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Ever noticed game releases tend to be more optimized at the end of a console generation than when nice new powerful consoles are available?
Maybe less performant consoles would help with optimization even on PC.
Doubt it will happen though, more likely consoles will become thin-client machines for game streaming, with only an upscaling chip in them.
Maybe less performant consoles would help with optimization even on PC.
Doubt it will happen though, more likely consoles will become thin-client machines for game streaming, with only an upscaling chip in them.