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Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More

bug

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What I meant is fakery is acceptable for low end stuff to make them usable, buying a 1000€+ GPU and having to fake frames or resolution shows that those GPUs are weak and ont deserve this high price.
That was the story about SLI/Crossfire as well: no need to upgrade, just get a second (identical) card enjoy better performance. Irl, it was always cheaper to buy a better low/mid range card, leaving SLI/Crossfire only to those that already had the latest and greatest and couldn't improve performance by other means.
Upscaling is the same: for low/mid-end, you just get a better card. It works best when you can't really deal with 4k and have to upscale from QHD.
 

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interesting, Cyberpunk 2077/CD Projekt Red promised no more patches, but FSR3 requires a patch... and FSR3 is promised by AMD for Cyberpunk 2077... oh how the turns tables turn...

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interesting, Cyberpunk 2077/CD Projekt Red promised no more patches, but FSR3 requires a patch... and FSR3 is promised by AMD for Cyberpunk 2077... oh how the turns tables turn...

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They said no more content, never heard them say anything about a patch.

Already talking about the next patch actually

 
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lmao I read the article wrong*

key word, big.

RIP me

still down for pizza.

Honestly people can hate on them all they want and a lot of that is deserved from the CP2077 launch but nobody could ever accuse them of not patching their games.

I wish this was the state CP launched in after the 2.0 patch but better late than never it won't change people's minds that are already made up about the game but it really is better now than it's ever been. Looking forward to the Witcher remake and Witcher 4.
 

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Honestly people can hate on them all they want and a lot of that is deserved from the CP2077 launch but nobody could ever accuse them of not patching their games.

I wish this was the state CP launched in after the 2.0 patch but better late than never it won't change people's minds that are already made up about the game but it really is better now than it's ever been. Looking forward to the Witcher remake and Witcher 4.

oh I didn't mean it as hate, sorry if it came across that way, I actually plan to play the games when they get FSR3 next year (I haven't even played a single minute nor own them yet lol)

I don't really buy games new anymore, I always wait, so meh

Yeah, Witcher Remake and Witcher 4 will be fun stuff, I still need to beat Witcher 3 Expansions, beat the main game and loved it. I'm saving it for a rainy day.
 
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oh I didn't mean it as hate, sorry if it came across that way, I actually plan to play the games when they get FSR3 next year (I haven't even played a single minute nor own them yet lol)

I don't really buy games new anymore, I always wait, so meh

Yeah, Witcher Remake and Witcher 4 will be fun stuff, I still need to beat Witcher 3 Expansions, beat the main game and loved it. I'm saving it for a rainy day.

Blood and wine could legit be a stand alone game and it would still rank up there with the best I've ever played.
 
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Honestly people can hate on them all they want and a lot of that is deserved from the CP2077 launch but nobody could ever accuse them of not patching their games.

I wish this was the state CP launched in after the 2.0 patch but better late than never it won't change people's minds that are already made up about the game but it really is better now than it's ever been. Looking forward to the Witcher remake and Witcher 4.
Tbh, the first two Witcher installments also had their issues at launch (not sure about the third). But they always patched them back into shape and followed up with an enhanced edition for free.
Despite them looking gorgeous, I never played their games for eye candy, I played them for the story.
 
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But it's still fake frames, this kind of technology should be aimed towards mid to low end GPUs.
Fake frames needs to die in principle.
 
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Honestly people can hate on them all they want and a lot of that is deserved from the CP2077 launch but nobody could ever accuse them of not patching their games.

I wish this was the state CP launched in after the 2.0 patch but better late than never it won't change people's minds that are already made up about the game but it really is better now than it's ever been. Looking forward to the Witcher remake and Witcher 4.

nobody is denying its now better then its ever been, the problem is that its still a shadow of what was promised.
It was way overhyped, its just a game, nothing truly next level/next generation about it
 
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It was way overhyped, its just a game, nothing truly next level/next generation about it

You can make a case that's been the case since the late 90s early 20s for every game really.
 

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Fake frames needs to die in principle.
Then you wouldn't be playing anything because, newsflash, all frames are fake. From anisotropic filtering that approximates a lookup on a texture (it's not even looking at the full resolution texture, it uses a smaller texture for things that are further away, if you can imagine that!), to antialiasing that makes up some blended pixel values when the actual computed values say otherwise, everything you see in 3D on a computer is fake. As in made up some how. You just got a new method of making up stuff, but otherwise, it's business as usual.

So whatever principle you were referring to... it's wrong.
 
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Then you wouldn't be playing anything because, newsflash, all frames are fake. From anisotropic filtering that approximates a lookup on a texture (it's not even looking at the full resolution texture, it uses a smaller texture for things that are further away, if you can imagine that!), to antialiasing that makes up some blended pixel values when the actual computed values say otherwise, everything you see in 3D on a computer is fake. As in made up some how. You just got a new method of making up stuff, but otherwise, it's business as usual.

So whatever principle you were referring to... it's wrong.

I think what he means is he rather an artist do everything manaully and the gpu render it natively. Still fake but different than AI assisted with Nvidia and Async compute with amd add frames in between others.
 

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I think what he means is he rather an artist do everything manaully and the gpu render it natively. Still fake but different than AI assisted with Nvidia and Async compute with amd add frames in between others.
Which is what said: he's ok with the old fake method, he just doesn't want the new one.
If people really wouldn't want approximations, everybody would be disabling AF optimizations, would would nothing but supersampling AA (or not even that) and the like. Nobody does that since at least the beginning of the century.
 
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lol let's argue semantics now, what's a fake frame, facepalm.
 

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lol let's argue semantics now, what's a fake frame, facepalm.
I think it's worth it, because most people use the term "fake" implying that Nvidia is somehow cheating.
 
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I think it's worth it, because most people use the term "fake" implying that Nvidia is somehow cheating.
They're both doing dumb crap with this and should concentrate resources on making the cards actually faster for the consumers who pay for these products instead of diverting part of the resources to this fake crap.
 

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They're both doing dumb crap with this and should concentrate resources on making the cards actually faster for the consumers who pay for these products instead of diverting part of the resources to this fake crap.
Which is what people said about MSAA and AF optimizations, too. We're past that now, so take a hint.
 
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Then you wouldn't be playing anything because, newsflash, all frames are fake. From anisotropic filtering that approximates a lookup on a texture (it's not even looking at the full resolution texture, it uses a smaller texture for things that are further away, if you can imagine that!), to antialiasing that makes up some blended pixel values when the actual computed values say otherwise, everything you see in 3D on a computer is fake. As in made up some how. You just got a new method of making up stuff, but otherwise, it's business as usual.

So whatever principle you were referring to... it's wrong.
Which is what said: he's ok with the old fake method, he just doesn't want the new one.
If people really wouldn't want approximations, everybody would be disabling AF optimizations, would would nothing but supersampling AA (or not even that) and the like. Nobody does that since at least the beginning of the century.
The mental gymnastics seems sharp. Fake frames, blurred scaling and the like are a layer above what already exists, it's not something imperceptible like the rendering shortcuts you mentioned.

This is very, very far from being an optimization.
 
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I think it's worth it, because most people use the term "fake" implying that Nvidia is somehow cheating.

I like it as a bonus but I'm also worried developers will use it as a crutch.... In CP2077 with path tracing I am ok with it at least the game is trying to do something other games are not. In a game like starfield that basically requires upscaling and frame generation on all but the best hardware not so much.
 
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I like it as a bonus but am also worried developers will use it as a crutch.... In CP2077 with path tracing I am ok with it at least the game is trying to do something other games are not. In a game like starfield that basically requires upscaling and frame generation on all but the best hardware not so much.
CRUTCH, exactly!!
 
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CRUTCH, exactly!!

Not to mention UE5 is also looking like it will require upscaling and frame generation on any current hardware while not really offering a meaningful advance in graphics hopefully I am wrong and this is not the case.

The tech demos are nice but actual released games have been underwhelming on the engine and very heavy.
 
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