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NVIDIA DLSS Comes to Eight New Games This Week

btarunr

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NVIDIA announces that as many as eight new games get support for their DLSS performance enhancement this week, as the company celebrates RTX 500, the milestone of having over 500 games and software being part of its RTX ecosystem. This week, NVIDIA is announcing that DLSS 3 Frame Generation is coming to the hotly anticipated e-sports title, "The Finals," and "SCUM," a prison riot survival and escape title that somewhat resembles PUBG; and the fantasy MMORPG, "Throne and Liberty." While "The Finals" is based on Unreal Engine 5, the latter two use UE 4. The company also announces that DLSS 2 (super resolution) is coming to "Fortnite Chapter 5," "Sands of Aura," "Silent Rain," "Soulslinger: Envoy of Death," and "The Devourer: Hunted Souls."

In addition, NVIDIA announced a few updates to its existing DLSS support base. "Call of Duty: Warzone Season 1" comes with DLSS 3 Frame Generation, DLAA, and Reflex. For "The Finals," besides DLSS 3, NVIDIA is announcing support for Reflex, which reduces whole-system latency by up to 57%. "Soulslinger: Envoy of Death" supports DLAA in addition to DLSS 2. NVIDIA late Tuesday released the GeForce 546.33 WHQL Game Ready drivers, be sure to grab them to enable DLSS and Reflex on the above games.



"Call of Duty: Warzone Season 1" now supports DLSS 3 Frame Generation, DLAA, and Reflex; which lowers whole-system latency by up to 28%; with DLSS 3 enabling 4K @ 120 FPS gameplay across the RTX 40-series lineup at various quality settings. "The Finals" launches with real time ray tracing, DLSS 3 Frame Generation, and Reflex. Epic is preparing to launch "Fortnite Chapter 5" later this week, including LEGO Fortnite, Rocket Racing, and Fortnite Festival experiences. These get support for DLSS 2.

On December 14, the prison-break adventure SCUM gets DLSS 3 Frame Generation. Those on older GeForce RTX GPUs can continue to take advantage of DLSS 2. On the same day, "Soulslinger" adds support for DLSS 2 and DLAA—our favorite DLSS mode. Early accesses to "Silent Rain" and "The Devourer: Hunted Souls," are now available with DLSS 2 support.

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I don't think there are 110 "apps" that use "RTX features."
I know for fact there are only 390 DX12 games & only about Half of those games support Raytracing features at all.
So is Nvidia including D.L.S.S that doesn't include raytracing on games & apps too then?
 
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I don't think there are 110 "apps" that use "RTX features."
I know for fact there are only 390 DX12 games & only about Half of those games support Raytracing features at all.
So is Nvidia including D.L.S.S that doesn't include raytracing on games & apps too then?
Simply put, it is a marketing campaign.
 

wolf

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Every time these are posted there are several games I've never heard of, often it seems from smaller dev's, can't be all that hard to add I think.
 
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Of course not: no PR mention and DLSS™ and RTX™ are real game changers.
The 'news' is announced by Nvidia, unless you mean it might not be announced by the marketing department, who knows.
 
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Strange that they're pushing for Frame Gen on competitive shooters. Especially since those games usually run well on lower end hardware. I gave the Finals a shot, was getting 130fps at 4K Ultra on a 7700X and 4080, I would imagine Frame Gen would do nothing more than increase latency.
 
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