so if i have been working on a project for 3 years thinking I’m going to be able to work with the initial licence at launch I can just forget about that and throw out 3 years of work.
doesn’t really sit right
I didn't say it did. You'd have to have already published. Just the way it is and yes it's asinine as all heck.
well first of all even C is a high level language
Once maybe, in an age of C# and Java and such no one considers it one anymore in day to day speak.
bruh, C++ is a high level language. It also performs better than scripting languages used by some other engines.
Someone is a fellow 80s programmer who didn't update his linguistics libraries.
Regardless of the articulation of the point though, the point stands: No one using and trained primarily in C# is going to easily migrate to a C++ world.
you can see it from the poor performance of unity-made games when things start to get a bit more complicated.
This is really a dev skill issue much more than a "C# bad" issue. That said, Unity has sunk itself so why even bother to defend it now?
I'm half tempted too because I have a lot of skill in it (ironically half of my skill in it is in
fighting it on telemetry, as well as other
game mods), but unlike many, I am at least prepared to migrate for personal use, and mods aren't levied fees, so yeah.
Nothing left here but wasted talent and potential for a decent engine, sadly.