- Joined
- Apr 9, 2013
- Messages
- 266 (0.06/day)
- Location
- Chippenham, UK
System Name | Hulk |
---|---|
Processor | 7800X3D |
Motherboard | Asus ROG Strix X670E-F Gaming Wi-Fi |
Cooling | Custom water |
Memory | 32GB 3600 CL18 |
Video Card(s) | 4090 |
Display(s) | LG 42C2 + Gigabyte Aorus FI32U 32" 4k 120Hz IPS |
Case | Corsair 750D |
Power Supply | beQuiet Dark Power Pro 1200W |
Mouse | SteelSeries Rival 700 |
Keyboard | Logitech G815 GL-Tactile |
VR HMD | Quest 2 |
I had the same thought, I can understand optimisations being a thing for game-specific drivers, but for it to not render properly at all is...bizarre.How does this even occur if we have defined graphics APIs and developers, manufacturers (supposedly) adhere to those APIs?