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MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games

TheLostSwede

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Piranha Games revealed MechWarrior 5: Clans today, a new stand alone MechWarrior game coming to PC, Xbox and PlayStation consoles next year. MechWarrior 5: Clans, while retaining the MechWarrior 5 designation, represents a transformative step forward in the MechWarrior 5 franchise. MechWarrior 5: Clans linear campaign will be an evolution of gameplay and storytelling in the MechWarrior series, experienced from the perspective of Clan Smoke Jaguar in the pivotal conflict known as the Clan Invasion starting in the year 3050.

MechWarrior 5: Clans follows Piranha's 2019 hit, MechWarrior 5: Mercenaries, which was a campaign-based, open ended, procedural experience, selling more than 1.5 million units with a current 9/10 Very Positive ranking on Steam from more than 7,500 user reviews.




MechWarrior 5: Clans features a captivating and intricately crafted story that immerses players in the conflicts of the Clan Invasion. The campaign takes place across a variety of planets through stunning, meticulously designed biomes where immersive realism is baked into every detail. Hand crafted maps and missions deliver engaging combat, both complex and chaotic, demanding thoughtful, strategic play. Tactical options abound with an all new cast of customizable Clan Mechs boasting sleek and powerful Clan technologies. MechWarrior 5: Clans explores a pivotal time in the MechWarrior universe brought on by the Clan Invasion and incredible technological advances in Mech warfare, reflected within the Clan Invasion time period.

MechWarrior 5: Clans follows the elite five-mech squad, a "Star", from the Smoke Jaguar Clan. The promising cast of rookie pilots complete their training on their home world of Huntress just ahead of the Clan Invasion, a critical turning point in the BattleTech lore. The game immerses players in both the personal and military conflicts of the Clan Invasion. As you progress through the campaign, you'll experience a deeply engaging narrative that unfolds with well-developed characters and moral dilemmas that keep you on the edge of your seat.

Top Tier Simulation-style MechWarrior combat returns in MechWarrior 5: Clans. Clan Mechs and Clan Tech bring a whole new dynamic to MechWarrior 5: Clans. New progression and customization systems encourage pilots to alter Mech loadouts with expansive customization through an updated Mech lab, Hardpoint, and Omnipod system. Adaptability to the scenario at hand is key to a strategic victory.

MechWarrior 5: Clans sports a gripping set of gameplay features for new and veteran pilots:
  • The Clan Invasion is here: For the first time since MechWarrior 2 (released in 1995), pilots can immerse themselves in an action packed Clan Invasion story - one of the most epic time periods in the franchise that changed the course of the Inner Sphere's factions and politics forever. MechWarrior 5: Clans is the absolute perfect entry point into the MechWarrior universe for newcomers, and the game which veteran pilots have been waiting more than 30 years to play.
  • This Isn't Run-and-Gun, This is MechWarrior: Celebrated core MechWarrior combat returns in MechWarrior 5: Clans. Pilots must strategically plan and execute Star-based team assaults if they are going to bring honor to Clan Smoke Jaguar while advancing their position within the Inner Sphere.
  • Customizable Mechs: Victory starts in your Mech Lab with an expanded collection of technologically advanced Clan weapon systems, equipment and Upgrades. Clan Mech's superior technology grants you the ability to swap out larger parts for greater customization and functionality ahead of assaults. Plan accordingly based on terrain, structure, and biome specificity for the best chance at victory.
  • All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere's determined defenders. Immerse yourself in the story as you lead your Star through the complex missions and thrilling combat.
  • Stunning Visual Design: Harnessing the power of Unreal Engine, MechWarrior 5: Clans abounds in environmental detail and destruction - from precisely designed confined cityscapes to bogs spanning incredible distances, battles will take shape on breathtaking landscapes and the complex infrastructure of the Inner Sphere.
MechWarrior 5: Clans launches in 2024.


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Reverse MechWarrior 3?

I can dig it.
 
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  • All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere's determined defenders. Immerse yourself in the story as you lead your Star through the complex missions and thrilling combat.
Does this mean that it's possible to pick a teammate to couple with over time? :roll:
 
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When thing I've never understood about Armored Core and Mechwarrior... Why would a human being be present in the mech in a time so far in the future? Wouldn't the purpose of a mech to be a replacement for humans? Bringing logic to games is difficult.
 
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When thing I've never understood about Armored Core and Mechwarrior... Why would a human being be present in the mech in a time so far in the future? Wouldn't the purpose of a mech to be a replacement for humans? Bringing logic to games is difficult.
If you know the Setting's Lore, it makes very "human" sense.

Speaking to BattleTech:

A. Mechs became a cultural (and political) 'component' in all humanity; many MechWarriors are (basically) Knights and Nobles (in the Inner Sphere's Houses). BattleMechs were an immense exponentiation of *individual* combat abilities.

BlackPantsLegion on YouTube has a video on the first BattleMech, The Mackie. Tex includes tons of lore in his videos (if you're into that stuff). (See also: The Clans)

B. Hundreds of years ago (in-setting), The Star League had an oopsie-daisy and kinda threw everyone off of totally independent and sentient AI (for centuries).
(Note: the computer systems that 'synchronize' and effect control over a 'Mech are MI, but with no generalization and entirely 'slaved' to the MechWarrior's NeuroHelmet and physically-input commands-controls)

C. "Space Feudalism", the Succession Wars, and LosTech.
 
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If you know the Setting's Lore, it makes very "human" sense.

Speaking to BattleTech:

A. Mechs became a cultural (and political) 'component' in all humanity; many MechWarriors are (basically) Knights and Nobles (in the Inner Sphere's Houses). BattleMechs were an immense exponentiation of *individual* combat abilities.

BlackPantsLegion on YouTube has a video on the first BattleMech, The Mackie. Tex includes tons of lore in his videos (if you're into that stuff). (See also: The Clans)

B. Hundreds of years ago (in-setting), The Star League had an oopsie-daisy and kinda threw everyone off of totally independent and sentient AI (for centuries).
(Note: the computer systems that 'synchronize' and effect control over a 'Mech are MI, but with no generalization and entirely 'slaved' to the MechWarrior's NeuroHelmet and physically-input commands-controls)

C. "Space Feudalism", the Succession Wars, and LosTech.
That and when this universe was created autonomous anything didn't exist. Besides, being in it makes it that much more fun. It's the same as racing simulator vs track day.
 
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