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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | Gigabyte B550 AORUS Elite V2 |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 16GB DDR4-3200 |
Video Card(s) | Galax RTX 4070 Ti EX |
Storage | Samsung 990 1TB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
AMD on Thursday announced the first release of FidelityFX Super Resolution 3 (FSR 3) source code through the company's GPUOpen initiative. The company just set up an FSR 3 source code repo on GitHub that game devs everywhere can take advantage of. This includes the complete source for DirectX 12, and the source of an FSR 3 Unreal Engine 5 plugin. With it, the company also released extensive documentation that helps developers understand the inner workings of FSR 3, so they could better integrate the tech with their games and applications. With this announcement, AMD also unveiled FSR 3 support for even more new and upcoming games, which include "Black Myth: Wukong," the three latest titles from the "Warhammer" franchise, including "Darktide," "Space Marine II," and "Realms of Ruin;" "Starfield," "Pax Dei," and "Crimson Desert."
View at TechPowerUp Main Site | Source




View at TechPowerUp Main Site | Source