Bethesda has released a new Starfield Update 1.7.36, which brings the previously promised updates to the game as well as fixes general stability and performance. While the previous update resolved some issues with AMD GPUs, namely the issue that caused lens flares not to appear correctly, issues with upscaling, and more, the latest one focuses on Intel Arc GPUs.
Bethesda made quite a few update promises, including built-in mod support and top community requests, but so far, updates have focused on general performance and stability issues. The latest one is not an exception either, but it does bring the promised FOV slider as well as improved stability for Intel Arc GPUs. It also adds various additional stability and performance improvements.
Bethesda still has to bring brightness and contrast controls, an HDR calibration menu, NVIDIA DLSS support, 32:9 ultra-wide monitor support, and the eat button for food.
Here are the full release notes for the announced Starfield Update 1.7.36.
STARFIELD 1.7.36 UPDATE - FIXES AND IMPROVEMENTS
GENERAL
View at TechPowerUp Main Site | Source
Bethesda made quite a few update promises, including built-in mod support and top community requests, but so far, updates have focused on general performance and stability issues. The latest one is not an exception either, but it does bring the promised FOV slider as well as improved stability for Intel Arc GPUs. It also adds various additional stability and performance improvements.
Bethesda still has to bring brightness and contrast controls, an HDR calibration menu, NVIDIA DLSS support, 32:9 ultra-wide monitor support, and the eat button for food.
Here are the full release notes for the announced Starfield Update 1.7.36.
STARFIELD 1.7.36 UPDATE - FIXES AND IMPROVEMENTS
GENERAL
- FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
- [PC ONLY] Improved stability for Intel Arc GPUs.
- Various additional stability and performance improvements.
- Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.
View at TechPowerUp Main Site | Source