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NVIDIA DLSS 3 Comes to EVERSPACE 2 and Gray Zone Warfare

GFreeman

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Over 500 games and applications feature RTX technologies, and barely a week goes by without an incredible new game integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX players. Following the DLSS-accelerated launch of Manor Lords, this week sees DLSS 3 arrive in EVERSPACE 2 and Gray Zone Warfare. Additionally, MotoGP 24 is launching with DLSS 2, and the NVIDIA RTX Remix modding toolkit has upgraded to DLSS 3.5 with Ray Reconstruction, enabling RTX Remix mods to benefit from its fidelity-enhancing technology. Learn more about each announcement below.

EVERSPACE 2 DLSS 3 & Reflex Upgrade Available Now
ROCKFISH Games' EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, plus mining and crafting. Since 2021, GeForce RTX gamers have been able to accelerate their EVERSPACE 2 frame rates in both the Steam and Game Pass versions of the game using DLSS 2. Now, the new EVERSPACE 2 Incursions update has docked, upgrading the game to Unreal Engine 5, introducing improved Lumen Global Illumination lighting, and adding a ton of new gameplay features.



As part of the Incursions update, DLSS has been upgraded, adding support for DLSS 3 Frame Generation and NVIDIA Reflex. Performance is now even faster on GeForce RTX 40 Series graphics cards, desktops and laptops, and gameplay responsiveness is boosted for all GeForce gamers, further enhancing EVERSPACE 2's action.

On GeForce RTX 40 Series GPUs, frame rates are multiplied by 2X on average at 4K, with every setting maxed out, enabling gameplay at over 100 FPS on the GeForce RTX 4070, and performance up to 200 FPS on the GeForce RTX 4090. At 2560x1440 and 1920x1080, performance is increased by 1.7X on average, enabling every GeForce RTX 40 Series gamer to play at over 100 FPS, and up to 300 FPS on the GeForce RTX 4090.



To make gameplay even more responsive, all GeForce RTX gamers can activate NVIDIA Reflex, reducing system latency by up to 52% in EVERSPACE 2.


Gray Zone Warfare Available Now With DLSS 3 & Reflex: Boost Performance By Up To 2.7X
MADFINGER Games' Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism, and was one of Steam's top 10 most wishlisted games before its release today. Following a mysterious event that took place on an island in Southeast Asia, the entire area has been put under international quarantine. With almost all the civilian population evacuated by the United Nations, three PMCs are tasked by their enigmatic clients to explore the region, uncover its secrets, and bring back anything of value.

Join one of the PMCs and navigate a vast open setting alone or in a squad. Adapt to your surroundings, use tactics to your advantage, and fight against other human operators and AI-controlled enemies in a persistent world that keeps on living even when you're not playing.

Available now, Gray Zone Warfare utilizes the latest technologies to deliver an enhanced experience for GeForce RTX users. With DLSS 3 Frame Generation, frame rates are multiplied by an average of 2.7X at 4K using the Epic graphics preset. This massive performance boost enables owners of the GeForce RTX 4070 and up to play at well over 60 FPS, with frame rates climbing to 140 on the world's fastest gaming GPU, the GeForce RTX 4090. At 2560x1440, a 2.1X performance multiplier enables Epic-quality gameplay at 90 FPS and above on an array of GPUs. And at 1920x1080, DLSS 3 Frame Generation gives all Gray Zone Warfare GeForce RTX 40 Series gamers the performance to play at Epic at over 60 FPS, with performance surpassing 140 on the GeForce RTX 4070 and up, for the definitive experience at the most popular resolution.



Additionally, all GeForce gamers can enable NVIDIA Reflex, reducing system latency by up to 54% for an even more responsive experience, and hardware-accelerated, ray-traced Unreal Engine 5 Lumen lighting ensures the Epic preset takes the game's graphics a step higher.


MotoGP 24 Available May 2nd With DLSS 2
Embark on your quest to become a MotoGP legend and shape your own epic saga in Milestone's MotoGP 24, launching May 2nd. From humble beginnings to triumphant heights, the path is yours to forge. Engage in thrilling rivalries, build your reputation, and leave your mark on the history of your beloved team. Featuring a ton of new features that you can learn about on the game's official website, MotoGP 24 is the only way to experience the heart-pounding action of the 2024 season on or offline.

GeForce RTX racers can crank up settings and enjoy even faster frame rates thanks to the day-one inclusion of DLSS 2 in MotoGP 24.


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Space Lynx

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Jensen already said the current AI was made with other AI helping to make it, my guess is this is going to result in a snowball effect and DLSS 4 AI frame gen is going to make all future gpu's obsolete. lol what a time to be alive.
 
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Uh, cool I guess.

Everspace 2 is something I played, completed, and archived 3 years ago. It's a perfect example of a great indie game that runs on a potato and the graphics are mostly irrelevant. Yes, you can tick every box and max every slider to the right if you want, but I'm pretty sure that's what I did on an underclocked 3060 and it still maxed out my 4K60 TV at the time on mediocre hardware. Adding DLSS3.5 to this is like making CS:GO run at 600fps instead of 400fps. It's a technical achievement, but does anyone give the slightest shit?

I haven't tried it yet but I bet Everspace 2 runs at high settings, native resolution without upscaling on my puny base-model Steam deck, using an iGPU and the whole thing capped at 12 Watts because I demand runtime over framerate. If there was ever an example of something that didn't need a framerate improvement, this is it. I'll update in 6 minutes once the Steam download is complete if I'm wrong.

Edit: Nope, the PotatoDeck absolutely creams Everspace 2 at native res without any upscaling needed. Why on earth would Nvidia bother with a title that a 10-year-old Intel Atom can probably run on its terrible integrated graphics...? Clearly this game is just another victim of Nvidia trying to increase the number of games that support DLSS, whether it's relevant or not...

This is marketing bullshit dialled up to 11.
 
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Space Lynx

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Uh, cool I guess.

Everspace 2 is something I played, completed, and archived 3 years ago. It's a perfect example of a great indie game that runs on a potato and the graphics are mostly irrelevant. Yes, you can tick every box and max every slider to the right if you want, but I'm pretty sure that's what I did on an underclocked 3060 and it still maxed out my 4K60 TV at the time on mediocre hardware. Adding DLSS3.5 to this is like making CS:GO run at 600fps instead of 400fps. It's a technical achievement, but does anyone give the slightest shit?

I haven't tried it yet but I bet Everspace 2 runs at high settings, native resolution without upscaling on my puny base-model Steam deck, using an iGPU and the whole thing capped at 12 Watts because I demand runtime over framerate. If there was ever an example of something that didn't need a framerate improvement, this is it. I'll update in 6 minutes once the Steam download is complete if I'm wrong.

Edit: Nope, the PotatoDeck absolutely creams Everspace 2 at native res without any upscaling needed. Why on earth would Nvidia bother with a title that a 10-year-old Intel Atom can probably run on its terrible integrated graphics...? Clearly this game is just another victim of Nvidia trying to increase the number of games that support DLSS, whether it's relevant or not...

This is marketing bullshit dialled up to 11.

if you look at the benchmarks it's actually kind of hard to run, at least for those of us with 165hz 1440p monitors wanting to get 165 fps consistently for extra smoothness.
 
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if you look at the benchmarks it's actually kind of hard to run, at least for those of us with 165hz 1440p monitors wanting to get 165 fps consistently for extra smoothness.
It's one of those games where ultra/epic settings aren't ridiculous and add very little to the experiece, IMO.

Regardless, here it is running at epic settings just great on cheap hardware by 2016 standards, I think we can call Intel 4th Gen and 1060 obsolete hardware in 2024, right? Capable enough at a push, but hardly the target for current games!

Even a low-end 3050 is going to max this out without the slightest hint of trouble. I'm pretty sure I 4K60'd this on a 3060 3 years ago.
High-refresh might have other issues common to indie games using a generic engine like Unity or UE; They'll be CPU limits, most likely. Throwing GPU power at it isn't going to solve the issue, and Everspace is a single-player, non-competitive game. Nobody is going to cry themselves to sleep at night if they're only getting 110fps on max settings.

TL;DR this runs just exceptionally well on a potato. I just tested it on a potato to confirm this.
 
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Jensen already said the current AI was made with other AI helping to make it, my guess is this is going to result in a snowball effect and DLSS 4 AI frame gen is going to make all future gpu's obsolete. lol what a time to be alive.
The semiconductor industry has been using computers to design chips for years. Hell, back in the Seventies, computer scientists often designed computers with a pad of paper, a pencil, and a sliderule or calculator. But not in the past thirty years.

Nvidia's new H200 AI accelerator? It wasn't designed with some serious firepower. But even in 2024, AI models are still mostly written by humans. And AI still doesn't know the difference between right and wrong (hence AI hallucinations). It just makes up stuff based on the highest likelihood based on the model it is using.

AI in its current state is better at some tasks more than others. Something like chip design (which is heavily based on physics) benefits more from AI assisted design rather than many other tasks.
 
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Garbage in, garbage out. AI has amazing potential in almost every application imaginable but the current fad is not it.
AI is being heavily used in enterprise environments. That's where the initial benefits are all coming. It has taken years for AI to make a dent in consumer-facing workloads.

But we have already seen some of it for a while on our smartphones (Apple introduced the Neural Engine on the iPhone X and iPhone 8).

But before we run we need to learn to walk. AI has been crawling for years, it is a toddler now, barely walking in a wobbly way and sometimes falling. Because that's how learning happens. There is no learning without making mistakes.

Again, AI in its current form is more useful in some workloads more than others. However the types of workloads that Joe Consumer want AI to handle are very, very complex and rely much less on STEM type learning.
 

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Garbage in, garbage out. AI has amazing potential in almost every application imaginable but the current fad is not it.
Sounds odd given the two AI accelerated/trained solutions to upscaling are the superior ones. Sounds incorrect even.
 

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Sounds odd given the two AI accelerated/trained solutions to upscaling are the superior ones. Sounds incorrect even.
True, but pretty sure it's not trained by AI (using AI data to train another AI). Which was his point.
 
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Jensen already said the current AI was made with other AI helping to make it, my guess is this is going to result in a snowball effect and DLSS 4 AI frame gen is going to make all future gpu's obsolete. lol what a time to be alive.
You really do believe everything you see online don't you. And people wonder why bullshit propagates
 

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You really do believe everything you see online don't you. And people wonder why bullshit propagates

I saw Jensen say this at a convention, from his own mouth. I really doubt he is lying about it. The latter part was just me thinking what the future holds in regard to that statement.
 

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True, but pretty sure it's not trained by AI (using AI data to train another AI). Which was his point.
Irrespective of whatever point he was making, mine is that the only upscaling solutions using AI in any capacity are clearly the ones with superior results at present, so it would seem to be at least in some respects, there is clearly potential to exploit in this area, as it is currently being demonstrated.
 

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Irrespective of whatever point he was making, mine is that the only upscaling solutions using AI in any capacity are clearly the ones with superior results at present, so it would seem to be at least in some respects, there is clearly potential to exploit in this area, as it is currently being demonstrated.

yep, I love my all AMD setup, but I am happy to admit DLSS is superior to FSR, at every single iteration too. the future looks promising with AI upscaling.
 
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I saw Jensen say this at a convention, from his own mouth. I really doubt he is lying about it. The latter part was just me thinking what the future holds in regard to that statement.
10 Gigarays!!! He said that too when introducing RTX.

Its hot air at best, but there is no substance. Good salesmen don't lie, they just don't tell you what you need to know.
 
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