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EA Developers to Present Frostbite Engine Innovations at GDC 2024

T0@st

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San Francisco's annual Game Developers Conference (GDC) returns next week, bringing game devs together to share stories, experiences, and advice on everything from lighting scenes to writing resumes. Electronic Arts speakers will be participating in more than 25 in-person sessions this year, including multiple talks touching on innovative technologies driving the creation of next-gen games at EA.

This year's tech-focused sessions dig into the details of several successes, including Frostbite's non-interruptive expansion to new gaming platforms, SEED's work generating photorealistic facial rigs, and techniques for high-fidelity cloth simulation in Frostbite for EA SPORTS FC 24. There's also a fantastic talk from Respawn's Christopher Pierse and Samy Duc that explores the evolution of matchmaking techniques in Apex Legends, going all the way back to 2019.




For those attending GDC in person, here's where—and when—you can catch some of this year's EA technology talks:

From Photo to Expression: Generating Photorealistic Facial Rigs
Hau Nghiep Phan (Technical Art Director, SEED)
Monday, March 18 | 4:40-5:10 PM | Room 2010, West Hall

Challenges and Opportunities in Designing and Developing Audio Tools
Jorge Garcia (Software Engineer, Electronic Arts)
Tuesday, March 19 | 1:20-1:50 PM | Room 3002, West Hall

The Evolution of Matchmaking in Apex Legends
Christopher Pierse (Principal Data Scientist, EA); Samy Duc (Technical Director, Respawn)
Wednesday, March 20 | 2:00-3:00 PM | Room 3016, West Hall

Warp: High-Fidelity Cloth Simulation in EA SPORTS FC 24
Robin Taillandier (Senior Software Engineer, Frostbite)
Wednesday, March 20 | 3:30-4:30 PM | Room 2016, West Hall

Bringing Frostbite to New Rendering Tech & Platforms (While Nobody Noticed)
Jason Bright (Senior Software Engineer, Frostbite)
Thursday, March 21 | 4:00-5:00 PM | Room 2016, West Hall

FP16 Shaders in Frostbite
Alexis Griffin-Lira (Rendering Engineer, Frostbite)
Friday, March 22 | 1:30-2:30 PM | Room 3005, West Hall

Select sessions will also be uploaded to the GDC Vault after this year's show concludes.

View at TechPowerUp Main Site | Source
 
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I remember when DICE used to show Frostbite upgrades in articles and videos regularly with BFBC2 BF3 and BF4.

Destruction, ray traced audio for reverb that was dynamic with destruction, networked water, dynamic lighting, levelution, etc. it was awesome.

Then they just sorta stopped showing us and stopped caring about Battlefield after BF1. It’s a shame and hope it returns.
 
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Ballsy move to show Dead Space in the promotional images when that game has stutters that have not been and will never be fixed....
 
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Congratulations on not bowing down to the inefficient path of Unreal Engine. It deserves applause.
 
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all the originals BF devs took off. EA pillaged the engine for themselves.
 
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Ballsy move to show Dead Space in the promotional images when that game has stutters that have not been and will never be fixed....
Exactly what I was thinking. These incompetent twits can't even fix their existing games. They left a terrible version of DLSS in the game that has horrible ghosting and are too damn lazy to even upgrade to the next version so users themselves have to go download and install it. And it's clear they will never even have another patch for the game so the stuttering will never be fixed and it doesn't help that probably most of the ones praising the game are too stupid or blind to even care about the stuttering. I do love when they tell you you need to fix your PC though because it's smooth on their end. Also maybe EA should focus on fixing their piece of crap EA app that keeps resetting my settings every couple of days. The mods on the EA forums have removed dozens of posts of people complaining about that and have also banned people for just mentioning that the mods deleted their post. And EA is so insane that if you keep pushing your luck with them on the forums they will ban your account and you won't have access to any of the games you paid for.

Congratulations on not bowing down to the inefficient path of Unreal Engine. It deserves applause.
Yes, congratulations on somehow finding a way to make another engine stutter even more than unreal.
 
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Frostbite Engine. Legendary until they decided to shoehorn it into everything else. The only way it could ever return to it's former glory would be if they went back to at least the original Bad Company era and built from there.
 
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EA still have developers?
It was announced yesterday that they'd joined the "Great Layoff" of 2024.
Yeah the bottom barrel. Honestly if you have any semblance of self respect I don't understand if you're still over there. You're a tool for profit maximization. Nothing else.
 
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