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ASUS Also Announces 34-inch Ultrawide ROG Swift OLED PG34WCDM Curved Gaming Monitor

GFreeman

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Ultrawide displays wrap around the periphery of your vision for breathtaking immersion. Ultrafast displays use high refresh rates to deliver fluid animation that keeps you on top of the action. And OLED panels dazzle with their inky blacks, astonishing contrast, and vibrant colors. But you don't have to pick between these three types of displays. Get them all in one with the ROG Swift OLED PG34WCDM. Armed with a blazing-fast 240 Hz refresh rate, a vivid WOLED panel, and Smart KVM, this ultrawide monitor serves up an unbeatable blend of top-end speed, rich colors, and exceptional versatility.

The 34-inch ROG Swift OLED PG34WCDM goes wide with a 3440x1440 resolution that can expand your field of view in first-person titles or give you a broader perspective on the action in games like Diablo IV. Its pronounced 800R curvature brings the sides of the display closer to your eyes to ensure accurate, vivid colors even at the edges of your vision.



Standout gaming tech gives you a pristine window into your favorite gaming worlds. The PG23WCDM's 0.03 ms response time (GTG) minimizes motion blur for supreme clarity as you track fast-moving objects and opponents. Its lightning-quick 240 Hz refresh rate delivers smooth animation perfect for the frenetic combat of competitive esports games. G-SYNC Compatible tech pulls it all together with tear-free, low-latency visuals.

One of the calling cards of OLED panel tech is exceptional contrast. Since each pixel can turn off individually, the PG34WCDM delivers true, inky blacks. It can also deliver 1300 nits of peak brightness, so this display can offer a dazzling HDR gaming experience. A custom heatsink helps keep operating temperatures low and reduces the risk of burn-in.

Smart KVM dials up the versatility
Gamers often have many devices that they might want to connect to their monitor at any moment. The ROG Swift OLED PG34WCDM can supercharge your experience with a desktop PC, laptop, smartphones, gaming console, or an ROG Ally - the choice is up to you. Extensive connectivity options including HDMI 2.1 and DisplayPort 1.4 ports make it easy to connect a wide range of these devices, and there's even a USB Type-C port ready to accept a display signal or recharge a connected laptop, smartphone, or other device with 90 W USB Power Delivery.

Standard monitors let you switch between the different devices you have connected to your monitor, but the Smart KVM tech on the ROG Swift OLED PG34WCDM allows you to control two devices with a single keyboard and mouse. Using picture-in-picture (PIP) or picture-by-picture (PBP) mode, you can keep an eye on one device while using another, switching control between the devices as you please. We're not telling you to use Smart KVM to watch for incoming work messages while gaming on your personal device - but we promise not to tell your boss if you do. Smart KVM also gives you an easy tool for superfast file transfers, as it uses USB 3.2 connectivity to move data across your two input sources without extra hardware or custom software.

The ASUS DisplayWidget app keeps you in control of all these features. In one centralized location, you can adjust basic monitor settings like brightness and contrast using the familiar Windows environment. The DisplayWidget also gives you quick functions for maintaining the health of your OLED display, quickly manage multiple desktop windows with MultiFrame, manage PIP, PBP, and KVM features, and more.

Game on with the ROG Swift OLED PG34WCDM
Many gamers swear by their ultrawide displays, and it's not hard to see why. Their additional horizontal viewing area offers a heightened sense of immersion that's hard to give up once you've experienced it. The ROG Swift OLED PG34WCDM allows you to revel in the glories of OLED panel tech on an ultrawide display, all while dialing up the refresh rate to a sizzling 240 Hz and opening exciting possibilities with Smart KVM.

View at TechPowerUp Main Site | Source
 

Cheeseball

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Hmm... this is a new panel. A 240Hz OLED at 34" ultrawide (unlike LG's 45" first version). Sadly no ULMB2 (NVIDIA only)/ELMB (general) backlight strobing but that should be negligible with the low response time of the OLED panel.
 
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That 800R is a no no!

Other than that this looks good.
 
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Why not allow the end user to hook multiple GPU outputs into a single monitor?
Why would you ever do this?
They are allowing the end user to take advantage of all the features of the GPU/Screen.
For example - One plug automatically gives you 4K support at full resolution.
If you insert a second cord, it bumps up the resolution to 8K support.
This does not make any sense whatsoever. You can use one single cable and change resolutions.
May the last two plugs somehow reinforce the components in the monitor - raytracing or etc?
Many folks purchase these GPUs and never get the change to take advantage of all the power of the GPU.
No. Tech does not work like that.
 
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No tech does it, but you buy the GPUs that do a lot of stuff. And technically, you never use the GPU's to the max.
???
No different in the motherboard world if you use one version of the GPU, you only get so many PCI lane support. BUT if you use a different version of CPU in the same motherboard. Now you have opened the motherboard to do more.
???
 
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For example, the Intel W2400 CPU by Intel vs the W3400. Place the CPU into the supported Asus WR Pro Intel motherboard. That motherboard will only go so far. Take that same motherboard, and place the W3400, and the motherboard's support and response are different. Why can this not apply in the world of GPU and monitor support?

Because it makes no sense and one cable is enough for all of that. A picture (frame) is always just a picture (frame) regardless if the gpu used ray tracing or not. Bandwidth changes between 4k and 8k for example but those would be a) very different monitors and b) still available through a single cable. Using more than one cable to push the same frame also introduces the problem of synchronizing both signals which introduces unnecessary latency.

GPUs have extra display outputs to drive more displays, if you only use one that's your prerogative, lots of people use 2, 3 or even 4. Regardless of the ammount of displays you're still using all the rendering capacity of gpu, just concentrated on a single monitor. Add monitors and you'll also reduce - even if only ever so slightly - the resources available to render i.e. the game you're playing
 
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For example, the Intel W2400 CPU by Intel vs the W3400. Place the CPU into the supported Asus WR Pro Intel motherboard. That motherboard will only go so far. Take that same motherboard, and place the W3400, and the motherboard's support and response are different. Why can this not apply in the world of GPU and monitor support?
You are making a false analogy.
Imagine "W2400" is one cable and "W3400" is another cable. You can drive two different monitors with those two cables in the same time, but you cannot put those two CPUs in the same motherboard. So, there is that.
 
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Any idea on the price?
 
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I hope that 800R is a typo from 1800R - otherwise prepare never to see a straight line again.
 
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I hope that 800R is a typo from 1800R - otherwise prepare never to see a straight line again.
tftcentral is on site in Gamescom and they're reporting 800R.

1692795966553.png
 
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Because it makes no sense and one cable is enough for all of that. A picture (frame) is always just a picture (frame) regardless if the gpu used ray tracing or not. Bandwidth changes between 4k and 8k for example but those would be a) very different monitors and b) still available through a single cable. Using more than one cable to push the same frame also introduces the problem of synchronizing both signals which introduces unnecessary latency.

GPUs have extra display outputs to drive more displays, if you only use one that's your prerogative, lots of people use 2, 3 or even 4. Regardless of the ammount of displays you're still using all the rendering capacity of gpu, just concentrated on a single monitor. Add monitors and you'll also reduce - even if only ever so slightly - the resources available to render i.e. the game you're playing
Cool, thanks for sharing. You see this your way - and I see it my way.
Have a great day!

You are making a false analogy.
Imagine "W2400" is one cable and "W3400" is another cable. You can drive two different monitors with those two cables in the same time, but you cannot put those two CPUs in the same motherboard. So, there is that.
Cool, thanks for sharing. You see this your way - and I see it my way.
Have a great day!
 
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This Asus OLED vs the samsung LS34BG850SNXZA
 
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Why is another boring, low res, high curvature screen needed. How many frigging gaming-monitors" do we need. It brings nothing of improvement.
 
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