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Insider Gaming's Tom Henderson has picked up some interesting insider knowledge about the long rumored PlayStation 5 Pro gaming console—his (side hustle) Key to Gaming article theorizes that a project codenamed "Trinity" has been in-progress since early 2022. Sony is apparently sticking to its tradition of using Matrix themed codenames for internal hardware projects—PlayStation 4 Pro was referred to as "Neo," and PlayStation VR's alias was "Morpheus." His inside sources claim that Sony has been showing off Trinity prototype units to game development studios, with refreshed dev kits lined up for the "majority" of interested parties by November 2023.
Henderson's sources provided scant info about Trinity's specs and performance goals: "Although the Pro's specs were difficult to pin down, (admittedly) due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory. As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new "performance mode" for 8K resolution, and accelerated ray tracing. Whether or not a PlayStation 5 Pro console is desired enough in the current market remains to be seen, but as of writing, the PlayStation 5 Pro is in development and is targeting a November 2024 release date." The leaked information has been interpreted several ways by different outlets—mostly focusing on the improved AMD RDNA-powered GPU. I have included Zuba_Tech's updated spec sheet (see below), which seems to be a bit on the fanciful side of things (proposing 72 CUs). Others have theorized that the revised GPU could offer twice the performance of the base PS5 model's Oberon RDNA 2-based GPU (36 CUs).
Digital Foundry's tech editor, Richard Leadbetter, chipped in with his interpretation yesterday: "First up, let's quickly discuss the PS5 Pro rumors... I do think the "Project Trinity" story is at least somewhat credible. Most of the hardware leaks that emerge are more wish-fulfilment as opposed to genuinely workable products. The mooted Viola APU for the PS5 Pro apparently has 60 compute units, possibly with four disabled. This would only constitute four more CUs than Xbox Series X, so in terms of a key area of expense - the main processor - it seems affordable. Moving to a likely 5 nm production process also means that the APU could run at higher clock speeds. A circa 10.2TF of GPU compute in PS5 Pro rises to circa 18.6TF, assuming 56 CUs running at around 2.6 GHz, up from the 2.2 GHz in PS5. Notionally, that would rise to 37.3TF with RDNA 3's dual-issue FP32 functionality (though do not that its real world use in gaming has proven limited thus far)."
View at TechPowerUp Main Site | Source
Henderson's sources provided scant info about Trinity's specs and performance goals: "Although the Pro's specs were difficult to pin down, (admittedly) due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory. As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new "performance mode" for 8K resolution, and accelerated ray tracing. Whether or not a PlayStation 5 Pro console is desired enough in the current market remains to be seen, but as of writing, the PlayStation 5 Pro is in development and is targeting a November 2024 release date." The leaked information has been interpreted several ways by different outlets—mostly focusing on the improved AMD RDNA-powered GPU. I have included Zuba_Tech's updated spec sheet (see below), which seems to be a bit on the fanciful side of things (proposing 72 CUs). Others have theorized that the revised GPU could offer twice the performance of the base PS5 model's Oberon RDNA 2-based GPU (36 CUs).
Digital Foundry's tech editor, Richard Leadbetter, chipped in with his interpretation yesterday: "First up, let's quickly discuss the PS5 Pro rumors... I do think the "Project Trinity" story is at least somewhat credible. Most of the hardware leaks that emerge are more wish-fulfilment as opposed to genuinely workable products. The mooted Viola APU for the PS5 Pro apparently has 60 compute units, possibly with four disabled. This would only constitute four more CUs than Xbox Series X, so in terms of a key area of expense - the main processor - it seems affordable. Moving to a likely 5 nm production process also means that the APU could run at higher clock speeds. A circa 10.2TF of GPU compute in PS5 Pro rises to circa 18.6TF, assuming 56 CUs running at around 2.6 GHz, up from the 2.2 GHz in PS5. Notionally, that would rise to 37.3TF with RDNA 3's dual-issue FP32 functionality (though do not that its real world use in gaming has proven limited thus far)."
View at TechPowerUp Main Site | Source