaky sh^t returned to our drawing boards, like, yesterday :D
The game was released in 2020 and worked fine with anything but zen 4. Which didn't exist at the time, so how could they test the game on a not yet released CPU? Yeah..
 
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The game was released in 2020 and worked fine with anything but zen 4. Which didn't exist at the time, so how could they test the game on a not yet released CPU? Yeah..
Surely you're not trying to convince me that game devs & cpu makers don't have agreements in place for pre-release testing purposes ?

If you are, then I have some prime beachfront properties (in Montana) that you will want to snap up asap, before I list them on the open market, hehehe :D
 
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The game was released in 2020 and worked fine with anything but zen 4. Which didn't exist at the time, so how could they test the game on a not yet released CPU? Yeah..
You're trying too hard, if it was an AMD bug why are Nvidia providing updated DLSS DLL files for it, coincidentally both games are from the same publisher as well, surely if it was an AMD bug Nvidia wouldn't be addressing it and fixing it
 
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Off topic but really don't want to see UE5 from CDPR. It's just comes off as lazy and impatient. Why have such incredible IP just for epic to take 15% for eternity now?
 
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If it's not broke don't fix it.
pokemon what GIF

Nvidia: We'll be fixing AMD's broken hardware with this patch on our hardware.
 
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You're trying too hard, if it was an AMD bug why are Nvidia providing updated DLSS DLL files for it, coincidentally both games are from the same publisher as well, surely if it was an AMD bug Nvidia wouldn't be addressing it and fixing it
I didnt say it was an AMD bug, I don't know if it is or not, im saying it only happens on zen 4 when FG is activated. And those 2 (or redengine in general) are not the only games that it happens. It also happens in diablo 4 with zen 4.
 
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If it's not broke don't fix it.
pokemon what GIF

Nvidia: We'll be fixing AMD's broken hardware with this patch on our hardware.

Nvidia is fixing an Nvidia driver bug when an Nvidia GPU is used in conjunction with an AMD CPU under the conditions specified in the article.

Please read the article before commenting next time.
 
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I love the work going into this marketing project. Its so utterly pointless, everyone and his dog has played this game twice over by now and the rest won't care regardless.

Meanwhile, content wise Cyberpunk misses so much it could have - should have - had. But at least everything has a mirror finish now, yay
 

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Wasn't someone in the forums CONVICED it was their 7800X3D :) Nah, its just the game as most people suggested.
 

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You're trying too hard, if it was an AMD bug why are Nvidia providing updated DLSS DLL files for it, coincidentally both games are from the same publisher as well, surely if it was an AMD bug Nvidia wouldn't be addressing it and fixing it
Pay him no attention

Troll he is
 
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It was the 7000 zen cpus that were stuttering, not the GPU. It happens on a 4090 as well, you think that one also needs vram?

I didnt say it was an AMD bug, I don't know if it is or not, im saying it only happens on zen 4 when FG is activated. And those 2 (or redengine in general) are not the only games that it happens. It also happens in diablo 4 with zen 4.
Errrr no sir you said that exactly.

I highlighted the bit you clearly can't read.
 
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No I did not. I said it happens only on zen 4. Which is factually correct.
And Nvidia 4000 series, Nvidia have patched it so it was an Nvidia exclusive issue
 
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And Nvidia 4000 series, Nvidia have patched it so it was an Nvidia exclusive issue
FG works fine on every single cpu in existence except zen 4. That is the fact. Now keep spinning it
 
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Nothing to spin Nvidia don't go fixing AMD problems, it was an Nvidia problem, Nvidia fixed it, end of, not sure what's so hard to understand
 
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It was the 7000 zen cpus that were stuttering, not the GPU. It happens on a 4090 as well, you think that one also needs vram?
The spin was you, next up , but AMD did " a thing" too.
 
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Nvidia driver is CPU intensive so it's not a surprise that it can have some issue on some CPU.

Why it's happening? well only Nvidia know. but it could be many things. Doesn't necessarely mean that Zen 4 is bugged. It could be that they were expecting a certain behavior with other uArch and for some reason, Zen 4 behave differently.

By example, there was a problem with EPYC system loaded with tons of SSD where the linux kernel was not able to catch up with all the data the system was able to transfer. In this case, it could be Zen 4 doing something faster than the driver expect to receive it and locking something or skipping a windows.

Who know.

The good things is they will resolve it.
 
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FG works fine on every single cpu in existence except zen 4. That is the fact. Now keep spinning it
why would the cpu matter with frame generation?
Jensun said it removes the cpu bottleneck?
clearly their engineers are wrong then the cpu matters more with Frame generation on, or just in these game engines it matters.
 
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