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DOOM Turns 30, John Romero Releases SIGIL II

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It depends on how you played it. The first pass would be brutal, yes, but once you learned where the secret areas were (that was part of the gameplay), you would get resources that made playthroughs much easier. And if you got bored, you could always try to see how far you can go using just the fists/chainsaw.
It wasn't the lack of resources that made it hard for me, but trying to find the exit most of the time, same as in Jedi Outcast. :ohwell:
 
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It wasn't the lack of resources that made it hard for me, but trying to find the exit most of the time, same as in Jedi Outcast. :ohwell:
Lol, yeah, I remember. Since Doom took maps to 3D, the 2D maps you had weren't always that useful. Also part of its charm.

Edit: Descent is the first title I know of that also took the maps to 3D. Lots of hours sunk into that one, too.
 
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Damned thing required an 80386 while I only had an 80286. Had to play at a friend's...
I had an 80486 by the time DoomII came out, I played that thing till I could finish it without saving.
At the time, I was the proud owner of a 386 DX 40 with a whopping 40MB HDD. Still the installation of the game with floppies took ages :)
 
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I worked for a software publishing company which included games and 'edutainment' titles across all platforms, including PC. Wolf was okay, but when Doom released with multiplayer support, I was hooked and can recall clearly my first interaction with multiplayer and couldn't believe my eyes, I thought it was magic, it was so cool vs. the console games at the time (My first game was pong when it released).

I worked in tech support and we played the first iteration of the game, installing and running the multiplayer off a server, which brought the company network down one day (200 employees). We had no clue that the game was pinging each network port in the company, looking for the clients running the game. Luckily, IT figured out how to run the game without a server and we were saved (we blamed the network outage on testing one of our crappy games).

Once we figured out how to do multiplayer without a server, every lunch break a group of us would play Doom, Descent, Quake, Duke Nukem, Raven studio stuff. Those were great days which led to building out an 8 player gaming room in a spare bedroom with all the PC components no longer needed by the developers and QA at work. That was the start of the LAN party and it was a lot of fun, all due to DOOM.
 
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