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Intel Releases Arc GPU Graphics Drivers 101.5972 WHQL

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I haven't seen this, so I'll take your word for it. If this is your issue, might be time to think about an upgrade.

Sadly I'm from Argentina, average salaries are 4 times lower and hardware costs at least twice the USA prices. I can't afford to change laptops yearly with that 8x handicap.

All I want is for Intel to do their job, they are incapable of that.
 
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Sadly I'm from Argentina, average salaries are 4 times lower and hardware costs at least twice the USA prices. I can't afford to change laptops yearly with that 8x handicap.

All I want is for Intel to do their job, they are incapable of that.
Based on that article, this is more of a developer created problem, not an Intel driver change problem. The devs could(and should) re-engineer the game code and release a patch to account for the changes. They are choosing not to. That is their fault, not Intel's. Let's place the accountability where it belongs.
 
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Based on that article, this is more of a developer created problem, not an Intel driver change problem. The devs could(and should) re-engineer the game code and release a patch to account for the changes. They are choosing not to. That is their fault, not Intel's. Let's place the accountability where it belongs.
That feature is available on old hardware, it's only lacking on the oldest GCN iterations, which are EoL. Intel's 2020 hardware can't keep up with Maxwell v1 hardware from 2014.

It's their job to provide a feature complete Direct3D 12 driver, especially because that's the only driver they actually work on for Arc and the rest.

If the game needs a feature everyone supports, it's not the responsibility of the game developer to solve it. Intel should either get to work and do their job, or list their trash as only Direct3D11 compatible.
 
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That feature is available on old hardware, it's only lacking on the oldest GCN iterations, which are EoL. Intel's 2020 hardware can't keep up with Maxwell v1 hardware from 2014.

It's their job to provide a feature complete Direct3D 12 driver, especially because that's the only driver they actually work on for Arc and the rest.

If the game needs a feature everyone supports, it's not the responsibility of the game developer to solve it. Intel should either get to work and do their job, or list their trash as only Direct3D11 compatible.
Did Intel add the functionality to Arc?
 
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That feature is available on old hardware, it's only lacking on the oldest GCN iterations, which are EoL. Intel's 2020 hardware can't keep up with Maxwell v1 hardware from 2014.

It's their job to provide a feature complete Direct3D 12 driver, especially because that's the only driver they actually work on for Arc and the rest.

If the game needs a feature everyone supports, it's not the responsibility of the game developer to solve it. Intel should either get to work and do their job, or list their trash as only Direct3D11 compatible.
Yep. Same ISA, but only Arc gets the budget.
Ok, but that doesn't change the fact the the SOFTWARE developers are responsible for hardware compatibility. Intel can't change and patch source code it doesn't have access to. You're hating on the wrong people/company.
 
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Ok, but that doesn't change the fact the the SOFTWARE developers are responsible for hardware compatibility. Intel can't change and patch source code it doesn't have access to. You're hating on the wrong people/company.
This like of thinking gave us Android drivers. It's only true up to a point.
If you list D3D12 support, have the driver actually support D3D12 features.
 
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This like of thinking gave us Android drivers. It's only true up to a point.
If you list D3D12 support, have the driver actually support D3D12 features.
It's the way the world works. Game devs are responsible for their software running. Hardware makers are not.
 
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It's the way the world works. Game devs are responsible for their software running. Hardware makers are not.
The API support is responsibility of the hardware makers, no one else's.
Enhanced barriers is part of the API.
 
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