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Lords of the Fallen Launches With DLSS 3 On October 13th

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Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, The Lamplighters League and Lodestar launched with DLSS 2, DESORDRE: A Puzzle Game Adventure upgraded to full ray tracing, and Deliver Us Mars has added NVIDIA Hybrid Ray Tracing Translucency, further enhancing the game's graphics. This week, Lords of the Fallen launches with DLSS 3, the DLSS and Reflex-enhanced Call of Duty: Modern Warfare III Beta begins, action fans can try a length DLSS 3-enabled RoboCop: Rogue City demo, gamers can grab our new Alan Wake 2 GeForce RTX 40 Series bundle, and we're highlighting Highrise City, another indie title featuring DLSS.

Lords of the Fallen Launches October 13th With DLSS 3
HEXWORKS and CI Games' Lords of the Fallen launches October 13th with day-one support for DLSS 3 Frame Generation, enabling GeForce RTX 40 Series gamers to crank up the settings and multiply their frame rates. After an age of the cruelest tyranny, the demon God, Adyr, was finally defeated. But Gods do not fall forever. Now, aeons later, Adyr's resurrection draws nigh. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling. Will your legend be one of light… or one of darkness? A vast world awaits in an all-new, dark fantasy action-RPG, featuring a vast, interconnected world more than five times larger than the original game.



With AI-powered Frame Generation, GeForce RTX 40 Series gamers can multiply frame rates by 2.9X on average at 4K at max settings. In our tests, the GeForce RTX 4070 comfortably exceeded 60 FPS, the GeForce RTX 4070 Ti blitzed past 100 FPS, the GeForce RTX 4080 passed 120 FPS, and the GeForce RTX 4090 blast past 144 FPS, giving 4K gamers with high refresh rate displays the definitive Lords of the Fallen PC experience.

At 2560x1440, DLSS 3 multiplies performance by 2.2X average on average, enabling all GeForce RTX 40 Series desktop GPUs to easily exceed 60 FPS. At 1920x1080, all GeForce RTX 40 Series gamers can experience Lords of the Fallen at super fast, monitor-maxing frame rates thanks to Frame Generation's 2.1X average performance multiplication.




Alan Wake 2 GeForce RTX 40 Series Bundle Available Now
Uncover the source of the supernatural darkness in Remedy Entertainment's Alan Wake 2, with the power of the GeForce RTX 40 Series. Experience two beautiful yet terrifying worlds enhanced with full ray tracing for the highest levels of fidelity, accelerated and enhanced by DLSS 3.5 with Ray Reconstruction. And get the most responsive gameplay possible thanks to NVIDIA Reflex. Solve the deadly mysteries of Alan Wake 2 with RTX On - the definitive way to play.

To celebrate our technical partnership, we're today introducing a new Alan Wake 2 GeForce RTX 40 Series Bundle, available until November 13th. Buyers of eligible GeForce RTX 4070, 4070 Ti, 4080 and 4090 graphics cards and desktop PCs, or a laptop with a GeForce RTX 4090 Laptop GPU, RTX 4080 Laptop GPU, or RTX 4070 Laptop GPU from select retailers and etailers will receive a digital copy of the game, to play when released on October 27th.


Diablo IV Season Two Begins October 17th
October 17th is a big day for the DLSS 3-enhanced Diablo IV! At 10am PT, the Season of Blood, Diablo IV's second season begins. Unlock and equip 22 vampiric abilities on any class or character, go on a new Season Journey, battle through new quests and season events, and tackle challenging Uber Endgame bosses that drop Unique items and Cosmetics that can be found nowhere else.

At the same time, update 1.2.0 goes live, featuring sweeping changes to Resistances, new Unique items, enhanced mount mechanics, balance changes, and so much more.

And finally, October 17th sees the launch of Diablo IV on Steam with full cross-play and cross-progression so you can play with your friends on any platform and you can continue your journey wherever you play cross-platform and store play. Gamers playing Diablo IV via Steam will have access to Steam achievements, their Steam friends list, and the option to invite those friends to play in-game.

Since launch, Diablo IV has included support for DLSS 3, helping GeForce RTX 40 Series gamers multiply performance at 4K by an average of 2.5X, enabling high frame rate gameplay for all.



On GeForce RTX 40 Series laptops, DLSS 3 improves performance by an average of 1.8X at 2560x1440, enabling all laptop GPUs to play Diablo IV at over 80 FPS with max settings enabled. At 1080p, DLSS 3 helps all laptop GPUs to run at over 120 FPS, with the power house GeForce RTX 4090 Laptop GPU topping 280 FPS.



With such fast frame rates on many GPUs, you may want to supercharge image quality with NVIDIA DLAA, an AI-based anti-aliasing mode that utilizes the same technology developed for DLSS. DLAA uses a native resolution image to maximize image quality, rather than boosting performance, though in Diablo IV, DLAA can be combined with DLSS Frame Generation for the highest possible image quality, and excellent performance.

If you don't own a GeForce RTX 40 Series GPU you can still enhance your Diablo IV gameplay with DLSS 2 Super Resolution or DLAA.


RoboCop: Rogue City Demo Available Now With DLSS 3 & DLAA
The city of Detroit has been hit by a series of crimes, and a new enemy is threatening the public order. Embody RoboCop in an all-new investigation that leads you right into the heart of a shadowy project that takes place between the RoboCop 2 and 3 movies. Explore iconic locations and meet familiar faces from the world of RoboCop, with voice work by Peter Weller, the original RoboCop who's returned to duty in RoboCop: Rogue City, launching November 2nd.

Ahead of RoboCop: Rogue City's release, developer Teyon has released a massive multi-level demo, letting you experience the opening sections of their first-person shooter. GeForce RTX 40 Series gamers can multiply performance with DLSS 3 Frame Generation, while all other RTX gamers can leverage the AI-powered DLSS 2, and players with performance to spare can max out image quality with DLAA.


Call of Duty: Modern Warfare III PC Multiplayer Open Beta Early Access Available October 12th With DLSS Super Resolution & Reflex
Ahead of Call of Duty: Modern Warfare III's launch on November 10th, PC gamers can participate in the multiplayer beta, enhanced with DLSS 2 Super Resolution and NVIDIA Reflex. If you've pre-purchased Call of Duty: Modern Warfare III, you can begin playing October 12th, and from October 14th everyone can download and play until October 16th.

The beta is cross play-enabled, and features a selection of Core Multiplayer maps from the 16 iconic launch maps of 2009's Call of Duty: Modern Warfare 2 that are being brought over and modernized for Call of Duty: Modern Warfare III. And if that wasn't enough, you can also play Ground War to experience new maps, features and vehicles that will be introduced this year.

In the campaign, launching November 2nd for players who have pre-purchased Call of Duty: Modern Warfare III, and in the full game launching November 10th, GeForce RTX 40 Series gamers can also activate DLSS 3 Frame Generation for even faster frame rates. Learn more in our Call of Duty: Modern Warfare III tech article.

For the definitive PC experience at each stage of the game's release, download and install the latest Game Ready Driver.


Highrise City Available Now With DLSS 2
Fourexo Entertainment's Highrise City offers a new spin on city simulations and tycoon games by expanding on aspects of economy and resource management. Experience a modern take on the genre, enriched with a complex resource-based economy system. Highrise City combines City Building and traditional Economy & Resource Management Simulations in interesting ways, offering you challenging gameplay, and all the tools you need to create a living, breathing city - with the right choices, you can make it grow and flourish into a giant metropolis!

Highrise City recently exited Early Access with support for DLSS 2, ensuring GeForce RTX gamers have the highest possible frame rates when cranking settings and rendering resolutions to the max. If you're interested in the game, download the DLSS-enhanced demo from Steam.


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again I really cannot wait for this era to be fucking over
 
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again I really cannot wait for this era to be fucking over
u mean dlss/fsr/xess era? i think it will be here to stay for a very long time
 

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again I really cannot wait for this era to be fucking over

yeah it's not going anywhere. I wish I had rolled Nvidia though, cause DLSS is just superior in every iteration. oh well.
 
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I am guessing, all these games and Alan Wake 2 in the other press release, do not come with any FSR / XeSS support.

again I really cannot wait for this era to be fucking over
The market leader enjoys an extra marketing advantage thanks to offering the better upscaling tech, an advantage that many tech sites, youtubers, insist on making it look an extremely important parameter. Even individuals had started an uproar online for not having that tech available from day one.
The second and the third player in the market, try their best to stay close to the market leader by offering their own upscaling techs. They have the same limitations in hardware as the market leader, so either they offer upscaling, or they just can't compete.

Upscaling 15 years ago would have been seen as a cheat, fake benchmark numbers and something to be rejected without a question.
Today it is a must have feature, a feature that even differenciates models (RTX 3060 vs RTX 4060 with Frame Generation).

Upscaling is here to stay permanently. It's like asking for the 32bit color to "be fucking over" and we remain at 24bit. (bad example, but I hope you get my point)
 
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I am guessing, all these games and Alan Wake 2 in the other press release, do not come with any FSR / XeSS support.


The market leader enjoys an extra marketing advantage thanks to offering the better upscaling tech, an advantage that many tech sites, youtubers, insist on making it look an extremely important parameter. Even individuals had started an uproar online for not having that tech available from day one.
The second and the third player in the market, try their best to stay close to the market leader by offering their own upscaling techs. They have the same limitations in hardware as the market leader, so either they offer upscaling, or they just can't compete.

Upscaling 15 years ago would have been seen as a cheat, fake benchmark numbers and something to be rejected without a question.
Today it is a must have feature, a feature that even differenciates models (RTX 3060 vs RTX 4060 with Frame Generation).

Upscaling is here to stay permanently. It's like asking for the 32bit color to "be fucking over" and we remain at 24bit. (bad example, but I hope you get my point)

I dont agree, at some point cards needed DX10 support, DX11 support, Vulcan, DX12, and they will use that to advertise their latest products, that does it support.
I dont need upscaling to be gone, I need this fucking FOCUS on it to be gone, i want all this competition in that area to be over, and it will be, this wont stay, sooner or later we will have one hardware agnostic version that just works for all and that is what will be used from that point on.

but right now its just extra digital space wasted on non information, article 1 "game X is coming" and now, article 2 "it supports DLSS3".....great thanks how about another article that tells us it supports Anisotropic filtering? or ambient occlusion?
 
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Read this a failed launches and was trying to think of all the bad launches over the past 30 years lol
 
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Upscaling is here to stay permanently. It's like asking for the 32bit color to "be fucking over" and we remain at 24bit. (bad example, but I hope you get my point)

32 bit is a straight up improvement over 16 bit. Upscaling is what you enable because your graphics card is too weak, because Nvidia decided to give you a quarter of the cores they should have while charging you twice as much.
 
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I am guessing, all these games and Alan Wake 2 in the other press release, do not come with any FSR / XeSS support.


The market leader enjoys an extra marketing advantage thanks to offering the better upscaling tech, an advantage that many tech sites, youtubers, insist on making it look an extremely important parameter. Even individuals had started an uproar online for not having that tech available from day one.
The second and the third player in the market, try their best to stay close to the market leader by offering their own upscaling techs. They have the same limitations in hardware as the market leader, so either they offer upscaling, or they just can't compete.

Upscaling 15 years ago would have been seen as a cheat, fake benchmark numbers and something to be rejected without a question.
Today it is a must have feature, a feature that even differenciates models (RTX 3060 vs RTX 4060 with Frame Generation).

Upscaling is here to stay permanently. It's like asking for the 32bit color to "be fucking over" and we remain at 24bit. (bad example, but I hope you get my point)
Meanwhile, devoid of the enormous advances in quality that we can see in the wave of perfect AAA games that have come to light in the last year (thanks to magical upscaling technologies, fake frames and ultra mega+ realistic RT)... Nintendo Switch with its humble 720p and unstable fps sells more games than all consoles combined.

98% of recent AAA games are neither graphically beautiful enough to justify the advancement in hardware requirements, nor fun or innovative. I mean... If they can't deliver major advances in graphical quality, they should focus on bringing a fun, bug-free experience. Rather than dealing with headaches caused by bugs, artifacts and predictable gameplay, I find myself drawn to the charm of indie games, such as "Into the Breach," an indie strategy game. While its graphics may be simple and pixelated, they offer a delightful and engaging experience. It appears that the true gems in the gaming world are often found among indie titles.
 
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Exactly. There are no significant graphical improvements over the past 5 years. Even the ray tracing thingy is just a gimmick, which sometimes brings no actual improvements (see Hogwarts Legacy, etc). Seriously, there are some games with identical graphics almost that were playable at 100fps+ on a 1080GTX card, but right now you cannot play them without DLSS2 or 3 within ~60fps range on a 3080RTX card?? I mean, what the f?!?
More and more I feel like this is an artificial performance downgrade from the game companies in order for ngreedia or AMD to sell more of the new gen cards.
 
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I dont agree, at some point cards needed DX10 support, DX11 support, Vulcan, DX12, and they will use that to advertise their latest products, that does it support.
I dont need upscaling to be gone, I need this fucking FOCUS on it to be gone, i want all this competition in that area to be over, and it will be, this wont stay, sooner or later we will have one hardware agnostic version that just works for all and that is what will be used from that point on.

but right now its just extra digital space wasted on non information, article 1 "game X is coming" and now, article 2 "it supports DLSS3".....great thanks how about another article that tells us it supports Anisotropic filtering? or ambient occlusion?
I think the time manufacturers where advertising API support is over. Instead today Nvidia cards are differentiated for the extra features they support, even the non gaming ones, RayTracing performance and DLSS support.
When DLSS and Raytracing are the main marketing advantages Nvidia holds, we can be certain that those will always be in the spotlight of tech press and the main reasons or excuses behind buyers choosing those over AMD and Intel cards, even when the competing models are cheaper while offering competing or better raster performance and their own upscaling techs. There is no way this "fucking FOCUS" will stop. Haven't you seen what happened with Starfield and Jedi? A whole online campaign to hit AMD for being the reason for no DLSS support from day one. And it worked. Articles, videos, countless posts about "bad AMD removing DLSS". On the contrary, no articles, no videos, no uproar for games offering only DLSS support. This shows that DLSS and RayTracing performance is very important for Nvidia and it will do anything to keep this "fucking FOCUS" alive and kicking for ages. And Nvidia not only controls the market, but it also controls the narrative, dictates where the "fucking FOCUS" will be. Even Gamers Nexus that many consider objective made that "user error" video that saved Nvidia from having to do a recall of RTX 4090 cards with the original 12 pin connector. Even Hardware Unboxed that many where calling AMD Unboxed has unleashed Tim lately in a number of videos proving in every video that "DLSS is a miracle, FSR is crap".

Nvidia will keep this "fucking FOCUS" for years, and if ever Intel or AMD become stronger than Nvidia, they will follow the same strategy.
32 bit is a straight up improvement over 16 bit. Upscaling is what you enable because your graphics card is too weak, because Nvidia decided to give you a quarter of the cores they should have while charging you twice as much.
I did said it is a bad example (and I said 24bit, not 16bit), but hoping those reading it to get my point. When 32bit came out cards where getting a performance hit, especially 3DFX cards, so 3DFX owners could be saying the same. Back then 24bit and 32bit where looking identical in most eyes. And yes even 16bit that you mentioned, was preferred some times for higher framerate. So it isn't that bad example after all.
Meanwhile, devoid of the enormous advances in quality that we can see in the wave of perfect AAA games that have come to light in the last year (thanks to magical upscaling technologies, fake frames and ultra mega+ realistic RT)... Nintendo Switch with its humble 720p and unstable fps sells more games than all consoles combined.

98% of recent AAA games are neither graphically beautiful enough to justify the advancement in hardware requirements, nor fun or innovative. I mean... If they can't deliver major advances in graphical quality, they should focus on bringing a fun, bug-free experience. Rather than dealing with headaches caused by bugs, artifacts and predictable gameplay, I find myself drawn to the charm of indie games, such as "Into the Breach," an indie strategy game. While its graphics may be simple and pixelated, they offer a delightful and engaging experience. It appears that the true gems in the gaming world are often found among indie titles.
Well, with Switch someone can say that it is the games and the Nintendo brand that made it a success. Maybe a better example here would have been Steam Deck, that plays the same games as PCs being a favorite gaming systems for many. With an integrated GPU and a 800p(I think) display.

Agreed with the second paragraph. FTL is also fun, from the same developer of "Into the Breach".
Exactly. There are no significant graphical improvements over the past 5 years. Even the ray tracing thingy is just a gimmick, which sometimes brings no actual improvements (see Hogwarts Legacy, etc). Seriously, there are some games with identical graphics almost that were playable at 100fps+ on a 1080GTX card, but right now you cannot play them without DLSS2 or 3 within ~60fps range on a 3080RTX card?? I mean, what the f?!?
More and more I feel like this is an artificial performance downgrade from the game companies in order for ngreedia or AMD to sell more of the new gen cards.
RayTracing looks like PhysX. Back then Batman was walking in a psychiatric asylum with more paper in the floor than what you could find in a....paper factory. Today with RayTracing everything is shiny like there is no dust in the world. And obviously cards need to be sold at hilariously inflated prices. So, here, have Frame Generation. A must have necessity to play games with the same graphics as 10 years ago, just a little more shiny. The same was true with PhysX. You could see physics effects on year 2000 demos running on 64MB cards and a 700MHz CPU that 10 years latter where impossible to be made to run smoothly on a 4 core, 3GHz machine with a 1GB graphics card without PhysX hardware support.
 
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RayTracing looks like PhysX. Back then Batman was walking in a psychiatric asylum with more paper in the floor than what you could find in a....paper factory. Today with RayTracing everything is shiny like there is no dust in the world. And obviously cards need to be sold at hilariously inflated prices. So, here, have Frame Generation. A must have necessity to play games with the same graphics as 10 years ago, just a little more shiny.

this has been my observation as well, but you explain it better.
 
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I am guessing, all these games and Alan Wake 2 in the other press release, do not come with any FSR / XeSS support.
You'd be wrong. Nvidia is not AMD. Robocop and Diablo 4 both have FSR. Modern warfare 2 has both FSR and Xess. Lords of the fallen has both FSR and FSR FG. 90% of nvidia sponsored games do support FSR actually.

Upscaling is what you enable because your graphics card is too weak, because Nvidia decided to give you a quarter of the cores they should have while charging you twice as much.
Yeah, I had a 4090 but I realized it's too weak, upgraded to a 7900xt. Great improvement and don't need to use DLSS anymore :banghead: :banghead: :banghead:

On the contrary, no articles, no videos, no uproar for games offering only DLSS support.
That's because the vast majority (like, 23 out of 27) nvidia sponsored games do in fact support FSR. So do you expect articles about something that never happened?
 
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You'd be wrong. Nvidia is not AMD. Robocop and Diablo 4 both have FSR. Modern warfare 2 has both FSR and Xess. Lords of the fallen has both FSR and FSR FG. 90% of nvidia sponsored games do support FSR actually.

That's because the vast majority (like, 23 out of 27) nvidia sponsored games do in fact support FSR. So do you expect articles about something that never happened?
Do realize that when your list of games that support DLSS and also support FSR is incomplete, when you talk about 90% of games yourself, you in fact prove me correct, not wrong.

Yeah, I had a 4090 but I realized it's too weak, upgraded to a 7900xt. Great improvement and don't need to use DLSS anymore :banghead: :banghead: :banghead:
There was no mention of AMD in that post. In fact the person doing that post, based on system specs, is an RTX 4090 user.
This happens when you think that in every post, you have to defend Nvidia and rush to reply.
 
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Do realize that when your list of games that support DLSS and also support FSR is incomplete, when you talk about 90% of games yourself, you in fact prove me correct, not wrong.


There was no mention of AMD in that post. In fact the person doing that post, based on system specs, is an RTX 4090 user.
This happens when you think that in every post, you have to defend Nvidia and rush to reply.
Yes yes, of course.
You said all these games come without fsr which is wrong. But of course you are correct nevertheless
 
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Yes yes, of course.
You said all these games come without fsr which is wrong. But of course you are correct nevertheless
I said "I am guessing". So, stop distorting what you read to build a non existing argument.
Stay in what is important. That based on your comments, at least one out of ten games comes with DLSS exclusively. So?
 
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I said "I am guessing". So, stop distorting what you read to build a non existing argument.
Stay in what is important. That based on your comments, at least one out of ten games comes with DLSS exclusively. So?
You are still wrong, cause some nvidia sponsored games don't have DLSS either, and they actually do have FSR

9 out of 10 amd sponsored games are coming out without DLSS, so it;s obvious one of the two is trying to block the other.
 
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You are still wrong, cause some nvidia sponsored games don't have DLSS either, and they actually do have FSR

9 out of 10 amd sponsored games are coming out without DLSS, so it;s obvious one of the two is trying to block the other.
And some AMD sponsored games where playing better on Nvidia and people where laughing at that. Even Starfield plays better on Intel and people where laughing at that. Your point? No point. Just trying to create an imaginary point.

Considering that FSR and XeSS can be used with every modern graphics card and also be used on consoles (I guess XeSS can be used on consoles) it's no wonder that most developers will use that upscaling tech instead of supporting multiple upscaling techs from day one. So again no point here.
In monitors we have the same case where everyone is using VRR/FreeSync and very few hardware GSync. It's easier to use VRR/FreeSync and cheaper. Does Vesa and AMD stop monitor/TV makers from supporting hardware GSync in more models? Nvidia had to introduce "GSync compatible" brand here. Wonder when they will offer "DLSS compatible" upscaling tech. Probably never.

That being said every company in the world will try to get an advantage. When Nvidia was promoting PhysX, software PhysX was so much unoptimized that it was useless. Also developers was like suddenly they had forgotten how to program physics effects, so games that where heavily using hardware PhysX, had no to very limited physics effects when using just software. Either Nvidia was stopping them to integrate good software physics effects, or they had chosen to only support one implementation of physics effects and that was PhysX. Both possibilities could be true. Then we have the example of GeForce libraries. Close source of course. Did developers used different libraries when running on anything different than Nvidia hardware? Nope. Those Nvidia ligraries where suppose to be compatible with non Nvidia cards, so why bother and use two sets of libraries? Because Nvidia payed them, or because they didn't wanted to mess up with multiple libraries? Both possibilities probable.



This can go forever, so I am stopping here.
 
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Considering that FSR and XeSS can be used with every modern graphics card and also be used on consoles (I guess XeSS can be used on consoles) it's no wonder that most developers will use that upscaling tech instead of supporting multiple upscaling techs from day one. So again no point here.
Most developers use all available techs if any. It's amd sponsored games specifically that only use FSR. The numbers do not lie no matter how you try to twist them.
 
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