• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Starfield PC System Requirements Revealed, Stuck at 30 FPS on Xbox

Joined
Mar 16, 2023
Messages
15 (0.02/day)
Processor 7800x3D
Motherboard ASUS ROG Strix B650E-E
Cooling Noctua NH-D15s
Memory G.Skill Trident Z5 NEO 32 GB CL30 6000
Video Card(s) Sapphire Nitro+ 7900 XTX
Storage 2 4 TB WD Black SN850x's, Intel 670p 2TB
Display(s) Samsung Odyssey G7 27, Corsair 27QHD240 OLED
Case Phanteks EVOLV X
Audio Device(s) Creative AE-9
Power Supply FSP Hydro PTM Pro 1200W ATX 3.0
Mouse Razer Deathadder V3 Pro
Keyboard Ducky One 3 W/ Drop Holy Panda X switches
Software Windows 11
Benchmark Scores 7756 : Superposition 1080p Extreme
I hope my 7900 XT will get me at least 1440p/60 D:
 
Joined
Mar 28, 2020
Messages
1,761 (1.02/day)
Current game consoles are not going to last for another few years. Game developers are more into making "nice looking" games more than good games, and based on observation so far, this seems to be the case. And to the point that a RTX 4090 struggles to deliver high FPS in games launched just 6 months after its release without resorting to DLSS. So a humble RX 6700 class GPU found in the consoles are not going to make it with newer titles. So it's likely that it will just go further downhill from here.
 
Joined
Feb 20, 2019
Messages
8,341 (3.91/day)
System Name Bragging Rights
Processor Atom Z3735F 1.33GHz
Motherboard It has no markings but it's green
Cooling No, it's a 2.2W processor
Memory 2GB DDR3L-1333
Video Card(s) Gen7 Intel HD (4EU @ 311MHz)
Storage 32GB eMMC and 128GB Sandisk Extreme U3
Display(s) 10" IPS 1280x800 60Hz
Case Veddha T2
Audio Device(s) Apparently, yes
Power Supply Samsung 18W 5V fast-charger
Mouse MX Anywhere 2
Keyboard Logitech MX Keys (not Cherry MX at all)
VR HMD Samsung Oddyssey, not that I'd plug it into this though....
Software W10 21H1, barely
Benchmark Scores I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000.
"The team is also claiming that this game will have "the fewest bugs of any Bethesda game ever shipped," according to an interview that the Xbox Game Studios Head, Matt Booty.
Phil Spencer, head of Xbox Games Studio, told the same outfit that the game had a much earlier release date, and was delayed twice, so hopefully we'll have a solid game at launch.

These two sentences make me so happy.

It means that Zenimax absolutely would have rushed the game out in a cut-down, incomplete and broken state months or possibly even years too early, and Microsoft has quality standards that will hopefully result in this being the first non-shitshow Bethesda launch in almost two decades.
 
D

Deleted member 229121

Guest
It's 2023, 30 FPS is straight garbage; make the concessions needed to at least offer a 60fps "performance mode" on XBX...
 
D

Deleted member 185088

Guest
The recommended hardware is weird, the 5700 is more like a 2070 and the 6800XT is more like a 3080.
As for Xbox I would've preferred if they can at least add a 40fps mode, it makes huge difference compared to 30fps.
 

dgianstefani

TPU Proofreader
Staff member
Joined
Dec 29, 2017
Messages
5,102 (2.00/day)
Location
Swansea, Wales
System Name Silent
Processor Ryzen 7800X3D @ 5.15ghz BCLK OC, TG AM5 High Performance Heatspreader
Motherboard ASUS ROG Strix X670E-I, chipset fans replaced with Noctua A14x25 G2
Cooling Optimus Block, HWLabs Copper 240/40 + 240/30, D5/Res, 4x Noctua A12x25, 1x A14G2, Mayhems Ultra Pure
Memory 32 GB Dominator Platinum 6150 MT 26-36-36-48, 56.6ns AIDA, 2050 FCLK, 160 ns tRFC, active cooled
Video Card(s) RTX 3080 Ti Founders Edition, Conductonaut Extreme, 18 W/mK MinusPad Extreme, Corsair XG7 Waterblock
Storage Intel Optane DC P1600X 118 GB, Samsung 990 Pro 2 TB
Display(s) 32" 240 Hz 1440p Samsung G7, 31.5" 165 Hz 1440p LG NanoIPS Ultragear, MX900 dual gas VESA mount
Case Sliger SM570 CNC Aluminium 13-Litre, 3D printed feet, custom front, LINKUP Ultra PCIe 4.0 x16 white
Audio Device(s) Audeze Maxwell Ultraviolet w/upgrade pads & LCD headband, Galaxy Buds 3 Pro, Razer Nommo Pro
Power Supply SF750 Plat, full transparent custom cables, Sentinel Pro 1500 Online Double Conversion UPS w/Noctua
Mouse Razer Viper V3 Pro 8 KHz Mercury White w/Tiger Ice Skates & Pulsar Supergrip tape, Razer Atlas
Keyboard Wooting 60HE+ module, TOFU-R CNC Alu/Brass, SS Prismcaps W+Jellykey, LekkerV2 mod, TLabs Leath/Suede
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores Legendary
So it's locked "for consistency".

1686671362781.png


Sunk cost fallacy at this point with the Creation Engine.
 
Joined
Sep 8, 2007
Messages
305 (0.05/day)
Location
Israel
System Name ¯\_(ツ)_/¯
Processor AMD Ryzen 7 7800X3D
Motherboard MSI MEG X670E Ace
Cooling EK Nucleus CR360
Memory 64GB DDR5 Corsair Dominator Titanium 6000Mhz CL30 1.4v
Video Card(s) Asus RTX 4090 ROG Strix OC
Storage Samsung 990 Pro 2TB \ Kingston KC3000 2TB
Display(s) LG GQ950-B 4K 144hz 32"
Case Lian Li Lancool 216
Audio Device(s) Focusrite Scarlett 2i4 Gen2 \ SS Arctis Nova Pro \ DT 770 Pro
Power Supply MSI A1000G 1000W ATX 3.0
Mouse HyperX Pulsefire Haste 2
Keyboard NuPhy Filed75
Software Windows 11 Pro
"Creation engine" should retire!
Come on! This thing is literally on life support.:fear:
 
Joined
Feb 20, 2019
Messages
8,341 (3.91/day)
System Name Bragging Rights
Processor Atom Z3735F 1.33GHz
Motherboard It has no markings but it's green
Cooling No, it's a 2.2W processor
Memory 2GB DDR3L-1333
Video Card(s) Gen7 Intel HD (4EU @ 311MHz)
Storage 32GB eMMC and 128GB Sandisk Extreme U3
Display(s) 10" IPS 1280x800 60Hz
Case Veddha T2
Audio Device(s) Apparently, yes
Power Supply Samsung 18W 5V fast-charger
Mouse MX Anywhere 2
Keyboard Logitech MX Keys (not Cherry MX at all)
VR HMD Samsung Oddyssey, not that I'd plug it into this though....
Software W10 21H1, barely
Benchmark Scores I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000.
The recommended hardware is weird, the 5700 is more like a 2070 and the 6800XT is more like a 3080.
As for Xbox I would've preferred if they can at least add a 40fps mode, it makes huge difference compared to 30fps.
You're thinking of the 5700XT and 2070 which are neck-and-neck in a lot of games and on average. The vanilla 5700 is quite a bit behind, closer to a 6GB RTX 2060.
Realistically, the 1070Ti is a very close match to the 5600XT but I suspect 6GB won't cut it, so the 5700 is the first AMD GPU that is both powerful enough AND has 8GB VRAM.

As for the 6800XT being alongside the 2080, I'm guessing that the higher settings will be heavy on hardware raytracing, where the 6800XT loses a lot of its advantage, though it's still 15% faster than the RTX 2080 at 1080p
 
Joined
Jul 13, 2016
Messages
3,338 (1.08/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) JDS Element IV, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse PMM P-305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
the low CPU requirement and the very small increment between minimum and recommended makes me think that starfield will be 60 FPS capped on PC...

It's creation engine 2, which means it still has the bones of the GameByro engine. Animation bugs above 60 FPS are likely.

Awesome... totally special, ever since Fallout 3 on 2GB RAM Windows XP. Don't ask how that ran, but yea. They did that on a potato, 15 years back.

30 FPS is an absolute joke totally unrelated to tracked objects, but rather to the abysmal engine used.

Starfield so far smells like budget bin material to me... the fact lots of PR heads are already rushing to excuses and 'no its not going to be super bad at launch' speaks volumes. Faith is low. Postponing hasn't really given us a clear view on what's truly improved compared to earlier builds. Animation quality is still leagues below par. The alarm bells are all over the place.


Obviously, or their physics engine goes haywire. Again, same old.

We'll get a weird Skyrim in space with Mudcrabs. Yay

Their Physics engine never worked properly above 60 FPS, at least for the creation engine.
 
Joined
Sep 17, 2014
Messages
22,694 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Not really, It is quite normal for inhouse engines to get changed / overhauled especially with a game of this budget and development time there is plenty of opportunity to rework the engine for a better fit in the current day.
There isn't a single game on this engine that isn't plagued with bugs and issues that simply are unfixable. Additionally, newer versions of the engine don't shed any of the old problems, but instead pile more complexity on top. @robot zombie can tell you lots of stories about this.

They ain't fixing shit here, all they do is use newer hardware to keep it going and add more crap on top. That's how you get those massive framedrops in FO4 city center - the engine cannot handle the number of assets in that area well. They don't fix it. They just release a game with abysmal performance. That's why you get 30 FPS limitations here. Its a great way to hide that immense framedrop.

Fun fact, they didn't even manage 30 FPS with FO4 on consoles. 25 FPS was common, and if particle effects happen close to you, you get a slideshow. As if it's 1999.

FO3 was overloaded as well, 2GB limit basically meant no end to the game's problems. 4GB patch fixes most of them.

You're right its quite normal to overhaul and refresh the same engine, they call that iterative refinements, but Bethesda isn't refining it, they're just making sure the Creation ship doesn't sink and leave the bugfixing to the community.
 
  • Like
Reactions: 64K

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,433 (4.68/day)
Location
Kepler-186f
Processor 7800X3D -25 all core
Motherboard B650 Steel Legend
Cooling Frost Commander 140
Video Card(s) Merc 310 7900 XT @3100 core -.75v
Display(s) Agon 27" QD-OLED Glossy 240hz 1440p
Case NZXT H710 (Red/Black)
Audio Device(s) Asgard 2, Modi 3, HD58X
Power Supply Corsair RM850x Gold
Odd System Requirements. Possible cap on PC version FPS. Todd Howard's team claims that this game will have less bugs than a normal Bethesda game.

This game is screaming to everyone to wait until after release for feedback before buying and trying to play it.

this is what I am trying to find out, they never announced if there is going to be FPS cap on PC... most likely will be 60 cap, doesn't it use the same engine as skyrim? or is this a new engine? i don't know. i googled it for a bit, but there seems to be no answer.

if its a 60 fps cap on PC count me disappointed. a game like this would be gorgeous in high refresh.

It's creation engine 2, which means it still has the bones of the GameByro engine. Animation bugs above 60 FPS are likely.



Their Physics engine never worked properly above 60 FPS, at least for the creation engine.

this is unfortunate... i will def wait for starfield to be on deep discount and play it on steam deck 2 OLED that comes out in 2-3 years. if its capped at 60 fps anyway. if its not capped i will play it on my dream rig i intend to build next year.
 
Joined
Dec 29, 2020
Messages
210 (0.14/day)
There isn't a single game on this engine that isn't plagued with bugs and issues that simply are unfixable. Additionally, newer versions of the engine don't shed any of the old problems, but instead pile more complexity on top. @robot zombie can tell you lots of stories about this.

They ain't fixing shit here, all they do is use newer hardware to keep it going and add more crap on top. That's how you get those massive framedrops in FO4 city center - the engine cannot handle the number of assets in that area well. They don't fix it. They just release a game with abysmal performance. That's why you get 30 FPS limitations here. Its a great way to hide that immense framedrop.

Fun fact, they didn't even manage 30 FPS with FO4 on consoles. 25 FPS was common, and if particle effects happen close to you, you get a slideshow. As if it's 1999.

FO3 was overloaded as well, 2GB limit basically meant no end to the game's problems. 4GB patch fixes most of them.

You're right its quite normal to overhaul and refresh the same engine, they call that iterative refinements, but Bethesda isn't refining it, they're just making sure the Creation ship doesn't sink and leave the bugfixing to the community.
Fair enough, I personally doubt it will be fixed, that being said they do have plenty of time and resources and I am pretty sure they also struggle whit it's issues internally, so there is at least some hope of refactoring.
 

64K

Joined
Mar 13, 2014
Messages
6,773 (1.72/day)
Processor i7 7700k
Motherboard MSI Z270 SLI Plus
Cooling CM Hyper 212 EVO
Memory 2 x 8 GB Corsair Vengeance
Video Card(s) Temporary MSI RTX 4070 Super
Storage Samsung 850 EVO 250 GB and WD Black 4TB
Display(s) Temporary Viewsonic 4K 60 Hz
Case Corsair Obsidian 750D Airflow Edition
Audio Device(s) Onboard
Power Supply EVGA SuperNova 850 W Gold
Mouse Logitech G502
Keyboard Logitech G105
Software Windows 10
Fair enough, I personally doubt it will be fixed, that being said they do have plenty of time and resources and I am pretty sure they also struggle whit it's issues internally, so there is at least some hope of refactoring.

I question whether Bethesda even has the talented and experienced employees necessary to fix the bugs that this game will most likely launch with. Bethesda has depended on the modding community to fix their games for a long long time now but it will take some time for the modding community to fix this game should it be the normal Bethesda release.

I remember when Oblivion was released and later the Unofficial Patch came from the modding community that fixed over 5,000 bugs iirc. I tried to play some of the game before the patch and encountered bizarre bugs like boulders floating in midair and cows that would fly up into the sky and then disappear.
 
Joined
Sep 17, 2014
Messages
22,694 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Fair enough, I personally doubt it will be fixed, that being said they do have plenty of time and resources and I am pretty sure they also struggle whit it's issues internally, so there is at least some hope of refactoring.
They have just released a lot of footage that clearly runs way below 60 FPS... it doesn't look rosy. Another striking element is that we're looking at the same plastic faces, the resolution has been bumped up but the mocap is still PS3-era quality and faces are a bubbly mess of shadow and lighting.

A new UI, higher res and better gunplay cannot hide what's underneath. At the same time, I think Bethesda knows this, its why they show us all the similarities too in skill trees/progression systems, base building and whatnot. They know they don't have to sell the best running graphically top notch game, they know they need to deliver a new sandbox, and whether that is bug infested or not is secondary. Look at the focus on base building and that freighter you're putting together. They also take an effort to show players how cool they can play, with jetpacks and kill shots.

Its not all bad though, seeing a game's trailer focused on actual gameplay. I have to admit even I have small hype belly fire from it, despite knowing it'll likely be a clusterfk on release. But the setting definitely clicks, this is likely a much more fun rendition of what we imagine Star Citizen to do.
 
Last edited:
Joined
Feb 21, 2014
Messages
1,393 (0.35/day)
Location
Alabama, USA
Processor 5900x
Motherboard MSI MEG UNIFY
Cooling Arctic Liquid Freezer 2 360mm
Memory 4x8GB 3600c16 Ballistix
Video Card(s) EVGA 3080 FTW3 Ultra
Storage 1TB SX8200 Pro, 2TB SanDisk Ultra 3D, 6TB WD Red Pro
Display(s) Acer XV272U
Case Fractal Design Meshify 2
Power Supply Corsair RM850x
Mouse Logitech G502 Hero
Keyboard Ducky One 2
Iirc there was major talk of this being the final creation engine 2 based game before they move on to something new for ES6.
 
Joined
Jul 13, 2016
Messages
3,338 (1.08/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) JDS Element IV, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse PMM P-305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
They have just released a lot of footage that clearly runs way below 60 FPS... it doesn't look rosy. Another striking element is that we're looking at the same plastic faces, the resolution has been bumped up but the mocap is still PS3-era quality and faces are a bubbly mess of shadow and lighting.

A new UI, higher res and better gunplay cannot hide what's underneath. At the same time, I think Bethesda knows this, its why they show us all the similarities too in skill trees/progression systems, base building and whatnot. They know they don't have to sell the best running graphically top notch game, they know they need to deliver a new sandbox, and whether that is bug infested or not is secondary. Look at the focus on base building and that freighter you're putting together. They also take an effort to show players how cool they can play, with jetpacks and kill shots.

Its not all bad though, seeing a game's trailer focused on actual gameplay. I have to admit even I have small hype belly fire from it, despite knowing it'll likely be a clusterfk on release. But the setting definitely clicks, this is likely a much more fun rendition of what we imagine Star Citizen to do.

It's the same weaknesses they've had since The Elder Scrolls Obivion. Really the facial animation system hasn't improve since then and you can really see it in this game. The adoring fan part in particular demonstrates this, where it's almost unsettling the difference between the emotion the voice actor is expressing and how little the character reflects that. Except for the mouth (which doesn't line up perfectly either), the rest of the face remains still. Looks like they added hair physics but stuble and beards still like aweful like any other game they've made on this engine. As you pointed out, facial shadows are poor and I expect shadows in general will be inconsistent quality wise throughout the game. Not a lot of people notice this but GI shadows are typically not very accurate on this engine either, only syncing with the time of day every so often.

I agree though, the presented game systems do look promising. Ultimately we will see if Bethesda can continue to justify the use of this engine.
 
Last edited:

64K

Joined
Mar 13, 2014
Messages
6,773 (1.72/day)
Processor i7 7700k
Motherboard MSI Z270 SLI Plus
Cooling CM Hyper 212 EVO
Memory 2 x 8 GB Corsair Vengeance
Video Card(s) Temporary MSI RTX 4070 Super
Storage Samsung 850 EVO 250 GB and WD Black 4TB
Display(s) Temporary Viewsonic 4K 60 Hz
Case Corsair Obsidian 750D Airflow Edition
Audio Device(s) Onboard
Power Supply EVGA SuperNova 850 W Gold
Mouse Logitech G502
Keyboard Logitech G105
Software Windows 10
Ultimately we will see if Bethesda can continue to justify the use of this engine.

My guess is that Bethesda sees switching to a different engine as shooting themselves in the foot. There are already plenty of modders out there that can make mods for the games and also fix what Bethesda messes up in a lot of cases. They probably fear losing the modding community because who would fix their messes then?
 
Joined
Jan 10, 2011
Messages
1,451 (0.28/day)
Location
[Formerly] Khartoum, Sudan.
System Name 192.168.1.1~192.168.1.100
Processor AMD Ryzen5 5600G.
Motherboard Gigabyte B550m DS3H.
Cooling AMD Wraith Stealth.
Memory 16GB Crucial DDR4.
Video Card(s) Gigabyte GTX 1080 OC (Underclocked, underpowered).
Storage Samsung 980 NVME 500GB && Assortment of SSDs.
Display(s) ViewSonic VA2406-MH 75Hz
Case Bitfenix Nova Midi
Audio Device(s) On-Board.
Power Supply SeaSonic CORE GM-650.
Mouse Logitech G300s
Keyboard Kingston HyperX Alloy FPS.
VR HMD A pair of OP spectacles.
Software Ubuntu 24.04 LTS.
Benchmark Scores Me no know English. What bench mean? Bench like one sit on?
My guess is that Bethesda sees switching to a different engine as shooting themselves in the foot. There are already plenty of modders out there that can make mods for the games and also fix what Bethesda messes up in a lot of cases. They probably fear losing the modding community because who would fix their messes then?

How well a game is welcomed by modders depends on two factors: How much the community likes the game, and how far did devs go to facilitate modding, and the former is already covered (It's a Bethesda game!). At worst, it would take a while before the minority of modding gurus produce scripting extenders, asset packers/unpackers and figure out the pipework before the flood gates open.

That said, it's possible that Bethesda sees modding as a potential risk, but I'm leaning more towards the familiarity argument. Core dev team seems to have been around a while. A lot of the names in Fallout 4 credits were also there in Oblivion and FO3. It would probably be a safe bet that everything from management to lunch break jokes revolves around how the existing engine works.
If that's the case, switching engines wouldn't just mean paying for licensing/development of the replacement, it would mean throwing away the entire studio and starting from scratch.
 
Last edited:
Joined
Jul 14, 2018
Messages
473 (0.20/day)
Location
Jakarta, Indonesia
System Name PC-GX1
Processor i9 10900 non K (stock) TDP 65w
Motherboard asrock b560 steel legend | Realtek ALC897
Cooling cooler master hyper 2x12 LED turbo argb | 5x12cm fan rgb intake | 3x12cm fan rgb exhaust
Memory corsair vengeance LPX 2x32gb ddr4 3600mhz
Video Card(s) MSI RTX 3080 10GB Gaming Z Trio LHR TDP 370w| 566.36 WHQL | MSI AB v4.65 | RTSS v7.36
Storage NVME 2+2TB gen3| SSD 4TB sata3 | 1+2TB 7200rpm sata3| 4+4+5TB USB3 (optional)
Display(s) AOC U34P2C (IPS panel, 3440x1440 75hz) + speaker 5W*2 | APC BX1100CI MS (660w)
Case lianli lancool 2 mesh RGB windows - white edition | 1x dvd-RW usb 3.0 (optional)
Audio Device(s) Nakamichi soundstation8w 2.1 100W RMS | Simbadda CST 9000N+ 2.1 352W RMS
Power Supply seasonic focus gx-850w 80+ gold - white edition 2021 | APC BX2200MI MS (1200w)
Mouse steelseries sensei ten | logitech g440
Keyboard steelseries apex 5 | steelseries QCK prism cloth XL | steelseries arctis 5
VR HMD -
Software dvd win 10 home 64bit oem + full update 22H2
Benchmark Scores -
i maybe will playing this RPG PC, still with my beloved 2TB HDD 7200rpm sata3......
 
Last edited:
Joined
Jul 13, 2016
Messages
3,338 (1.08/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) JDS Element IV, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse PMM P-305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
My guess is that Bethesda sees switching to a different engine as shooting themselves in the foot. There are already plenty of modders out there that can make mods for the games and also fix what Bethesda messes up in a lot of cases. They probably fear losing the modding community because who would fix their messes then?

Could be that with a combination of not wanting to switch their world-building tools over to another engine. They have a lot of level designers already very familiar with the current workflow and the quirks of the engine. Who knows how much it would cost to develop an engine that would suite their needs and then how much more time and money it would cost to retrain everyone to use it. It feels like they are in a cycle where with each passing game they get more and more invested in the same engine to the point where they'll use it until it simply doesn't work for a game they want to do at all.
 

dgianstefani

TPU Proofreader
Staff member
Joined
Dec 29, 2017
Messages
5,102 (2.00/day)
Location
Swansea, Wales
System Name Silent
Processor Ryzen 7800X3D @ 5.15ghz BCLK OC, TG AM5 High Performance Heatspreader
Motherboard ASUS ROG Strix X670E-I, chipset fans replaced with Noctua A14x25 G2
Cooling Optimus Block, HWLabs Copper 240/40 + 240/30, D5/Res, 4x Noctua A12x25, 1x A14G2, Mayhems Ultra Pure
Memory 32 GB Dominator Platinum 6150 MT 26-36-36-48, 56.6ns AIDA, 2050 FCLK, 160 ns tRFC, active cooled
Video Card(s) RTX 3080 Ti Founders Edition, Conductonaut Extreme, 18 W/mK MinusPad Extreme, Corsair XG7 Waterblock
Storage Intel Optane DC P1600X 118 GB, Samsung 990 Pro 2 TB
Display(s) 32" 240 Hz 1440p Samsung G7, 31.5" 165 Hz 1440p LG NanoIPS Ultragear, MX900 dual gas VESA mount
Case Sliger SM570 CNC Aluminium 13-Litre, 3D printed feet, custom front, LINKUP Ultra PCIe 4.0 x16 white
Audio Device(s) Audeze Maxwell Ultraviolet w/upgrade pads & LCD headband, Galaxy Buds 3 Pro, Razer Nommo Pro
Power Supply SF750 Plat, full transparent custom cables, Sentinel Pro 1500 Online Double Conversion UPS w/Noctua
Mouse Razer Viper V3 Pro 8 KHz Mercury White w/Tiger Ice Skates & Pulsar Supergrip tape, Razer Atlas
Keyboard Wooting 60HE+ module, TOFU-R CNC Alu/Brass, SS Prismcaps W+Jellykey, LekkerV2 mod, TLabs Leath/Suede
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores Legendary
Could be that with a combination of not wanting to switch their world-building tools over to another engine. They have a lot of level designers already very familiar with the current workflow and the quirks of the engine. Who knows how much it would cost to develop an engine that would suite their needs and then how much more time and money it would cost to retrain everyone to use it. It feels like they are in a cycle where with each passing game they get more and more invested in the same engine to the point where they'll use it until it simply doesn't work for a game they want to do at all.
Sunk cost fallacy at this point with the Creation Engine.
Yeah, and how many complicated work arounds do they (and modders) have to implement before they realise that a clean sheet engine is the way forward?

Apparently with ES6.
 

bug

Joined
May 22, 2015
Messages
13,844 (3.95/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Yeah, and how many complicated work arounds do they (and modders) have to implement before they realise that a clean sheet engine is the way forward?

Apparently with ES6.
Better the devil you know ;)
 
Top