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Intel Releases Arc GPU Graphics Drivers 101.4887 Beta

btarunr

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Intel today released the latest version of Arc GPU Graphics Drivers. Version 101.4887 beta adds support for the new Arc A580 desktop graphics card, which you'll hear more about soon. The drivers also add optimization for "Call of Duty: Modern Warfare III" (beta), "Total War: Pharaoh," and "Lords of the Fallen." The drivers also offer performance improvements for "Starfield," with up to 117% performance uplifts at 1080p with Ultra settings, and up to 149% uplifts at 1440p with High settings, as measured with an Arc A770.

The drivers also introduce performance uplifts for "Forza Motorsport," with up to 8% uplift at 1080p with Ultra settings; and "F1 23," which now yields up to 12% gains at 1440p with Ultra High settings; and up to 136% at 4K with Ultra High settings. With this release, Intel fixed a bug that caused "Minecraft" (DirectX 12) to exhibit color corruption in night scenes with DXR ray tracing enabled.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4887 beta



Highlights
  • Support for Intel Arc A580 Graphics
Gaming Highlights
Intel Game On Driver support on Intel Arc A-series Graphics for:
  • Call of Duty: Modern Warfare III Beta
  • Total War: PHARAOH
  • Lords of the Fallen
Game performance improvements versus Intel 31.0.101.4885 software driver for:
  • Starfield (DX12)
    • Up to 117% uplift at 1080p with Ultra settings
    • Up to 149% uplift at 1440p with High settings
  • Forza Motorsport (DX12)
    • Up to 8% uplift at 1080p with Ultra settings
Game performance improvements versus Intel 31.0.101.4826 software driver for:
  • F1 23 (DX12)
    • Up to 12% uplift at 1440p with Ultra High settings
    • Up to 136% uplift at 2160p with Ultra High settings
Fixed Issues
Intel Arc Graphics Products:
  • Minecraft (DX12) may exhibit color corruptions in night scenes when ray tracing setting is on
Known Issues
Intel Arc Graphics Products:
  • Total War: PHARAOH (DX11) may exhibit corruption after changing resolution in game on certain displays.
  • Starfield (DX12) may exhibit corruption when using Dynamic Resolution Scaling. A workaround is to change
  • the Render Resolution Scale slider value.
  • Starfield (DX12) may exhibit texture corruptions on certain objects and light sources during gameplay.
  • Halo Infinite (DX12) campaign may experience an application crash on some system configurations.
  • Dead by Daylight (DX11) may experience an application crash during gameplay.
  • Topaz Video AI may experience errors when using some models for video enhancement.
Intel Iris Xe MAX Graphics Products:
  • Driver installation may not complete successfully on certain notebook systems with both Intel Iris Xe + Iris Xe MAX devices. A system reboot and re-installation of the graphics driver may be required for successful installation.
Intel Arc Control Known Issues
  • Using Arc Control Studio capture with certain games may incorrectly generate multiple video files.
  • The "Connector" type in the Display page may incorrectly show DP when using an HDMI display connection.
  • May observe "stream has already ended" pop-up after the power events with Capture/Highlights/Broadcast toggle on.
  • Arc Control may not retain overall application settings in Overlay mode after system reboot. A workaround is to use Desktop mode of Arc Control
Intel Arc Control Performance Tuning (BETA):
  • Intel Arc Control Performance Tuning is currently in Beta. As such, performance and features may behave unexpectedly. Intel will continue to refine the Performance Tuning software in future releases.

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I'm not one to comment often but holy sh** that Starfield performance uplift!
 
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I'm not one to comment often but holy sh** that Starfield performance uplift!
This is essentially a fix and not a performance uplift. It means previously game was more or less unplayable.
Glad to know Intel did not abandon Arc and keeps working on making it competitive, even if they are not quite there yet. I'm eyeing them for a potential next buy.
 
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I'm not one to comment often but holy sh** that Starfield performance uplift!
As above, it's only really impressive without the context that Arc was previously completely broken in Starfield.

 
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Considering the game wasn't even working I wonder if this supposed 100% gain is significant.
 
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I don't know what this endless brain inertia is about the claims that the game didn't work on Intel Arc video cards?
Starfield and several other games weren't even running on Arc GPUs, the reality is not subjective.
 
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