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Sons of the Forest Implements FSR 3, Growing Support to 15 Titles

btarunr

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"Sons of the Forest" is an open-world survival horror game, in which you are cast away on a remote island with a dangerous forest and cave network, and have to find the means to survive and thrive. This isn't Far Cry, there are no missions as such, you craft your own journey of survival against hostile weather, wildlife, cannibalistic tribes, hunger, and disease. The overarching story is that you're sent on a remote island to find a missing billionaire. The game just released yesterday, and is a sequel to the 2014 title "The Forest." This is one of the first titles to support AMD FSR 3 at launch, including frame generation.

Consequently, FSR 3 Support has grown to 15 titles. AMD's answer to NVIDIA DLSS 3 Frame Generation, FSR 3 nearly doubles performance in games using a proprietary interpolation technology. The list of titles featuring FSR 3 include Forspoken, Immortals of Aveum, Avatar: Frontiers of Pandora, Like a Dragon Gaiden: The Man Who Erased His Name, MotorCubs RC, Call of Duty Modern Warfare III & Warzone, Farming Simulator 22, The Talos Principle 2, Estencel, Mortal Online 2, Like a Dragon: Infinite Wealth, Starship Troopers: Extermination, The Thaumaturge, Starfield, and now Sons of the Forest. The list is expected to grow as AMD works to bring back Anti-Lag+, a whole-system latency reduction technology, which was also a vital component of FSR 3.



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Still not a fan of the word performance being used here, after all the latencies increase, the render time for frames also does not decrease, visual fluidity seems like a better term here.
 
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Yeah is it meh?
Had it on a check this out list... :D

I'm loving it. About 30 hours in so far. I was a big fan of the original and played that to death. They have just officially launched out of beta too, with big changes to the game and story. My weekend is sorted :D
 
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Sons of Borefest
It can be pretty boring solo at the start. It's pretty mild until the bad stuff really starts going down. Can't say more without spoiling it.
If you're playing with friends it can be a hoot.

Still not a fan of the word performance being used here, after all the latencies increase, the render time for frames also does not decrease, visual fluidity seems like a better term here.
Agreed. Fluidity is a better way to phrase it.

I'm loving it. About 30 hours in so far. I was a big fan of the original and played that to death. They have just officially launched out of beta too, with big changes to the game and story. My weekend is sorted :D

I haven't played it in a while so I'm kind of stoked from reading that. :)
 

Mine18

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Since this is a Unity DX11 Game, it didn't add FSRFG as the plugin doesn't offer that functionality yet, also confirmed by players on the discussion forums.
 
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