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NVIDIA 537.09 Hotfix Addresses Ratchet & Clank DirectStorage Performance Fluctuations

btarunr

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NVIDIA today released the GeForce 537.09 Hotfix driver to address an urgent issue with "Ratchet & Clank: Rift Apart." This is the first AAA PC title to introduce DirectStorage acceleration, and apparently there are some performance fluctuations seen due to the way enabling DirectStorage and certain other in-game settings interact with each other. This driver release fixes them. As a Hotfix driver, no other issues or optimizations are added with this release, and unless you play "Ratchet & Clank," you'd rather stay on the latest GeForce Software 536.99 WHQL drivers. If however you do play the game, grab the Hotfix driver from the link below to smoothen out issues with DirectStorage.

DOWNLOAD: NVIDIA GeForce 537.09 Hotfix



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such an underwhelming title to use as a debut for direct storage. and queer that it already has an interoperability issue with its first release. i wonder where the fault actually lay, nvidia or game development studio.
 
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Didn't Forspoken use direct storage for the 1st time ?
Yes, but Ratchet and Clank use the version that NVidia customized with more features and stuff, which is 'RTX IO'.

That was very likely the issue as I think that when it was run with the default implementation of Direct Storage there was absolutely no issue.
 
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such an underwhelming title to use as a debut for direct storage. and queer that it already has an interoperability issue with its first release. i wonder where the fault actually lay, nvidia or game development studio.
The way this game plays an loads new levels, its perfect for direct storage. But it debuted on Forespoken to the best of my knowledge.
 
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Honestly I see little benefit of DirectStorage on PC until it can do copies straight into GPU VRAM, whilst it might help in some cases, most of us have the spare CPU core or two for decompression to run on.

On console, direct storage works well because System & VRAM are shared.
 
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Anyone able to confirm the issue is resolved?

Still held off buying this just yet as I haven't finished Jedi Survivor, which I also waited to buy till it was patchd up.
 
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The biggest joke was that if you deleted the "dstorage.dll" and "dstoragecore.dll" files, the game did run faster. :laugh: Not only for Nvidia, but also (a little) for AMD.


Wondering if the game will ever have an advantage with DS turned on. Worth a re-test when stuff is fixed.
The thing about DirectStorage, is that when it uses the GPU to decompress assests, that is processing power that is not rendering the game.
The PS5 using an ASIC for this task, so it doesn't "steal" resources from the GPU, there is no proper equivalent in PCs.
 
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The thing about DirectStorage, is that when it uses the GPU to decompress assests, that is processing power that is not rendering the game.
The PS5 using an ASIC for this task, so it doesn't "steal" resources from the GPU, there is no proper equivalent in PCs.
We've had Quad-Cores (or at least 4 threads) for ages. Why not dedicate a thread to it?
Most PC gamers today have 8-16.
 
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So, ComputerBase did re-test with the new drivers, and Nvidia's DirectStorage fix didn't fix anything. :laugh: In fact, it made things even worse. Bad frame pacing, bad 1% lows & stuttery feeling.

On the other hand AMD's ray tracing implementation works like butter. Still seeing Nvidia's backlights (ray traced), though. Rasterized it's quite the opposite.


For smooth gameplay with Nvidia you still need to delete the DirectStore files untill it's fixed.
 
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