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NVIDIA DLSS Comes to Supermoves, Spectre Divide, and Gori Cuddly Carnage

GFreeman

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More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Read on to learn about this week's new integrations of DLSS.

Supermoves Out Now, Featuring DLSS 3
Makea Games' Supermoves is a competitive parkour showdown for you and your friends. Soar through skylines in both first and third person. Grind on your feet across rails, trapeze on high wires, wall run, scramble, and pull off epic backflips and frontflips on trampolines. Go head to head in Bomb Tag, reach the finish line before the Rising Tide, or race up to 40 players in Royale. Make your own games and levels with the included tools. Check out the single-player Career Mode. And never stop running. If you're rocking a GeForce RTX GPU in your PC or laptop, ensure you enable DLSS Super Resolution and Frame Generation in Supermoves to accelerate frame rates, making your parkour adventures even better.




Gori: Cuddly Carnage Out Now With DLSS Super Resolution & Ray Tracing
One of the last prototype synthetic pets, smuggled out of Cool-Toyz Inc before destruction, Gori is cute, cuddly, yet extremely deadly. Humanity has been destroyed - and it's up to Gori, along with his deadly but wise-cracking sentient hoverboard, F.R.A.N.K, and morose A.I companion, CH1-P, to slay the evil Adorable Army with lethal combos in Gori: Cuddly Carnage.

Master explosive weaponry and devastating combos in an epic battle to prevent the Adorable Army from conquering the galaxy, and rescue Professor Y, their missing creator and only human who showed Gori and his friends love. Push your combat and platforming skills to the limits as you fight your way through twisted landscapes filled with environmental hazards, razor-sharp adult humor and a bone-crunching, pulse-pounding soundtrack.

Gori: Cuddly Carnage is out now, and there's a demo to try before you buy; in the full game, you can amp up graphics with ray-traced reflections and shadows, and accelerate performance with DLSS Super Resolution, giving you the definitive experience on GeForce RTX GPUs.


Spectre Divide Launches Today With DLSS Super Resolution
Spectre Divide is a genre-evolving, competitive 3v3 tactical shooter driven by Duality. Use Duality to freely swap between your second body—called a Spectre—at any moment to outplay the enemy team. Strategically place your Spectre to cover multiple sites across the map, play two angles at once, and quickly reinforce teammates.

With Duality, death can't stop you - your Spectre is a second chance at victory, giving you twice the uptime so you can run it back and make sure to hit your shots the second time around.

Spectre Divide launches later today on Steam with day-one support for DLSS Super Resolution.


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Gori: Cuddly Carnage... What the hell? :wtf: I think I've had enough internet for today.
 

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DLSS, DLAA, DLDSR, Reflex ftw.

Could not care less about RT but I love crisp and sharp looking graphics. TAA is absolute trash compared to DLAA/DLDSR. I use DLAA or DLDSR in all games now. Beats native res and other built in AA solution every time.

So funny that people think "DLSS" is all about performance with degraded visuals. Simply not true at all. Has not been true since DLSS 2.x - Look link below.
DLAA is part of DLSS and DLAA improves on native every single time by a huge margin - with built in AA and sharpening in the render path, it replaces other AA methods completely.

Also true in DLSS.

Upscalers are simply replacing AA in games. However algorithm works at native res as well, and downscaling is a thing too. Native res with no AA and sharpening? No thanks. Looks bad.




Lets hope AMD can match DLSS at some point (sadly DLSS are in alot more games than FSR, and DLSS version can be changed easily by replacing dll file).
Sony decided to built their own upscaler - PSSR - because FSR was not good enough for PS5 Pro. They wanted DLSS-like quality upscaling. Can't wait to see if they succeded here.

FSR became better over the years but still are years behind DLSS in its current state (DLSS keeps improving as well). This is why 9 out of 10 AMD users hate upscaling. Meanwhile pretty much all Nvidia users apply DLSS/DLAA, or use DLDSR to vastly improve visuals using a lower res monitor, while keeping perf hit to a minimum. And no, VSR is not DLDSR. VSR is DSR and DLDSR beats them both. No RTX users should be using DSR. DLDSR is for RTX owners.

Most people denying the success of DLSS/DLAA/DLDSR are non-RTX users which refuse to believe they are not missing out.

Many new game engines, UE5 for example, are made with upscaling in mind. Tons of new games have upscaling listed under requirements. Upscaling is here to stay and native res gaming is pretty much dead in newer games. That is reality.
 
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