Same with what Nvidia has done with Vram on the lower tiers I hate seeing stagnation in any form.... The low end matters just as much if not more than the high end and without year on year improvements we will see stagnation kinda like the half decade plus of mainstream quad cores...
I couldn't agree more.
I'm only trying to find solace in the fact that game graphics aren't evolving as quickly as they used to, either, so faster GPUs aren't as badly needed as we may think at times. I needed a high-end CPU and GPU to achieve stable 60 FPS at 1080p in the latest games 10 years ago. Nowadays, a Ryzen 5 / Core i5 and a x60-class GPU can do it. Bump up the resolution to 1440p, and you're still only at x70-class at most.
Part of the problem might be that chip makers seem to be giving up on new nodes as the development costs are getting too great. TSMC seems to be in a monopoly on the most advanced 3-7 nm ones, but even they're increasing prices way beyond the benefits. This is proven by cards like the RX 7600, which isn't just a node shrink of the 6600 XT, but also a new architecture, yet, it performs and costs the same. AMD and Nvidia might be in a position when they can't rely on the good old
"let's just cram more cores into a denser die" method anymore, yet they're still doing just that (if you don't count all the DLSS/AI bullshit). They need something way more architectural to improve future generations, which also drives up costs.
...beyond something like Hellblade 2 we might be hitting a limit of what rasterization can do and only true path tracing or something that hasn't been invented yet will actually lead to any meaningful improvements going forward.
IMO, what we need is better surfaces on humanoids and other living things, especially in the rain, and better animations. Map detail and lighting are awesome, but humans still look and act like porcelain dolls.
At the very least I think both you and me can agree they really need to come up with something hardware agnostic that is much better than TAA at the same performance hit lol.....
I'm not that bothered by TAA, to be honest, but I do agree on the hardware agnostic part.
I think what he meant is there are probably 5 games where RT actually meaningfully improves the visuals....
I think the big question is on the "meaningful" part. What does it mean? Meaningful enough to notice the difference? Or meaningful enough to buy a $1,600 graphics card? My answer to the first question is mostly no, sometimes maybe, but for the second one, it's a definite never.