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MSI Also Shows Dual-Mode and Rapid IPS Gaming Monitors

TheLostSwede

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In addition to its range of QD-OLED monitors, MSI was showing a pair of more traditional gaming monitors at Computex. The first one is the MPG 321CUPF which is built around a dual-mode VA panel, which should be one of the first of its kind. It can do either 4K at 160 Hz or 1080p at 320 Hz, both with a 0.5 ms response time. The panel has a 1500R curvature, but somewhat disappointingly, it's only DisplayHDR 400 certified, suggesting it's an edge lit display. It has a pair of HDMI 2.1 inputs, one DP 1.4, one USB Type-C with DP Alt-mode and 15 Watts of USB PD charging and a headphone jack. It also has a console mode which is a 120 Hz 1080p or 4K mode for consoles. According to TFTCentral, it will retail for US$500, but there's currently no fixed launch date.

The next model on display is the MAG 274URFW which is a 27-inch Rapid IPS panel, also with 4K resolution and a 160 Hz refresh rate and a 0.5 ms response time. Connectivity and overall features remains identical to the MPG 321CUPF, but MSI has also thrown in AMD FreeSync Premium here, something that the company hasn't listed as a feature on any of the other models it was showing at Computex. No word on pricing on availability on this model, but as per the picture below, the MAG 274URFW will be avilable in white. MSI also announced some productivity monitors, all of which come with at least a 100 Hz refresh rate, which is refreshing to see (pun intended), since most productivity monitors tend to be stuck at 60 or at best 75 Hz.



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As long as it can do 1080p with proper integer scaling and not the abysmal soft-and-blurry bilinear filtering that so many monitors default to, then I'm fine with that.

As for productivity monitors, 120Hz is the golden refresh rate as the following common video frame rates all work in perfect frame sync for video playback:
24fps (movie)
30fps (NTSC content and digital streaming of series/tv shows)
48fps (movie high-fps)
60fps (NTSC live broadcast, HD digital platforms like Youtube, LinkedIn learning, Zoom, Teams webcams and screenshares etc)

60Hz monitors can only handle two of those without pulldown judder, and 75Hz monitors are useless for everything, no exceptions.
 

TheLostSwede

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As long as it can do 1080p with proper integer scaling and not the abysmal soft-and-blurry bilinear filtering that so many monitors default to, then I'm fine with that.
I guess we'll have to wait and see.
As for productivity monitors, 120Hz is the golden refresh rate as the following common video frame rates all work in perfect frame sync for video playback:
24fps
30fps
48fps
60fps

60Hz monitors can only handle two of those without pulldown judder, and 75Hz monitors are useless for everything, no exceptions.
The 1440p one is 100 Hz, the 1080p ones are 120 Hz. Sadly we didn't get any pics of them, so I just covered them in passing.
Some more info here.
 

ARF

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Display Port 1.4 can't transfer 4K at 160 Hz, unless it's a 6-bit colour:

1717694093657.png

 

TheLostSwede

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ARF

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Sure it can, I do it daily. It's called DSC.

It is visually lossy compression.
I would advise not to rely on it.

Although from a mathematical perspective, it is a lossy technique, from the perspective of the viewer, there’s almost no discernible difference between a video rendered at native quality, and one compressed using DSC. This makes it a great tool for monitors and TVs to display content at higher resolution and refresh rates than they might otherwise be capable of.

 
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@ARF
The vast majority of users will never notice any difference with DSC versus a non-DSC image. It’s essentially irrelevant. But yes, theoretically it would be ideal if every monitor and GPU had an interface that would support whatever resolution and refresh combination the user desires. But we don’t live in that world. With newly coming 240 Hz 4K display even a full DP 2.1 port won’t be able to do 10-bit at max refresh. So refusing to use DSC is just kicking the can down the road.
 
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It is visually lossy compression.
I would advise not to rely on it.




Did you mean visually lossless? That's the correct term, visually lossless because you can't notice it even though it is compressing and dropping details

I would rather not need it but for multiple monitors is very useful
 

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It is visually lossy compression.
I would advise not to rely on it.



Currently the disadvantages of DSC are suffered by NVIDIA users on DisplayPort 1.4a. Mainly because of the DSC ALT+TAB bug (momentary pause when ALT-TABbing from an exclusive-fullscreen game when DSC has to be used) and no DLDSR/DSR support. No known issues with any of the AMD and Intel GPUs, even on DP 1.4a.

On-topic:
MSI failed with their 4K dual-mode model as its curved. :shadedshu: I'm hoping that VA-panel is at least Samsung Odyssey Neo-like.

The 27" 4K one is nice, but is still DisplayPort 1.4a.
 
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ARF

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theoretically it would be ideal if every monitor and GPU had an interface that would support whatever resolution and refresh combination the user desires

It is about following the standards. So expensive monitors can't include so old and primitive display connection technologies such as DP 1.4 (which is already 8-year-old).

But we don’t live in that world. With newly coming 240 Hz 4K display even a full DP 2.1 port won’t be able to do 10-bit at max refresh.

DP 2.1 can transfer 4K@267Hz@10-bit uncompressed.
 
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