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Cities: Skylines II New Features Revealed in Gameplay Trailer at Xbox Games Showcase

GFreeman

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In Cities: Skylines II, players build detailed cities at an epic scale. Intricate economic systems present players with choices that have ripple effects across the city. Dynamic maps set in various biomes present both challenges and opportunities for city builders. High-fidelity visuals showcase the beauty of cities like never before, from a humble city block to an iconic city skyline. For the first time ever, each citizen has their own individual life, including occupation, household, relationships and more, making cities feel alive. Players can now follow how their choices affect citizens' lives, adding weight and immediate impact to every strategic decision.

Players start by picking a map, with each environment presenting its own challenges, climate, and opportunities. From there, players manage a series of interconnected simulation systems as they build and grow their city. Build roads, lay out districts, set up infrastructure, and manage citizens' needs as the population grows from a small town to a sweeping metropolis.



"Cities: Skylines II is the most captivating, visually stunning, and intricate city builder ever made," said Mariina Hallikainen, CEO of Colossal Order. "We are giving players an unprecedented level of freedom over managing their population and city with each choice having a meaningful impact on their citizens. Players can realize their vision for an urban utopia like never before, utilizing tools to control every key aspect of the city planning experience and watching their photorealistic metropolis grow block by block."

Cities: Skylines II Key Features:
Deep Simulation: Make choices that have ripple effects across the city. Intricate AI and economic systems mean players will need to strategize, problem solve and react to changes, challenges and opportunities.
  • Epic Scale, Endless Possibilities: Build a thriving metropolis without compromise. In Cities: Skylines II, players will be able to build sky-high and across the map to realize their dream city like never before.
  • Cities That Come Alive: Follow the lives of individual citizens, from love and loss to wealth and well-being. Player decisions will shape the lives of their city's citizens.
  • A Dynamic World: Pick a map to set the climate and biome of the city. These natural forces will shape the growth of players' cities as they contend with rising pollution, changeable weather and seasonal challenges.

Players will learn more about the intricate systems involved in managing their sprawling metropolis over the coming weeks via a series of deep dive videos from Colossal Order.

Paradox Interactive and Colossal Order today revealed the first-ever gameplay trailer and key features for Cities: Skylines II at the Xbox Games Showcase. They also announced that Cities: Skylines II launches October 24, 2023 and pre-orders are now available on PC via Steam, Xbox Series X|S and PlayStation 5 for a suggested retail price of $49.99 / £41.99 / €49.99. Pre-order the Ultimate Edition for a suggested retail price of $89.99 / £74.99 / €89.99 and receive the Expansion Pass, including an instantly unlocked San Francisco set at Launch, and an Asset Pack, two Content Creator Packs, three Radio Stations, and Expansion unlocking over time.


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I had great times withe the 1st (free from Epic GS i think).
I'm not an expert in these king of games, so there is always a "wall" and it's difficult (to me) to go further ...
I wish i could spend more time to pass this "wall"
 
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I know I know, never pre-order, but I love Cities Skylines so much & I think their business model is the right one - i.e. solid base game & then many small purchasable add-ons & expacs for those who want more. Screw it, I'm pre-ordering, I can always cancel or use the Steam returns window if it sucks.
 
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How does this compete with the latest SimCity? which one is better?
 
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How does this compete with the latest SimCity? which one is better?
We can't know that yet, it's not out until October! Unless you mean Cities Skylines 1? In that case I think Cities easily wins! But that's just my personal opinion ofc.
 
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I will eventually buy this but just like all games now, not gonna pre order
 
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Still not a fan of the lighting and texture color grading in this game. Reminds me of that dull X-Plane look.
 
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The first cities skylines was very good, I think ck2 will not be as good. ck2 team should have focused on the latest Unreal Engine 5 to appear even more realistic.
 
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i could not play more than 10min of cities 1, i found it way too overcomplicated with way too much micromanagement, there were like 5 different road types, wtf. And then laying pipes and powerlines and whatnot.

Last city builder i've played a lot was simcity 3000, Simcity 4 was too different and too complicated.

I'll wait until it's free in epic to give this one a try
 
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i could not play more than 10min of cities 1, i found it way too overcomplicated with way too much micromanagement, there were like 5 different road types, wtf. And then laying pipes and powerlines and whatnot.

Last city builder i've played a lot was simcity 3000, Simcity 4 was too different and too complicated.

I'll wait until it's free in epic to give this one a try

You just sound really old, sorry to say.

I feel like Cities 2 is going to pull a KSP2. Shiny but nothing really improved (multicore wise, amount of citizens, actual simulations, etc) and it will still rely on modders and DLCs to put more back into the game.
 
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¿sorry for what?, wtf was that
 
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