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Star Wars Jedi: Survivor Patch 7 Adds Official DLSS Support

T0@st

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Electronic Arts and Respawn Entertainment have today issued Patch No. 7 for Star Wars Jedi: Survivor, arriving roughly two and a half months after the last batch of fixes and improvements. The most significant update for PC gamers running NVIDIA GPUs is the addition of official DLSS support, likely coinciding with the end an agreement between EA and AMD to advertise Star Wars Jedi: Survivor as a Team Red sponsored title—their FidelityFX Super Resolution 2.1 system was the only upscaling technology available on day one. Community modders managed to implement unofficial DLSS support a few months later.

It is encouraging to see the game's developer and publisher rolling out a semi-regular release of patches—parts of the gaming community were worried about Respawn Entertainment's recruitment cycle pointing to work starting on a potential sequel two months ago—with priorities shifting to the new project. It seems that a number of team members (software engineering and QA) are still working on refinements for Jedi: Survivor—hopefully we will see further work undertaken following today's release of performance and optimization improvements on PC, as well for Xbox Series and PlayStation 5 consoles.




The release notes are as follows:

Patch 7 Details - September 5
Patch 7 for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S.

Here are the fixes you can expect with this patch:
This patch introduces several performance-related improvements on PlayStation 5 and Xbox Series X/S including:
  • Performance mode has been completely reworked to substantially improve player experience.
  • A number of GPU and CPU optimizations - along with disabling Ray Tracing - has resulted in a better player experience, including a solid 60 FPS in Performance mode.
  • Quality Mode has also received optimizations to help reduce FPS fluctuation and introduce other visual improvements.
  • Variable Refresh Rate support added for PS5.
  • Additional performance & optimization improvements for PC, including DLSS support.
  • Save system tweaks to help prevent save game corruption.
  • Fixed issues where players could not retrieve their XP after dying under certain circumstances.
  • Various crash fixes.
  • Various bug fixes & improvements across all platforms, including fixes for cloth, lighting, and UI.

Please note: Cinematics in Star Wars Jedi: Survivor on console are locked to 30 frames per second.

Thank you all for the continued support you've given Star Wars Jedi: Survivor while we've been hard at work on patches. As always, let us know if you run into any additional issues.

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Solaris17

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The most significant update for PC gamers running NVIDIA GPUs is the addition of official DLSS support, likely coinciding with the end an agreement between EA and AMD to advertise Star Wars Jedi: Survivor as a Team Red sponsored title—their FidelityFX Super Resolution 2.1 system was the only upscaling technology available on day one.
Good old 2007 levels of corporate games that only hurt the community they serve. They got Starfield but I didn’t know it extended to Jedi.
 
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great....but who cares at this point, those that bought it finished it, those that didnt realise its a meh game at best and wont buy it anyway....
 

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Some 4 months later, when all the hype has blown over, everyone who had fomo / eagerly awaiting it already played it (with the DLSS mod lol), and the marketing arrangement is expired/contractual obligations fulfilled.

At least for all those that did hold out, they reap the reward of a game now in a far better state than day 1, in terms of optimisation, stability and features.

I really hope the public backlash against this sort of disgusting arrangement has sent a strong message.
 
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I actually paused playing this game because of the atrocious disocclusion artifacts, which apparently are still not fixed?
 
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great....but who cares at this point, those that bought it finished it, those that didnt realise its a meh game at best and wont buy it anyway....
I got it with my CPU, but haven't played it yet, and likely won't for months, as I'm still playing Kingdom Come: Deliverance and I'm not starting another game until I've finished it. I don't know what's the rush with people buying and playing everything on day one. FOMO is one thing, but how do they have the time?
 
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