• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Starfield's Next Big Update Comes May 15 With Improvements Galore

GFreeman

News Editor
Staff member
Joined
Mar 6, 2023
Messages
1,521 (2.44/day)
Bethesda had already promised a big update for Starfield, and yesterday, it announced all the goodies to come, including the May 15th launch date. The May Update, as it is called, will bring detailed surface maps, new gameplay difficulty options, new display settings, new features for ship customizations, and more, as well as an extensive list of bug fixes.

According to Bethesda, the Starfield May Update comes with improved surface maps, new gameplay options which allow fine-tuning for those looking for an extra challenge or want to make certain aspects of the game a bit easier, and a new Ship Decoration mode for the interior of ships that now allows players to decorate the ship in the same way as outposts. The update also adds tabs to container menus for easier inventory management, adds an ability to change traits and appearance after entering the Unity, a new Dialogue camera toggle in settings, and new display settings for the Xbox Series X.



The Update also adds a Frame Rate Target option on the Xbox Series X, where you can choose between 30, 40, 60, or an uncapped frame rate on VRR displays, and an option to prioritize between visuals and performance in order to maintain the frame rate target, where prioritizing visuals will keep the highest resolution and full details while the performance option will dynamically lower the resolution and details as the game scenes become heavy on the hardware. According to Bethesda, both modes might still adjust resolution dynamically.

The May Update also brings an extensive list of bug fixes, including general stability and performance improvements, general improvements for character fleeing, avoidance and pathfinding, and issues with object placement. There are a lot of other gameplay, graphics, outpost, and quest bug fixes, including fixes for artifacts when using DLSS, FSR, or XeSS upscaling.

As stated, the Starfield May Update will officially launch on May 15th, and it is currently available in Steam Beta. Here is an in-depth breakdown with Community Director Jessica Finster and Joe Mueller, Istvan Pely and Tim Lamb from Bethesda Game Studios.


Here are the full release notes.

Starfield's latest update is here and it's bringing several new features with it!
  • Improved surface maps - We've heard your feedback, and we've made some big improvements to surface maps, so you'll always know just where to go and no longer "get lost" on the way to your parents' place (and they weren't buying that excuse anyway, you should really go visit them).
  • New gameplay options - For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
  • Added Ship Decoration mode to the interior of Ships - now you can decorate your ships just like you can with Outposts!
  • Added Tabs to Container menus to make managing your inventory easier.
  • Added the ability to change Traits and appearance after entering the Unity.
  • Added Dialogue camera toggle in the Settings.
  • Added Display settings for Xbox Series X to prioritize Visuals or Performance (Series X).

That's just the tip of the iceberg. Read on for a full list of fixes and improvements!
(PLEASE NOTE: This update is currently in Steam Beta before going live for all players. We don't anticipate much to change from this update but will let you know when it's available and any adjustments we make to the notes below. Thank you!)

XBOX SERIES X DISPLAY SETTINGS
We've heard from many that you'd like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We're now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.

For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.

  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you're choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.

BUG FIXES
GENERAL
  • General Stability and Performance improvements.
  • General improvements for Character fleeing, avoidance and pathfinding.
  • Fixed various issues with object placement.

GAMEPLAY
  • Fixed an issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew.
  • Fixed an issue where invisibility could persist on a companion's weapon after invisibility effect ended.
  • Scanning flora/fauna XP is now also awarded via harvesting/killing.
  • Resolved an issue with unintended harvest items appearing in flora from blended biomes.
  • Addressed an issue that prevented repeated docking with a previously commandeered ship.
  • Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
  • Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
  • Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
  • Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
  • Stunned Characters should no longer display the option to talk to them.
  • Fixed an issue that could cause apparel to not display as intended on mannequins.
  • Helmets placed on Mannequins should no longer cull the neck and torso section.
  • Addressed an issue that could cause weapons to duplicate when looting and enemy.
  • Addressed a rare issue that could cause characters to not exit dialogue when attacked.
  • Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
  • Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
  • An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
  • Fixed an issue with sandstorm hazards not working as intended under certain conditions.
  • Fixed an issue with weather changing incorrectly when entering a ship.
  • Addressed an issue related to using the Starborn Power 'Inner Demon' on certain Robot models.
  • Resolved a few issues related to loading a save after using 'Phased Time' power.
  • Fixed an issue with lip-sync while 'Phased Time' was active.
  • Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.
  • Resolved an issue that could prevent storing items in containers aboard the Razorleaf.
  • Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.
  • Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.
  • Resolved issue with certain weapons not being able to fire immediately after they were aimed.
  • Resolved and issue that could cause melee attacks to occur without animation.
  • Fixed a visual issue with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility issue that could occur when opening the hand scanner with 'Toggle Iron Sight' setting enabled.
  • Fixed a weapon visibility issue that could occur when switching between weapons of different types.
  • Addressed an issue with how the Subtitles from the ECS Constant were displayed.
  • Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.
  • Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.
  • Addressed and issue that could cause enemies to receive unintended force when killed.
  • Fixed an issue that could occur when killing a seated character.
  • Loading save should retain camera settings.
  • Addressed an issue that could cause quests to have a much longer cooldown than intended.
  • Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.
  • Fixed areas of Moara's ship where player could become stuck.
  • Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.
  • Fixed an issue that would prevent random ship encounters from landing on planets in some situations.
  • Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.
  • Ship Service Technicians should now return to their normal location if they had previously wandered away.
  • Players who find their way into Benjamin Bayu's penthouse should now be able to exit properly.

GRAPHICS
  • Exterior ship lights should now appear as intended in Photomode and during travel sequences.
  • Fixed various shadow issues (flickering and precision).
  • Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).
  • Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.
  • Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).
  • Improved the look of depth of field in specific cases.
  • Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.
  • Improved the look of lighting and shadow under trees.
  • Improved wind direction consistency.
  • Fixed an issue causing the glow of stars to be slightly visible through planets.
  • Fixed a few visual artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Fixed an issue that could cause missing fog to occur while landing in Neon.
  • Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
  • Fixed a few flickering and ghosting issues for FSR3 (PC).
  • Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).
  • Fixed an issue that could occasionally cause artifacts during camera transitions.
  • Fixed a rare issue that could cause missing object highlights in the hand scanner.
  • Fixed a rare issue that could cause visible rain effects inside a spaceship.
  • Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.
  • Adjusting a setting option that read as "Off" to now read as "Low Quality" for motion blur.
  • Adjusted the default value for Ship Third Person FOV.
  • Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player's ship.

OUTPOSTS
  • Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.
  • Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.
  • Removed red outline that could sometimes remain on objects after they were repaired at an outpost.
  • Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.
  • Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.
  • Fixed an issue where greenhouse plants sometimes didn't move correctly when the greenhouse was relocated.
  • Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
  • Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.
  • Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.
  • Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.
  • Addressed an issue that could cause habitat modules to float when supporting structures were removed.
  • Fixed an issue that could unintentionally affect the ambient audio of Outpost items.
  • Fixed an issue with inner-system cargo ships not unloading resources to capacity.

QUESTS
  • Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
  • Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
  • Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.
  • Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake's bar to be hired.
  • Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.
  • High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.
  • Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.
  • Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.
  • Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the "Go to" objective.
  • Legacy's End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.
  • Legacy's End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.
  • Legacy's End: Resolved an issue with returning to the Key if a freed prisoner was killed.
  • Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.
  • No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.
  • One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
  • One Small Step: Miners should no longer fire on the player in the Vectera mines.
  • One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
  • Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
  • Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
  • Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
  • The Best There Is: Fixed an issue that could cause player to incorrectly receive an unintended objective.
  • The Devils You Know: Improved where characters were looking in some scenes.
  • The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
  • The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara's ship.
  • War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
  • Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
  • Legacy's End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
  • Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.

View at TechPowerUp Main Site | Source
 
Joined
Apr 26, 2008
Messages
1,136 (0.19/day)
Location
london
System Name Staggered
Processor Intel i5 6600k (XSPC Rasa)
Motherboard Gigabyte Z170 Gaming K3
Cooling RX360 (3*Scythe GT1850) + RX240 (2*Scythe GT1850) + Laing D5 Vario (with EK X-Top V2)
Memory 2*8gb Team Group Dark @3000Mhz 16-16-16-36 1.25v
Video Card(s) Inno3D GTX 1070 HerculeZ
Storage 256gb Samsung 830 + 2*1tB Samsung F3 + 2*2tB Samsung F4EG
Display(s) Flatron W3000H 2560*1600
Case Cooler Master ATCS 840 + 1*120 GT1850 (exhaust) + 1*230 Spectre Pro + Lamptron FC2 (fan controller)
Power Supply Enermax Revolution 85+ 1250W
Software Windows 10 Pro 64bit
I'll wait until 6 months after creation kit comes out to give it another go.
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,170 (4.66/day)
Location
Kepler-186f
I'll wait until 6 months after creation kit comes out to give it another go.

with Todd games, It's best to wait 3-4 years after original launch date before playing them. that's how I did Skyrim and Fallout 4 and it was a smart move both times, I played Starfield briefly and had fun, but def going to give it a full playthrough in 2 years or so from now. I'm in no rush, I have plenty of backlog.
 

64K

Joined
Mar 13, 2014
Messages
6,767 (1.73/day)
Processor i7 7700k
Motherboard MSI Z270 SLI Plus
Cooling CM Hyper 212 EVO
Memory 2 x 8 GB Corsair Vengeance
Video Card(s) Temporary MSI RTX 4070 Super
Storage Samsung 850 EVO 250 GB and WD Black 4TB
Display(s) Temporary Viewsonic 4K 60 Hz
Case Corsair Obsidian 750D Airflow Edition
Audio Device(s) Onboard
Power Supply EVGA SuperNova 850 W Gold
Mouse Logitech G502
Keyboard Logitech G105
Software Windows 10
It's laughable at this point how out of touch with their customers Bethesda is. Probably the one thing that could resuscitate Starfield (the mod tool kit) is still nowhere to be seen.
 
Joined
Sep 4, 2020
Messages
59 (0.04/day)
Processor M1 Pro
Motherboard Apple
Cooling Apple
Memory 16GB
Storage 512GB
Display(s) Retina XDR
with Todd games, It's best to wait 3-4 years after original launch date before playing them. that's how I did Skyrim and Fallout 4 and it was a smart move both times, I played Starfield briefly and had fun, but def going to give it a full playthrough in 2 years or so from now. I'm in no rush, I have plenty of backlog.

Seems to be the way to go these days. Cyberpunk, Starfield, you name it, so many have been broken and buggy on launch.

Does anyone know if this update will fix the economy issues in the game? Later on, few vendors have enough money to buy valuable items from you.
 
Joined
Mar 16, 2024
Messages
35 (0.14/day)
Starfield was a surprising letdown. I was hyed for it but I didn't had unrealistic expectations. Somehow, with all the resources they have they managed to release something bad. Are they lazy? Are they inefficient? Starfield world building and level design can't even compare with From Software or CDPR games anymore, what is wrong with them I don't know but I wish it wasn't like this. I wish Starfield was great.

The bottomline is that they are making worse games while using relatively same amount of resources as CDPR or From Software.
 

dgianstefani

TPU Proofreader
Staff member
Joined
Dec 29, 2017
Messages
5,015 (1.99/day)
Location
Swansea, Wales
System Name Silent
Processor Ryzen 7800X3D @ 5.15ghz BCLK OC, TG AM5 High Performance Heatspreader
Motherboard ASUS ROG Strix X670E-I, chipset fans replaced with Noctua A14x25 G2
Cooling Optimus Block, HWLabs Copper 240/40 + 240/30, D5/Res, 4x Noctua A12x25, 1x A14G2, Mayhems Ultra Pure
Memory 32 GB Dominator Platinum 6150 MT 26-36-36-48, 56.6ns AIDA, 2050 FCLK, 160 ns tRFC, active cooled
Video Card(s) RTX 3080 Ti Founders Edition, Conductonaut Extreme, 18 W/mK MinusPad Extreme, Corsair XG7 Waterblock
Storage Intel Optane DC P1600X 118 GB, Samsung 990 Pro 2 TB
Display(s) 32" 240 Hz 1440p Samsung G7, 31.5" 165 Hz 1440p LG NanoIPS Ultragear, MX900 dual gas VESA mount
Case Sliger SM570 CNC Aluminium 13-Litre, 3D printed feet, custom front, LINKUP Ultra PCIe 4.0 x16 white
Audio Device(s) Audeze Maxwell Ultraviolet w/upgrade pads & LCD headband, Galaxy Buds 3 Pro, Razer Nommo Pro
Power Supply SF750 Plat, full transparent custom cables, Sentinel Pro 1500 Online Double Conversion UPS w/Noctua
Mouse Razer Viper Pro V2 8 KHz Mercury White w/Tiger Ice Skates & Pulsar Supergrip tape
Keyboard Wooting 60HE+ module, TOFU-R CNC Alu/Brass, SS Prismcaps W+Jellykey, LekkerV2 mod, TLabs Leath/Suede
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores Legendary
with Todd games, It's best to wait 3-4 years after original launch date before playing them. that's how I did Skyrim and Fallout 4 and it was a smart move both times, I played Starfield briefly and had fun, but def going to give it a full playthrough in 2 years or so from now. I'm in no rush, I have plenty of backlog.
I told all my friends this but as usual hype won out and they played it day one then got bored after two hours.

Seems to be the way to go these days. Cyberpunk, Starfield, you name it, so many have been broken and buggy on launch.
I'm literally waiting until I have a RTX 50xx card to play Cyberpunk.
 
Joined
Dec 29, 2010
Messages
3,807 (0.75/day)
Processor AMD 5900x
Motherboard Asus x570 Strix-E
Cooling Hardware Labs
Memory G.Skill 4000c17 2x16gb
Video Card(s) RTX 3090
Storage Sabrent
Display(s) Samsung G9
Case Phanteks 719
Audio Device(s) Fiio K5 Pro
Power Supply EVGA 1000 P2
Mouse Logitech G600
Keyboard Corsair K95
Dude thought he was gonna win something at the awards, remember that lol?
 
Joined
Nov 22, 2023
Messages
193 (0.53/day)
Yup, patient gaming is the only way to fly nowadays.

Wait for the complete edition with all patches and DLC for $10 1-2-3 years from now and enjoy.

I've personally found I actually like games and the hobby of gaming more this way since the games are obviously in better shape when I play them and for $10 or less I feel less pressure to justify or nitpick my purchases the way I would if the game was $60/$70/$80. I'm actually playing through Shadow of War and between getting the complete edition dirt cheap and completely missing the whole MTX garbage the game initially launched with, I am having an absolute blast.

A mid game for $10 can still be very enjoyable. A mid game from $70 would piss me off to no end.
 
Joined
Dec 28, 2012
Messages
3,869 (0.89/day)
System Name Skunkworks 3.0
Processor 5800x3d
Motherboard x570 unify
Cooling Noctua NH-U12A
Memory 32GB 3600 mhz
Video Card(s) asrock 6800xt challenger D
Storage Sabarent rocket 4.0 2TB, MX 500 2TB
Display(s) Asus 1440p144 27"
Case Old arse cooler master 932
Power Supply Corsair 1200w platinum
Mouse *squeak*
Keyboard Some old office thing
Software Manjaro
Starfield was a surprising letdown. I was hyed for it but I didn't had unrealistic expectations. Somehow, with all the resources they have they managed to release something bad. Are they lazy? Are they inefficient? Starfield world building and level design can't even compare with From Software or CDPR games anymore, what is wrong with them I don't know but I wish it wasn't like this. I wish Starfield was great.
They're both, but mroe importantly, they do not care about the work they do nor their consumers. Over 12 million people bought that sucker of a turd, after the controversies surrounding fallout 4 and 76. Why change?
The bottomline is that they are making worse games while using relatively same amount of resources as CDPR or From Software.
It doesnt matter, if they are selling 10+ MILLION copies it could just contain pictures of bricks. Consumers get what they pay for.
 
Joined
Sep 17, 2014
Messages
22,417 (6.03/day)
Location
The Washing Machine
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling Thermalright Peerless Assassin
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Yup, patient gaming is the only way to fly nowadays.

Wait for the complete edition with all patches and DLC for $10 1-2-3 years from now and enjoy.

I've personally found I actually like games and the hobby of gaming more this way since the games are obviously in better shape when I play them and for $10 or less I feel less pressure to justify or nitpick my purchases the way I would if the game was $60/$70/$80. I'm actually playing through Shadow of War and between getting the complete edition dirt cheap and completely missing the whole MTX garbage the game initially launched with, I am having an absolute blast.

A mid game for $10 can still be very enjoyable. A mid game from $70 would piss me off to no end.
I was strict on that philosophy for years, and in the last few years I caved several times and every time it was a huge letdown.

Although I did adjust it now. I find that indie/smaller studios are much more capable of living up to expectations. I tend to buy into an early access shortly before the real launch here and there in that segment. That hasn't been a letdown thus far. And its cheaper, to boot.

They're both, but mroe importantly, they do not care about the work they do nor their consumers. Over 12 million people bought that sucker of a turd, after the controversies surrounding fallout 4 and 76. Why change?
Truth.
 
Joined
Jun 1, 2010
Messages
375 (0.07/day)
System Name Very old, but all I've got ®
Processor So old, you don't wanna know... Really!
with Todd games, It's best to wait 3-4 years after original launch date before playing them. that's how I did Skyrim and Fallout 4 and it was a smart move both times, I played Starfield briefly and had fun, but def going to give it a full playthrough in 2 years or so from now. I'm in no rush, I have plenty of backlog.
Unfortunately, with Todds and Emil's games, one can wait a decade, and the games will be the hot garbage, full of old unfixed bugs, and laking the most basic and crucial features. Theres's no hope, that Bethesda will roll out the update, that will fix and add everything needed. Most likely will add a bit of stuff, but add even more issues, on top of existing pile of problems. It would be very desirable, to finally satisfy the scammed owners of Starfield. But it was seen from the pre-launch videos, that the game is going to be fail. No way they will add so many stuff that game still missing. Anyway, it still has the same animation and core as all the Bethesda games, since Morrowind and Oblivion. Good thing is, that the game is less story related, and is more space exploration. But even here, it's probably get some Elite Dangerous instead.

As the recent F4 update was a turd. The game lost the only pillars and shell, that was holding from falling apart. Now it will require months, until the moders will update and troubleshoot their mods, and make them compatible. Also, after nine years, the game is unable to either change the brightess/gamma without relying on mods. There's no fullscreen/windowed switch, with basic Alt-Enter shortcut, that majority games have no problem with. So many essencial stuff in missing from the game, and it relies on the mods heavilly. I don't even mention the dubious scrips and writing.

Also, the Creation club is utter scam. Most stuff in there is basically worse, than free mods from Nexus. And the Bethesda management is so greedy and stubborn that they still can't add mod support for Steam Workshop for their Fallout games, instead of their own dumb one.
 
Joined
Aug 25, 2023
Messages
365 (0.81/day)
System Name Personal computers
Processor Ryzen 7000, 8000 & 9000 series
Motherboard 3 x B650 boards
Cooling Deep Cool, Cooler Master, Thermal take & Stock air coolers
Memory 5 kits of DDR5 - G.Skill Flare X5, Team T-Create, Adata & XPG Lancer, Patriot Viper
Video Card(s) Asus TUF gaming RX 7900 XTX OC edition / iGPUs
Storage 1 + 2TB T-Force Cardea A440 pro / 2 x Kingston KC3000 1TB / PNY 1TB M.2 / WD 250GB M.2
Display(s) 34 " / 32" / 27" LCDs
Case MSI MPG Sekira 100R / Silverstone Redline mATX / Antec C8
Audio Device(s) Asus Xonar AE 7.1 + Audio Technica -AD500X / Onboard + Creative 2.1 soundbar
Power Supply Corsair RM1000x V2 / Corsair RM750x V2 / Thermaltake 650W GF1
Mouse MSI Clutch GM20 Elite / CM Reaper /
Keyboard Logitech G512 Carbon / MSI G30 Vigor / Ttesports Challenger Duo
Starfield is a game for mature gamers, not for the young crowd. That's why on steam forums, you get plenty of comments belittling & cursing the game overall. The audience on those forums is obviously for the quick run n' gun shoot em up crowd of gamers or for the speed freaks that like driving games, etc, etc...
There is a thread in the Starfield discussions there about how old you are. A perusal of that thread is quite revealing as to the ages that gamers admit too & why they like or not like the game. It's ultimately a a RPG that demands time & patience to build up a character & enjoy the fun of it, not everyone's cup of tea - I get that.
I'm just pleased at this point in the game's life that Beth are paying attention to improving it despite the whims & cries of impatient gamers that crave instant satisfaction from anything they turn their energies too. Still its a sign of the times that a generation of gamers who bath in a world of instant gratification with entertainment can now get more of that gratification from Bethesda.

I haven't perused the whole change log of the new patch, but I had to abandon a playthrough cause' of a bug in the 4th last part of the MQ - not to worry, the game is a lot of fun for me so start again on a higher difficulty with the new patch. :)
 
Joined
Apr 19, 2018
Messages
1,227 (0.51/day)
Processor AMD Ryzen 9 5950X
Motherboard Asus ROG Crosshair VIII Hero WiFi
Cooling Arctic Liquid Freezer II 420
Memory 32Gb G-Skill Trident Z Neo @3806MHz C14
Video Card(s) MSI GeForce RTX2070
Storage Seagate FireCuda 530 1TB
Display(s) Samsung G9 49" Curved Ultrawide
Case Cooler Master Cosmos
Audio Device(s) O2 USB Headphone AMP
Power Supply Corsair HX850i
Mouse Logitech G502
Keyboard Cherry MX
Software Windows 11
It needs to be a whole new game rather than a bug fix.
 
Joined
Oct 26, 2008
Messages
2,258 (0.38/day)
System Name Budget AMD System
Processor Threadripper 1900X @ 4.1Ghz (100x41 @ 1.3250V)
Motherboard Gigabyte X399 Aorus Gaming 7
Cooling EKWB X399 Monoblock
Memory 4x8GB GSkill TridentZ RGB 14-14-14-32 CR1 @ 3266
Video Card(s) XFX Radeon RX Vega₆⁴ Liquid @ 1,800Mhz Core, 1025Mhz HBM2
Storage 1x ADATA SX8200 NVMe, 1x Segate 2.5" FireCuda 2TB SATA, 1x 500GB HGST SATA
Display(s) Vizio 22" 1080p 60hz TV (Samsung Panel)
Case Corsair 570X
Audio Device(s) Onboard
Power Supply Seasonic X Series 850W KM3
Software Windows 10 Pro x64
I had to stop playing due to all the bugs. Its ridiculous how many bugs there were during my time playing it.

I do plan on jumping back into it though. Maybe late this summer?
 

64K

Joined
Mar 13, 2014
Messages
6,767 (1.73/day)
Processor i7 7700k
Motherboard MSI Z270 SLI Plus
Cooling CM Hyper 212 EVO
Memory 2 x 8 GB Corsair Vengeance
Video Card(s) Temporary MSI RTX 4070 Super
Storage Samsung 850 EVO 250 GB and WD Black 4TB
Display(s) Temporary Viewsonic 4K 60 Hz
Case Corsair Obsidian 750D Airflow Edition
Audio Device(s) Onboard
Power Supply EVGA SuperNova 850 W Gold
Mouse Logitech G502
Keyboard Logitech G105
Software Windows 10
Unfortunately there's no patch for boring.
 
Joined
Sep 15, 2011
Messages
6,715 (1.39/day)
Processor Intel® Core™ i7-13700K
Motherboard Gigabyte Z790 Aorus Elite AX
Cooling Noctua NH-D15
Memory 32GB(2x16) DDR5@6600MHz G-Skill Trident Z5
Video Card(s) ZOTAC GAMING GeForce RTX 3080 AMP Holo
Storage 2TB SK Platinum P41 SSD + 4TB SanDisk Ultra SSD + 500GB Samsung 840 EVO SSD
Display(s) Acer Predator X34 3440x1440@100Hz G-Sync
Case NZXT PHANTOM410-BK
Audio Device(s) Creative X-Fi Titanium PCIe
Power Supply Corsair 850W
Mouse Logitech Hero G502 SE
Software Windows 11 Pro - 64bit
Benchmark Scores 30FPS in NFS:Rivals
The game was OKish, but the endgame was a total letdown and the most boring and flat ending from any games I have ever played. It just felt like I wasted all of those gameplay hours for nothing. Sorry, uninstalled it and done with it, same as Diablo IV.
 
Joined
Dec 28, 2012
Messages
3,869 (0.89/day)
System Name Skunkworks 3.0
Processor 5800x3d
Motherboard x570 unify
Cooling Noctua NH-U12A
Memory 32GB 3600 mhz
Video Card(s) asrock 6800xt challenger D
Storage Sabarent rocket 4.0 2TB, MX 500 2TB
Display(s) Asus 1440p144 27"
Case Old arse cooler master 932
Power Supply Corsair 1200w platinum
Mouse *squeak*
Keyboard Some old office thing
Software Manjaro
Starfield is a game for mature gamers, not for the young crowd. That's why on steam forums, you get plenty of comments belittling & cursing the game overall. The audience on those forums is obviously for the quick run n' gun shoot em up crowd of gamers or for the speed freaks that like driving games, etc, etc...
There is a thread in the Starfield discussions there about how old you are. A perusal of that thread is quite revealing as to the ages that gamers admit too & why they like or not like the game. It's ultimately a a RPG that demands time & patience to build up a character & enjoy the fun of it, not everyone's cup of tea - I get that.
I'm just pleased at this point in the game's life that Beth are paying attention to improving it despite the whims & cries of impatient gamers that crave instant satisfaction from anything they turn their energies too. Still its a sign of the times that a generation of gamers who bath in a world of instant gratification with entertainment can now get more of that gratification from Bethesda.

I haven't perused the whole change log of the new patch, but I had to abandon a playthrough cause' of a bug in the 4th last part of the MQ - not to worry, the game is a lot of fun for me so start again on a higher difficulty with the new patch. :)
I see how you could think that, the elderly ARE easily scammed, after all.

But no, the reality is that Starfield was just another janky Bethesda game, with all the same problems as those that came before.
 
Joined
Oct 25, 2018
Messages
1,450 (0.65/day)
Location
SortOfGrim
System Name Merc v8
Processor Ryzen 7800X3D
Motherboard Gigabyte X670 Gaming X AX
Cooling Noctua NH-D15
Memory 2x 16GB-6000
Video Card(s) MSI RTX 4070 Ti SUPER
Storage Solidigm P44 1TB & 2TB, Crucial MX500 2TB
Display(s) Acer Predator XB271HU
Case Caselabs Mercury S8
Audio Device(s) Schiit Magni & Modi, Edifier S351DB, DT 770 PRO
Power Supply Seasonic Vertex PX-850
Mouse Logitech G600
Keyboard Glorious GMMK Pro custom
Software W11Pro
I'll maybe get it when it's in the 5 euro section on Steam..or gifted.
 
Joined
Aug 12, 2020
Messages
114 (0.07/day)
System Name Main
Processor i9-10900kf @4.3Ghz
Motherboard MSI Z490 Unify
Cooling 4x Noctua 140mm + 200mm Noctua, 280GTS Xflow x2 + EK : X2 RES 250 Advanced, D5, CPU : Supremacy Evo
Memory 4x8go Gskill 4200 CL16
Video Card(s) Inno 3D 3070 @Alphacool watercooled
Storage Crucial P5 1To + FURY Renegade 2to + 256go ssd (os) HDD (seagate) : 1to + 2to cold storage
Display(s) 27" LG 144hz
Case Thermaltake core X5
Audio Device(s) Home cinema 5.1.2 : vsx-930 + 5 klipsch 100w + 2 jamo bipolar + subwoofer jamo 150w
Power Supply Seasonic 650w gold
Mouse G502 wireless
Keyboard Corsair K68
Software W11 x64
Joined
Oct 25, 2018
Messages
1,450 (0.65/day)
Location
SortOfGrim
System Name Merc v8
Processor Ryzen 7800X3D
Motherboard Gigabyte X670 Gaming X AX
Cooling Noctua NH-D15
Memory 2x 16GB-6000
Video Card(s) MSI RTX 4070 Ti SUPER
Storage Solidigm P44 1TB & 2TB, Crucial MX500 2TB
Display(s) Acer Predator XB271HU
Case Caselabs Mercury S8
Audio Device(s) Schiit Magni & Modi, Edifier S351DB, DT 770 PRO
Power Supply Seasonic Vertex PX-850
Mouse Logitech G600
Keyboard Glorious GMMK Pro custom
Software W11Pro

Magician

New Member
Joined
Oct 25, 2022
Messages
19 (0.03/day)
I really liked Starfield, but it definitely had its problems. My biggest one wasn't bugs (on PC, not that far from launch, I only had a handful): it was boredom.

A lot of the stories and side missions were flat out dull. And in an RPG, that's a huuuge problem.

But on the flip side, it had moments of brilliance (the ship building is excellent for example, and there were some gems with the faction missions).

The update is welcome though, and I'll probably treat Starfield in the same way as other modern RPG's:

"I'm bored."
"Oh, I have Starfield installed."
"Not really playing everything else. Let's shoot some people and marry Andreja!"
 
Joined
Aug 12, 2020
Messages
114 (0.07/day)
System Name Main
Processor i9-10900kf @4.3Ghz
Motherboard MSI Z490 Unify
Cooling 4x Noctua 140mm + 200mm Noctua, 280GTS Xflow x2 + EK : X2 RES 250 Advanced, D5, CPU : Supremacy Evo
Memory 4x8go Gskill 4200 CL16
Video Card(s) Inno 3D 3070 @Alphacool watercooled
Storage Crucial P5 1To + FURY Renegade 2to + 256go ssd (os) HDD (seagate) : 1to + 2to cold storage
Display(s) 27" LG 144hz
Case Thermaltake core X5
Audio Device(s) Home cinema 5.1.2 : vsx-930 + 5 klipsch 100w + 2 jamo bipolar + subwoofer jamo 150w
Power Supply Seasonic 650w gold
Mouse G502 wireless
Keyboard Corsair K68
Software W11 x64
I really liked Starfield, but it definitely had its problems. My biggest one wasn't bugs (on PC, not that far from launch, I only had a handful): it was boredom.

A lot of the stories and side missions were flat out dull. And in an RPG, that's a huuuge problem.

But on the flip side, it had moments of brilliance (the ship building is excellent for example, and there were some gems with the faction missions).

The update is welcome though, and I'll probably treat Starfield in the same way as other modern RPG's:

"I'm bored."
"Oh, I have Starfield installed."
"Not really playing everything else. Let's shoot some people and marry Andreja!"
it's missing something like Fallout's games, but it's not a fallout
 
Top