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Bungie Reportedly Using Unreal Engine 5 for Secret Multiplayer IP

T0@st

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Inside sources have claimed that Bungie is working on a third project—codename: Gummy Bears—alongside Destiny 2 (their bread and butter IP) and the still mysterious Marathon reboot. Several media outlets keep close tabs on activity at the Sony Interactive Entertainment-owned studio—"Gummy Bears" is believed to be a "light-hearted" and "colorful" alternative to the other multiplayer experiences in Bungie's stable. Paul Tassi (writing for Forbes) believes that Bungie's "Matter" concept is synonymous with "Gummy Bears"—past job adverts have outlined a "team-based action game" that takes: "inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games, wrapped up in a lighthearted, comedic world."

TheGamePost has chosen to follow up on their previously leaked summertime information with another major claim—multiple sources have alleged that Epic's Unreal Engine forms the technical foundation of "Gummy Bears," a team-based combat title with isometric gameplay. Switching to an outside toolset would be quite an unusual move for Bungie—the veteran development house has relied on its (extremely mature) Tiger Engine for more than a decade. One insider placed emphasis on the new IP being built in Unreal Engine 5 for current-gen platforms. PlayStation-specialist site Insider Gaming has contacted Sony for comment on the situation, and conducted a quick investigation: "As far as the accuracy of this report, Insider Game has yet to verify it with its independent sources. However, a quick look at Bungie's career page shows a job listing for an "Unannounced Project" where the required skills include the ability to code in C++. This is the programming language used for Unreal Engine."



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"Gummy Bears" roflol, they are not even trying anymore to pretend their games are anything but fremium/pay$win bullsh%t.
 
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Reads like Bungie is wanting their own Fortnite-like game, between being lighter-hearted but sharing a lot of elements that make Fortnite still relatively popular.
 
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Switching to Unreal Engine 5 isn't so shocking. Videogame technology does not stand still, it is constantly evolving and a lot has changed in ten years.

Using a major toolkit like UE5 offers a number of advantages. It is easier to find and train people to develop on an industry standard toolkit. It is also easier to port your titles to a wide variety of platforms including ones that weren't significant ten years ago, like smartphones, Nintendo Switch, VR HMDs, Steam Deck, etc.

UE5 already has established itself as a useful multiplayer toolkit.
 
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Switching to Unreal Engine 5 isn't so shocking. Videogame technology does not stand still, it is constantly evolving and a lot has changed in ten years.

Using a major toolkit like UE5 offers a number of advantages. It is easier to find and train people to develop on an industry standard toolkit. It is also easier to port your titles to a wide variety of platforms including ones that weren't significant ten years ago, like smartphones, Nintendo Switch, VR HMDs, Steam Deck, etc.

UE5 already has established itself as a useful multiplayer toolkit.
Specialty engines are still better for their intended games like IDTech for fast based FPS or Creation Engine for modular RPG.
UE5 may not be best fit for all games and would require a lot of extra work. Like BioWare who had to add RPG elements to Frostbyte that is multiplayer focused engine.
 
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Interesting, light hearted moba built on UE5, this is very much unlike bungie, they really are going all in into this multi game studio thing huh, did they really grow that jealous of blizzard over the years?
 
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