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Path of Exile 2 Coming in Early Access to PC and Consoles Later This Year

GFreeman

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Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5, and now with a great new feature, couch co-op. Path of Exile has always been a game that plays great with your friends, but until now, you needed multiple devices to play it on.

For Path of Exile 2 though, we really wanted to bring the experience of playing together to the couch. Players can play collaboratively on a single account, or log in with two separate Path of Exile accounts on the same console. In addition, Path of Exile 2 is introducing full cross-play and cross-progression. Play with your friends without losing any progress!

Key features
Twelve character classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build. Each of the twelve character classes has its own three Ascendancy specializations, resulting in a total of 36 Ascendancy Classes to pick between.





New Skill Gem system
Path of Exile 2 features 240 Skill Gems that grant devastating active skills, and 200 Support Gems that modify their behavior. Earn the Gems as you play through the Campaign and combine them together to create your perfect build.

This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.

Dual-specialize your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customize your gameplay experience. It now features Dual Specialization, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialize in multiple areas without opportunity cost.

Uncover all-new items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Scepters.

Encounter unique bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.

Explore a new endgame
At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss encounter! We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release.

Fair-to-play. Never pay-to-win
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be "pay to win". Purchases are shared between the two games.

While the new Early Access date for Path of Exile 2 is still to be announced, you can expect it to start simultaneously on multiple platforms by the end of this year. Stay tuned!

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The biggest feature I like is that you can cast and keep running at the same time, no more pausing to cast.
 
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Nothing can be as bad as Diablo IV at the moment, so really looking forward to this.
 

bug

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Nothing can be as bad as Diablo IV at the moment, so really looking forward to this.
GGG guys know their stuff. I sunk hundreds of hours into PoE, I only gave up because I couldn't keep up as a solo player so the fun eventually faded.
 

Mack4285

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Might look into this game if they allow the camera to be zoomed out into reasonable distance. They could figure out good zoom distance with D2R. Current trend seems to be close zoom in, which is just brain dead. I don't care the reasons (microtransactions, performance, etc), they are all invalid/lies if you want to make a good game.
 
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