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FromSoftware and Bandai Namco Entertainment's Armored Core VI: Fires of Rubicon is due for release this summer - many fans are looking forward to jumping back into mecha-heavy combat scenarios with a linear progression system. This long-running action game series has stuck to a traditional mission-based format (for the most part) since premiering on the original PlayStation console back in 1997. FromSoftware's sixth mainline entry is set to be no different, although the design team has recently revealed that other options were explored at the beginning of development.
Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."
Featuring highly mobile and highly customizable mechas, ARMORED CORE VI FIRES OF RUBICON will put players in fast-paced battles, where they can make full use of offensive and defensive maneuvers on both land and in the air to overcome foes.
To be the most successful and profitable mercenary on Rubicon 3, players must master rapidly changing combat distances, using the environment for protective cover, and omni-directional battles to overcome challenging enemies and situations.
PRE-ORDER NOW!
Pre-order now and get ready for the global launch of Armored Core VI: Fires of Rubicon on August 25.
For more information about ARMORED CORE VI FIRES OF RUBICON, check the latest news! The game will be part of PlayStation Free Upgrade and Xbox Smart Delivery.
View at TechPowerUp Main Site | Source
Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."
Featuring highly mobile and highly customizable mechas, ARMORED CORE VI FIRES OF RUBICON will put players in fast-paced battles, where they can make full use of offensive and defensive maneuvers on both land and in the air to overcome foes.
To be the most successful and profitable mercenary on Rubicon 3, players must master rapidly changing combat distances, using the environment for protective cover, and omni-directional battles to overcome challenging enemies and situations.
PRE-ORDER NOW!
Pre-order now and get ready for the global launch of Armored Core VI: Fires of Rubicon on August 25.
For more information about ARMORED CORE VI FIRES OF RUBICON, check the latest news! The game will be part of PlayStation Free Upgrade and Xbox Smart Delivery.
View at TechPowerUp Main Site | Source