- Joined
- Feb 20, 2019
- Messages
- 8,259 (3.94/day)
System Name | Bragging Rights |
---|---|
Processor | Atom Z3735F 1.33GHz |
Motherboard | It has no markings but it's green |
Cooling | No, it's a 2.2W processor |
Memory | 2GB DDR3L-1333 |
Video Card(s) | Gen7 Intel HD (4EU @ 311MHz) |
Storage | 32GB eMMC and 128GB Sandisk Extreme U3 |
Display(s) | 10" IPS 1280x800 60Hz |
Case | Veddha T2 |
Audio Device(s) | Apparently, yes |
Power Supply | Samsung 18W 5V fast-charger |
Mouse | MX Anywhere 2 |
Keyboard | Logitech MX Keys (not Cherry MX at all) |
VR HMD | Samsung Oddyssey, not that I'd plug it into this though.... |
Software | W10 21H1, barely |
Benchmark Scores | I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000. |
You've said it exactly.These cards are for 1080p, and for that, 8GB is just enough today.
"Just enough for today" and "only 1080p". These aren't cheap GPUs that are disposable to be replaced in a year, they're expected to last for at least 2-3 years at a minimum.
1440p is rapidly becoming the mainstream resolution, especially since upscaling to 1080p from anything lower looks like garbage, whilst upscaling from 1080p to 1440p is pretty decent. That matters because monitors are cheap and GPUs aren't - with many new games using upscaling and needing it for acceptable performance at max settings.
Today's games are developed with 8GB as the recommended spec, since their development process started when XB1 and PS4 support were still required. Most of the UE5 stuff now is now squeezed down to fit into 8GB by the devs and several of them have openly criticised the wasted effort it takes them to compromise and tweak their assets to run on 8GB hardware. Going forward, games in development right now, so due later this year or next, will likely be targeting 12GB or 16GB for max settings now that the XB1 and PS4 are officially deprecated by the console vendors.