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NVIDIA DLSS Comes To More Games, Including EA SPORTS F1 24

GFreeman

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More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Last week, the stunningly-rendered, critically-acclaimed Senua's Saga: Hellblade II launched with day-one support for DLSS 3 and Reflex, followed by the release of Serum with DLSS 3, DLAA and Reflex, and Ships At Sea and Wuthering Waves with DLSS 2. This week, DLSS momentum continues with the launch of DLSS 3 in EA SPORTS F1 24, and DLSS 2 in Capes.

EA SPORTS F1 24 Arrives On The Grid May 31st, Featuring DLSS 3, DLAA, Reflex & Ray Tracing
Race as one of the 20 real-life drivers in EA SPORTS F1 24, the official video game of the 2024 FIA Formula One World Championship. Unleash your champion in pursuit of a legacy-defining F1 Career, the mode's first major update since 2016. Drive like the greatest and feel at one with the car through the all-new EA SPORTS Dynamic Handling System, and experience the best F1 racing to date thanks to all of the game's new additions and enhancements.



F1 24 is available from today, May 28th, for players of the digital-exclusive Champions Edition and EA Play Pro subscribers, with the general release following on May 31st. When GeForce RTX gamers take to the track, they'll discover day-one support for a massive range of experience-enhancing technology, including DLSS, DLAA and Reflex.

DLSS enables all GeForce RTX users to accelerate frame rates, while DLAA allows gamers with high-performing systems to use a native resolution image to maximize image quality.

NVIDIA Reflex is a game-changing technology that reduces system latency on GeForce graphics cards and laptops so your actions occur quicker, giving you a competitive edge in multiplayer races, and making single-player races more responsive and enjoyable.

Additionally, GeForce RTX gamers can leverage the power of their GPU's dedicated Ray Tracing Cores to get the highest possible frame rates when activating F1 24's ray-traced effects. Ray-Traced Reflections enhance the realism and fidelity of cars, glass, water and other suitably reflective surfaces. Ray-Traced Shadows enable every winglet and flourish on an F1 car to be accurately shadowed and self-shadowed, further heightening realism and immersion. And the new Ray-Traced Dynamic Diffuse Global Illumination setting takes trackside lighting to the next level, and enhances the quality of ray-traced reflections and shadows.

Activating all three ray-traced effects tests the mettle of any system, but with DLSS you can race with both excellent frame rates and incredible image quality. On GeForce RTX 40 Series desktop graphics cards, enabling DLSS 3 multiples frame rates by an average of 2X at 4K, with every ray-traced effect and other option maxed out. That enables owners of the GeForce RTX 4070, and faster cards, to play F1 24 at its very best. And for owners of the fastest cards, they can enjoy super fast, super smooth 120 frames per second-plus racing. At 2560x1440 and 1920x1080, a 1.8X average improvement ensures all GeForce RTX 40 Series gamers can experience F1 24 in all its maxed out glory, at frame rates up to and over 200 FPS.



On GeForce RTX 40 Series laptops, a 1.8X average boost enables 70 FPS+ gameplay on the GeForce RTX 4050 Laptop GPU, with every setting maxed out. Faster laptops rapidly race up the grid, surpassing 120 FPS, ultimately crossing the finish line at 170 FPS on the GeForce RTX 4090 Laptop GPU. At 2560x1440, a 1.7X average improvement enables GeForce RTX 4070 Laptop GPU owners to play at over 70 FPS, and on faster Laptop GPUs, performance exceeds 120 frames per second, for a fantastic mobile gaming experience.




Capes Launches May 29th With DLSS 2 & DLAA
Twenty years ago, the supervillains won. Since then, they've created a dystopian city where developing super powers is a crime. Nobody has managed to slow them down, until now. Spitfire Interactive and Daedalic Entertainment's Capes is a turn-based superhero strategy game where you build a team of heroes and fight to take back the city.

Play across a series of campaign and patrol missions, choose to push forward with the story or take the time to explore the side missions and unlock more heroes, earn skill points and complete challenges, and learn more about your heroes lives during your quest to liberate the city.

When Capes flies onto Steam tomorrow, GeForce RTX gamers can activate DLSS 2 to accelerate performance, or DLAA to take visuals to the highest possible level.


Deceive Inc. Season 4 Lands Today
Deceive Inc., the unique multiplayer FPS blending stealth and spycraft released last year to critical acclaim with day-0 support for DLSS 2, maximizing performance. Available today, Season 4's World's Finest content update takes agents into a tale of epic proportions as the world of superheroes is rocked by an unexpected return and an uncertain future.

The World's Finest update also introduces veteran spy Vigil, a cunning professional who literally wrote the book when it comes to these operations, alongside fittingly superhero-themed cosmetics for players to earn in Seasonal Catalog 4, and a range of gameplay improvements, map updates and bug fixes.

Experience Season 4 of Deceive Inc. at the fastest frame rates with DLSS 2.


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Something that shouldn't be norm, is becoming one. Sad times....
 
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The 4090 gets 177fps @ Native 1080p but gets 163.2fps when using 4K DLSS Performance (aka 1080p) + Frame Generation ??!!!
=> So you get less fps with 4K DLSS P+FG than when just playing @ Native 1080p ? How does that even make sense ? lol
 
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Something that shouldn't be norm, is becoming one. Sad times....
Nah, if its a norm, they wouldn't have to post these ridiculous updates on every game they add the feature to.

Let's move towards it being the norm so we can be released of this nonsense.
 

wolf

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DLSS is great now I use it on Quality setting on anything that supports it
Same, unless I have in excess of 120fps using DLAA, I prefer DLSS Quality for the virtually free performance, lower temps and power consumption, even balanced can be hard to tell the difference on my OLED.
 
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Last time I was playing in a lower res than native, I sweared I would never do that, whatever the process.
It was mid '90s, just got Duke Nukem 3D on my 4x86 DX66 with an S3 Trio 64V+ card with 2MB of VRAM. I remember playing the game on 400x300 resolution on my 800x600 14" monitor and it looked so much better than Doom 2, at 320x240. Later on I have added 2MB of VRAM on that video card (yeah, you could do that back then), basically doubling the VRAM amount, and also doubling the resolution on which I've played the game: 800x600. It was the best game experience ever, to be able to play natively on SVGA with clear image.
That lasted until Quake 1 arrived with the 3DFx VooDoo 1 addon card later on.... The rest is history.
 
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