I'm dying to try RTX and even DLSS first hand. I might recommend myself a 4060Ti, but I'm still really torn about it.
8GB... you'll run out of steam fast
Yes, that is the right direction. After the initial launches (4080 and 4090), Nvidia could have gone on and release the 4070 at $900 and 4060 at $600-700. The fact they stopped their initial madness and released the SKUs at the prices they did give me hope they may be on a new trend.
A trend of performance gen-to-gen stalling and then stalling the pricing too. Well yay? Welcome to stagnationland. Effectively now you're paying 300 bucks, but twice over because you've run out of framebuffer, but Nvidia has a nice 5050ti with 10GB waiting at 350 2,5 years later!
I applaud your attempt to nuance things a bit, but I'm not feeling it much
Ada's really not a good stack.
what?!
games are evolving, just because the next card is trash doesn't make your old one better, it just makes the new one trash. Basically like people said the 4070 should be called 4060, that's what is going on right now. The 4060ti should be called 4050ti and the 4060 should be called 4050
My 1080 begged to differ. It held its value exactly because progress was so shit and MSRPs went up for similar performance, or just completely stalled.
Also, there is the market adoption of a certain performance level. Developers are not happy making games that people can't run proper. They scale their performance demands to what the market owns. So if progress stalls, so do the games. We've seen this a few times in the past - PS3 era for example. Cards got faster, but we just used them to run higher resolutions and install texture mods while they slowly ate 1080p alive. Today however we have consoles that are matching and surpassing the PC midrange. This is new, and the games ain't waiting for the GPUs because the consoles cover a large part of the market for 'the next big thing', so the demand for high end GPUs on the PC rises - even if you have one from last gen, because the performance gap isn't that big. We've seen that too, along with how pointless it is to wait for the next 'cheap midrange'.
If I could ask Mr. Huang one question, I would ask him: if you knew GPUs are only going to get bigger and bigger and at the same time you knew current hardware can't push RTRT too far, why did you pick the moment you picked to bring RTRT into consumer space?
The answer is simple, raster performance is in such a good place they don't need to push it further. We cán run 4K native. Nobody needs to. I was running 3440x1440 at med/high and very often also ultra settings, on a 6 year old
sub top card, a measly silicon slab of 300sq/mm, it says enough.
Additionally, they had to repurpose their Volta technology or they would have had to actually revamp GTX to bring it further, destroying their binning strategy.