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Homeworld 3 Gets PC System Requirements

GFreeman

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Gearbox Publishing and Blackbird Interactive have officially unveiled the system requirements for Homeworld 3, the highly anticipated next installment in the GOTY-winning sci-fi RTS series, launching in 2024. Blackbird Interactive continues its work to optimize the game to ensure the fidelity, scale and immersiveness of Homeworld 3's gameplay can be experienced across a wide array of PCs.

Players with the latest graphics cards and processors can enjoy the game in 4K with all of the settings turned up while players with older components can still experience Homeworld 3's hallmark 3D strategy experience with dynamic space battles and incredible visuals.



Homeworld 3 also supports the latest graphics technology, including:

  • HDR & Ray Tracing: HDR and Ray Tracing, for soft shadows with contact hardening, can be enabled on compatible graphics cards.
  • AMD: AMD FidelityFX Super Resolution 2 will be supported for compatible AMD, NVIDIA and Intel graphics cards.
  • NVIDIA: NVIDIA DLSS 3 and Frame Generation will be supported for compatible NVIDIA graphics cards.
  • Intel: Compatible with Intel ARC series of graphics cards.


View at TechPowerUp Main Site | Source
 
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As a long time Homeworld fan I am not entirely convinced that RT is of any real use considering the perspective and pace that one plays those games at usually. Like really, are you going to be staring at the subtle differences in shadows during a space battle with about a billion explosions and flashes of beam weapons going off every nanosecond or so? Seems silly and a waste of performance.
But I guess this is just “the way it is” nowadays.
 
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As a long time Homeworld fan I am not entirely convinced that RT is of any real use considering the perspective and pace that one plays those games at usually. Like really, are you going to be staring at the subtle differences in shadows during a space battle with about a billion explosions and flashes of beam weapons going off every nanosecond or so? Seems silly and a waste of performance.
But I guess this is just “the way it is” nowadays.
Yeah, RT is this game will be more like a screenshot feature.
 
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So I'd still be able to play it at "High" with my 2070 Super and 12700K @1440p, probably @ 60 fps.. But not that bad...
 
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I can't wait to play this in 4K.
 
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I don't know if I believe the system requirements based on more recent games that came out....they expect us to believe you can achieve ULTRA performance settings with just a paltry RTX 3080 or RX 6900? Where's the spot on the chart showing you need to run DLSSupercalifragilisticexpialidocious to reach a playable frame rate even though you haven't enabled any of the RR or RT options?

All kidding aside the requirements seem pretty good when compared to other games that have recently released. Also, only 40GB of storage needed. That's pretty nice, too. These 150GB+ games are nuts.
 
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All kidding aside the requirements seem pretty good when compared to other games that have recently released. Also, only 40GB of storage needed. That's pretty nice, too. These 150GB+ games are nuts.
What, you don’t enjoy latest yearly CoD release hogging 200+ gigs of your SSD and growing further with updates? Asset compression? What asset compression?
 
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I don't know if I believe the system requirements based on more recent games that came out
RTS games, by their nature, are not particularly taxing in terms of graphics. You're either zoomed in looking at a single unit or handful thereof, or zoomed out watching your fleet do battle with another. In both cases the poly count is relatively low.
 
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What, you don’t enjoy latest yearly CoD release hogging 200+ gigs of your SSD and growing further with updates? Asset compression? What asset compression?
All that just for the game to have to install shaders after every update :laugh:
 
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RTS games, by their nature, are not particularly taxing in terms of graphics. You're either zoomed in looking at a single unit or handful thereof, or zoomed out watching your fleet do battle with another. In both cases the poly count is relatively low.
Low poly count doesn't mean a game can't look good and run on hardware that doesn't cost you thousands of dollars.
 

bug

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I don't know if I believe the system requirements based on more recent games that came out....they expect us to believe you can achieve ULTRA performance settings with just a paltry RTX 3080 or RX 6900? Where's the spot on the chart showing you need to run DLSSupercalifragilisticexpialidocious to reach a playable frame rate even though you haven't enabled any of the RR or RT options?

All kidding aside the requirements seem pretty good when compared to other games that have recently released. Also, only 40GB of storage needed. That's pretty nice, too. These 150GB+ games are nuts.
I was thinking the exact opposite: space RTS has it easy. Lots space out there, so low-poly count, units rendered from afar, no interiors with decorations to bounce a light beam off a million times... If anything the requirements seem quite steep.
 
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and not a single mention of upscaling tech, good
 
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I guess my 8700k does not cut it anymore since it barely squeaks by the low benchmark.
 
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As a long time Homeworld fan I am not entirely convinced that RT is of any real use considering the perspective and pace that one plays those games at usually. Like really, are you going to be staring at the subtle differences in shadows during a space battle with about a billion explosions and flashes of beam weapons going off every nanosecond or so? Seems silly and a waste of performance.
But I guess this is just “the way it is” nowadays.
Just turn it off. Games have built in telemetry so good chance they know how many people actually use RT. Our voices might be heard ;)

I mean honestly, for the perf hit there isn't a single game I'd roll with RT on right now if I actually just want to play and not see if the marketing talk is true, to conclude its not if you look a bit harder. This tech is unfinished, below par, and certainly not in tune with 'real lighting conditions'. Its mostly just begging for your attention by costing a lot of frames.

I guess my 8700k does not cut it anymore since it barely squeaks by the low benchmark.
I'm afraid this game might be yet another push to get an X3D for me too... Still odd to see the requirement rise with resolution like it does though. The simulation is the same..

Good chance we get away with 60 FPS, give or take...
 
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you might want to read the original post again lol

i want this game regardless though

well yeah its being supported (I bet it will still be part of the monthly Nvidia press release pose though....)

I more meant it isnt part of the requirements with settings stuff like that shitshow Alan Wake 2.
 
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well yeah its being supported (I bet it will still be part of the monthly Nvidia press release pose though....)

I more meant it isnt part of the requirements with settings stuff like that shitshow Alan Wake 2.
You will only see that bullshit in corporate driven AAA. Any real studio knows people don't give a shit, just make a game that runs proper.
 
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RT High according to those specs for me. I was a beta tester on the original game. it is my favorite RTS franchise. Hope the game is as good.
 
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Hey get back here you two. rtx 4090 and 5950X, where you two think you are going?

Eh, this game is to hard work for us... You two :shadedshu:

Pretty demanding with rt on. Well time will tell if this actually optimized or just another game made by greedy fools releasing at beta game.
 
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I think I am gonna hit the recommended or so for 1080p. Kind of surprised by the CPU requirements, but I think I will be fine with the right choice of settings.
 
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Hi,
My new lappy can run it at medium or maybe high 7840hs and 4060 I'll be looking at it when prices plunge in a year or 3 :cool:
 
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Battle chatter commences: Wallet operational and on standby. Waiting for release. Stand by pilot the mothership is still in hyperspace...

Hey get back here you two. rtx 4090 and 5950X, where you two think you are going?
I'm hoping they really make good use of the threads to support a massive number of ships.
 
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Battle chatter commences: Wallet operational and on standby. Waiting for release. Stand by pilot the mothership is still in hyperspace...


I'm hoping they really make good use of the threads to support a massive number of ship

Based on system requirements, the game should at least could take advantage of 8 cores/16 threads and mayne more based on that 12 and even a 16 core is needed.

Time will tell.
 
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Hi,
They forgot the internet speed limitations hehe can 7-9mbps do anything there hell just the youtube video took a couple minutes to fully load :slap:
 
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