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Intel Arc GPU Graphics Drivers 101.4672 Beta Released

GFreeman

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Intel Graphics has released the latest version of the Intel Arc GPU Graphics drivers, version 101.4672 Beta. Although a bit late to the party, the new drivers brings optimizations for Bethesda's Starfield game, with reduced game load duration, instability and visual artifacts fixes, as well as Game On support for NExT Studios' SYNCED game.

The new 101.4672 Beta drivers do not appear to bring any further improvements or fixes and appear mostly focused on supporting the Starfield game. There are still plenty of issues with Starfield but Intel notes that further fixes are coming in future driver updates.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4672 Beta



Here are the full release notes:

HIGHLIGHTS:
  • Graphics Driver package has temporarily increased to significantly reduce the Starfield game load duration.
  • Several Starfield game instability and visual artifacts have been fixed in this driver. High Preset and below is recommended to improve stability.
  • Efforts in progress to further improve overall gaming experience of Starfield for Intel Arc users in future driver updates.

GAMING HIGHLIGHTS:
Intel Game On Driver support on Intel Arc A-series Graphics for:
  • SYNCED

FIXED ISSUES:
Intel Arc Graphics Products:
  • Starfield (DX12) Game load duration is significantly reduced.
  • Starfield (DX12) may experience instability and application crash while launching and during gameplay.
  • Starfield (DX12) may exhibit texture corruptions and scene flickers during gameplay.

KNOWN ISSUES:
Intel Arc Graphics Products:
  • Starfield (DX12) may experience application instability in some areas of the game.
  • Starfield (DX12) may exhibit corruption when using Dynamic Resolution Scaling. A workaround is to change the Render Resolution Scale slider value.
  • Starfield (DX12) may exhibit texture flickering on light sources during gameplay.
  • Starfield (DX12) may exhibit low texture details on certain objects in the game.
  • UNCHARTED: Legacy of Thieves Collection (DX12) may exhibit texture corruption on characters.
  • Halo Infinite (DX12) campaign may experience an application crash on some system configurations.
  • Dead by Daylight (DX11) may experience an application crash during gameplay.
  • Topaz Video AI may experience errors when using some models for video enhancement.
  • Adobe After Effects may experience an application crash during render operations.
  • Device fan may ramp up frequently on certain Intel Arc Graphics products.

Intel Iris Xe MAX Graphics Products:
  • Driver installation may not complete successfully on certain notebook systems with both Intel Iris Xe + Iris Xe MAX devices. A system reboot and re-installation of the graphics driver may be required for successful installation.

INTEL ARC CONTROL KNOWN ISSUES:
  • Using Arc Control Studio capture with certain games may incorrectly generate multiple video files.
  • The "Connector" type in the Display page may incorrectly show DP when using an HDMI display connection.
  • May observe "stream has already ended" pop-up after the power events with Capture/Highlights/Broadcast toggle on.
  • Performance Graphs may scale incorrectly after waking up from sleep.

Intel Arc Control Performance Tuning (BETA):
  • Intel Arc Control Performance Tuning is currently in Beta. As such, performance and features may behave unexpectedly. Intel will continue to refine the Performance Tuning software in future releases.

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Nice! Now lets hope the driver team will take a note which big games are doing pre release next and have updated drivers to support for intel arc users...
 
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Intel really needs to get their shit together, their bug fixes shouldn't be "The game now works".
 

ixi

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Intel really needs to get their shit together, their bug fixes shouldn't be "The game now works".
Maybe works, but come on. Game releases on 6. september. Those Deluxe/GigaChad overpayers can be bunny testers for the rest of the world.:love:

As well intel sees that people wana play this game their gpu's which is a self esteem boost too :). They will do it.
 
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Intel really needs to get their shit together, their bug fixes shouldn't be "The game now works".

First of all, game is not officially out yet, as ixi said.

Second of all, while Intel drivers do have many problems, they usually fix the issues pretty quickly after they become aware of them. It's a bit annoying that every game needs special attention from the driver team, while NVIDIA and AMD drivers are usually fine from the get go, it's still impressive how well they can fix problems.

The AC Unity example is one of the best. Digital Foundry complained so much that a single driver update pretty much tripled performance. :D

Hopefully by the time Battlemage launches, drivers will be really mature.
 
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First of all, game is not officially out yet, as ixi said.
I really don't think you can consider the game "not officially out" yet. You can buy it & play it now, that's officially out. Just because they've got a staggered launch depending on how deep your pockets are doesn't mean it's not officially out. They should have been ready for the launch. Whether that's the Intel driver team or the game developers, or both, that needs to be fixed for the next big game release.
 

ixi

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I really don't think you can consider the game "not officially out" yet. You can buy it & play it now, that's officially out. Just because they've got a staggered launch depending on how deep your pockets are doesn't mean it's not officially out.

Besheda them selfs said. September 6., so, it is september 6 unless theyvare lying about something :D. Alfa/Beta/Gigachad state does not count as released game which is currently.
 
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Besheda them selfs said. September 6., so, it is september 6 unless theyvare lying about something :D. Alfa/Beta/Gigachad state does not count as released game which is currently.
They only call it that to make the Premium Edition buyers feel special. If I can buy it, then it's released & it should have drivers that at least function at a basic level. I really can't see any wiggle room in that.
 
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