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Gunfire Games President Takes Part in Remnant 2 Q&A

T0@st

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Just when you think the post-apocalyptic world being overrun by hordes of deadly enemies couldn't get any worse, along comes Remnant 2 with a whole new terrifying world of deadly creatures and god-like bosses. Remnant 2 is the continuation of the best-selling game Remnant: From the Ashes, and we (Xbox Wire) connected with David Adams, President of Gunfire Games, to talk about what you can expect from this intense Remnant combat experience.

Since this is a sequel, the first and most obvious question is, how does Remnant 2 align with everything we experienced in Remnant: From the Ashes, and what do those players who never played the first game need to know? "Story wise it picks up from the end of the first game's final DLC. The main threat has been seemingly defeated, and mankind is starting to fight back and take back the Earth," shares Adams. "However, something is obviously not perfect, or we wouldn't have a sequel. We try to keep the stories in our games simple, so players should have no trouble picking it up."




New Worlds to Explore
I've only scratched the surface of Remnant 2 but can confirm the transition was seamless and the experience is quite reminiscent of the former game, but with some notable improvements. I asked about the similarities and differences between the original and Remnant 2, and Adams had this to say. "There are two things we wanted to lean into heavily in the sequel. One was the randomness of the world, and the uniqueness of the events found in the world.


The fact that two people can play the sequel and start on completely different worlds, with completely different storylines is a cool aspect of the game. On top of that, the number of random events and secrets in the game provide for both a compelling first time playthrough of the game, but also an incentive to play the game multiple times to see all the content you missed the first time." Adams continues, "The second thing we wanted to work on was player variety of abilities, items, and weapons. We added an Archetype system so that players could further specialize their characters and would have a large amount of build variety to try different archetype/weapon/trait combos."

Archetype System
While Remnant: From the Ashes did use an Archetype system (essentially player classes), they were overhauled in Remnant 2, with the addition of new types, each with their own unique features. Given the importance of this feature, I asked Adams if he could further explain Remnant 2's Archetype system. "We had archetypes in the first game, but they were no more than a set of armor and weapons. In Remnant 2 they are much more extensive with passive abilities, unique traits, and skills unique to the Archetype," explains Adams. "On top of that, at a point in your character's progression you can equip two separate archetypes to create unique combinations of abilities. We brought back every archetype from the first game and added a bunch of new ones to discover." When asked about his personal favorite, Adams mentions the Challenger, because it has a passive ability that allows you to get back up after dying, an ability many of us will need, especially on the harder difficulty setting.



Endless Replayability
Remnant 2 incorporates branching quest lines and dynamically generated dungeons, which means not only is each of your playthroughs unique, but everyone else playing the game has a unique experience too, including potentially starting on an entirely different world. "At the top level we randomly generate the order of the biomes that you encounter. Then inside each biome we generate one of two unique storylines. Then you have all the mini bosses, side quests, events, etc. that get randomized inside of that framework", explains Adams. "This means that two players will likely have completely different storylines, different bosses, mini bosses, found items, etc. You won't even necessarily start on the same world. The main story doesn't have alternate endings, but the biome stories - which is really the meat of the game - often have alternate rewards and outcomes."

Multiplayer
A popular feature from Remnant: From the Ashes was the ability to play through the game with up to two other players, and this feature returns in Remnant 2. "We took the Multiplayer aspects from the original game and polished them for Remnant 2," says Adams. "But overall, the ability to seamless jump in and jump out of games with friends - or to matchmake into public games - has remained similar to Remnant: From the Ashes. One of the coolest aspects of multiplayer is jumping into someone's game just to see what quests, bosses, items they have in their world."



The Soulslike Comparison
Remnant: From the Ashes and Remnant 2 are often described as being "Soulslike", the subgenre of action role-playing games known for, among other things, as having a high difficulty level and big boss fights. When asked about this comparison, Adams responded, "Well, I personally love Souls games so if people want to call it Soulslike that's fine. I think the difficulty, and the fact that we have checkpoints that reset the world are probably what drive people to make that comparison. But beyond that there is a lot about Remnant 2 that is different than a Souls game. We have guns, archetypes (with passive abilities and skills), randomly generated worlds, seamless drop/in - drop/out coop, truckloads of secrets, traits, etc. There is a lot to discover in the game that you would never see in a Souls game."

Unimaginable Worlds
One of the most interesting features of the Remnant games is a principle often associated with the Chaos Theory, and that's to expect the unexpected. Everything in the world, from the weapons to the creatures, has a degree of randomness to it. "One of the best things about Remnant is that we can make up whatever worlds and lore we want. The basic premise of the game - the multiverse hopping aspect - gives us unlimited freedom. One world can be dark Victorian, and another science fiction," explains Adams. "One thing we try to do when crafting each world's quests, bosses and events is to try and inject as many "aha" water cooler moments as we can. We want memorable moments for players to share with friends or other gamers, and this is further enhanced by the random nature of the game because you may encounter some cool moment that literally doesn't even exist in your friends' game."



Completion Time
Completion time for Remnant: From the Ashes ranges anywhere from 15-20 hours for the main objective to 50-60 hours to complete everything, so it's a reasonable assumption Remnant 2 would offer a similar experience. Adams confirms this and says, "Remnant 2 is a bit longer than the first game, you are looking at 20+ hours for the main story, then probably another 60-100 hours to complete everything, maybe even longer. There is more of everything: quests, story quests, events, gear, etc."

Conclusion
Remnant 2 is a worthy successor to Remnant: From the Ashes. It's dark and gritty gameplay coupled with interesting characters and mysterious storyline lured me in and kept me wanting more. Some may compare it to a Soulslike game due to the difficulty and big boss battles, but personally I feel it is more unique than that and almost in a genre all on its own.

Even though I already knew, I couldn't let Adams go without asking what has become a popular question in video game culture, especially for any game that features a dog or other similar pet-like creature. You see, I started my journey in Remnant 2 choosing one of the new archetypes - the Handler - solely because it includes a dog companion. Therefore, the obvious (and for some, perhaps the most important) question is - can you pet the dog? Adams replied, "You can definitely pet the dog!"

A Note From Ben Gabbard, Development Director at Gunfire Games
We launched Remnant 2 on July 25th, and we are humbled and grateful for the overwhelming positive response from the community. Your support and enthusiasm for Remnant 2 have been truly inspiring. We are aware that a small portion of players have encountered some bugs, ranging in various levels of severity. We know that encountering bugs and glitches can be frustrating and can hinder your excitement for the game. We take these issues incredibly seriously, and our team is working to identify and address these issues as quickly as possible.



Since we've launched, we've already addressed some early issues that have popped up such as progression blockers in the Labyrinth and Nightweaver's Web and issues with the Waterharp Puzzle. We will continue to work to deliver fixes for remaining issues over the coming days and weeks.

Some of the issues we are currently looking at:
  • Improving overall performance
  • Addressing crashes and issues with higher end systems
  • Addressing issues with the trait system
  • Other Progression blockers and missing items
  • And other fixes!

Thank you for your support and understanding. We are determined to make Remnant 2 an unforgettable adventure for all players, and we will continue to refine and improve the game.

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Solaris17

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we are humbled and grateful for the overwhelming positive response from the community.
Haha what? I’m not infront of steam so maybe I’m missing something. The reviews seem to indicate this is mediocre at best and performance wise it’s terrible?

Maybe I’m thinking of the wrong game.

If I’m not and developers are this disjointed in public that’s not a fantastic look.
 
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Haha what? I’m not infront of steam so maybe I’m missing something. The reviews seem to indicate this is mediocre at best and performance wise it’s terrible?

Maybe I’m thinking of the wrong game.

If I’m not and developers are this disjointed in public that’s not a fantastic look.

Well.. It seems it doesn't look so bad afterall..

Screenshot 2023-07-29 224755.png


I won't be buying though...
 
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OneMoar

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runs like dogshit
and spent so long in devlopmenet hell that half the assets look like they are 10 years old
 
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Haha what? I’m not infront of steam so maybe I’m missing something. The reviews seem to indicate this is mediocre at best and performance wise it’s terrible?

Maybe I’m thinking of the wrong game.

If I’m not and developers are this disjointed in public that’s not a fantastic look.

Launched at double the original's max player count, has received many positive reviews from players and review outlets, and has been generally regarded as a massive improvement over the original in every way. For a studio of less than 100 people it's doing well.

and spent so long in devlopmenet hell that half the assets look like they are 10 years old

It was only in development for a little over 3 years. Dunno which "half" of the assets look 10 years old but not much of what I've seen looks that dated. Maybe you've only seen 1% of the game in screenshots and haven't actually played it.
 
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