T0@st
News Editor
- Joined
- Mar 7, 2023
- Messages
- 2,077 (3.31/day)
- Location
- South East, UK
San Francisco's annual Game Developers Conference (GDC) returns next week, bringing game devs together to share stories, experiences, and advice on everything from lighting scenes to writing resumes. Electronic Arts speakers will be participating in more than 25 in-person sessions this year, including multiple talks touching on innovative technologies driving the creation of next-gen games at EA.
This year's tech-focused sessions dig into the details of several successes, including Frostbite's non-interruptive expansion to new gaming platforms, SEED's work generating photorealistic facial rigs, and techniques for high-fidelity cloth simulation in Frostbite for EA SPORTS FC 24. There's also a fantastic talk from Respawn's Christopher Pierse and Samy Duc that explores the evolution of matchmaking techniques in Apex Legends, going all the way back to 2019.
For those attending GDC in person, here's where—and when—you can catch some of this year's EA technology talks:
From Photo to Expression: Generating Photorealistic Facial Rigs
Hau Nghiep Phan (Technical Art Director, SEED)
Monday, March 18 | 4:40-5:10 PM | Room 2010, West Hall
Challenges and Opportunities in Designing and Developing Audio Tools
Jorge Garcia (Software Engineer, Electronic Arts)
Tuesday, March 19 | 1:20-1:50 PM | Room 3002, West Hall
The Evolution of Matchmaking in Apex Legends
Christopher Pierse (Principal Data Scientist, EA); Samy Duc (Technical Director, Respawn)
Wednesday, March 20 | 2:00-3:00 PM | Room 3016, West Hall
Warp: High-Fidelity Cloth Simulation in EA SPORTS FC 24
Robin Taillandier (Senior Software Engineer, Frostbite)
Wednesday, March 20 | 3:30-4:30 PM | Room 2016, West Hall
Bringing Frostbite to New Rendering Tech & Platforms (While Nobody Noticed)
Jason Bright (Senior Software Engineer, Frostbite)
Thursday, March 21 | 4:00-5:00 PM | Room 2016, West Hall
FP16 Shaders in Frostbite
Alexis Griffin-Lira (Rendering Engineer, Frostbite)
Friday, March 22 | 1:30-2:30 PM | Room 3005, West Hall
Select sessions will also be uploaded to the GDC Vault after this year's show concludes.
View at TechPowerUp Main Site | Source
This year's tech-focused sessions dig into the details of several successes, including Frostbite's non-interruptive expansion to new gaming platforms, SEED's work generating photorealistic facial rigs, and techniques for high-fidelity cloth simulation in Frostbite for EA SPORTS FC 24. There's also a fantastic talk from Respawn's Christopher Pierse and Samy Duc that explores the evolution of matchmaking techniques in Apex Legends, going all the way back to 2019.
For those attending GDC in person, here's where—and when—you can catch some of this year's EA technology talks:
From Photo to Expression: Generating Photorealistic Facial Rigs
Hau Nghiep Phan (Technical Art Director, SEED)
Monday, March 18 | 4:40-5:10 PM | Room 2010, West Hall
Challenges and Opportunities in Designing and Developing Audio Tools
Jorge Garcia (Software Engineer, Electronic Arts)
Tuesday, March 19 | 1:20-1:50 PM | Room 3002, West Hall
The Evolution of Matchmaking in Apex Legends
Christopher Pierse (Principal Data Scientist, EA); Samy Duc (Technical Director, Respawn)
Wednesday, March 20 | 2:00-3:00 PM | Room 3016, West Hall
Warp: High-Fidelity Cloth Simulation in EA SPORTS FC 24
Robin Taillandier (Senior Software Engineer, Frostbite)
Wednesday, March 20 | 3:30-4:30 PM | Room 2016, West Hall
Bringing Frostbite to New Rendering Tech & Platforms (While Nobody Noticed)
Jason Bright (Senior Software Engineer, Frostbite)
Thursday, March 21 | 4:00-5:00 PM | Room 2016, West Hall
FP16 Shaders in Frostbite
Alexis Griffin-Lira (Rendering Engineer, Frostbite)
Friday, March 22 | 1:30-2:30 PM | Room 3005, West Hall
Select sessions will also be uploaded to the GDC Vault after this year's show concludes.
View at TechPowerUp Main Site | Source