Chidubem
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When it comes to live service games, it's not a new thing to hear of shutdowns, commercial issues, low player counts and player downturns. We've seen many games that have ended up the same way as Concord in the past, but now, it seems the record has been broken by Concord, the fastest game to get shutdown, and with a tech giant behind it.
Sony saw its 8 years of development and thousands to millions of dollars of investments crash within 11 days after its release. And it's kind of shocking because Firewalk started developing the game 8 years ago, in 2016. But when you realize that the 11 days Concord stayed in the market is actually shorter than other games who got shut down after their release, it's pretty shocking.
This same Concord we know had a whole Sony Playstation behind it, a pretty large budget, a long development time, and pretty good developers, but it barely made it past a week after launch. Even Babylon's Fall, a live-service game by PlatinumGames, managed to limp for six months before shutdown, while Anthem, BioWare's ill-fated shooter, has remained available for players for over five years despite its commercial struggles and low player count.
It's worth noting that these games never had a big gaming brand behind them, but still, they managed to surpass a brand-backed game, Concord. We all know that Concord isn't the first game to fall, but it fell the fastest.
The industry's push to live-service games was a huge setback for Concord and other games that have fallen similarly. Concord had a good design, great gameplay and graphics, and nice characters, but the reason why the players failed to see this, was because they were already accustomed to popular and established titles that already existed. A game that could have been successful four to six years ago, is now among the fastest games to get shutdown, what a smack in the face for Sony.
"Well I hope lessons are learned from Concord.
The lesson was already there. This games industry doesn't learn shit…
— Michael (@LegacyKillaHD) September 4, 2024
As we can see, it's hard to carve a space in an oversaturated industry. Gamers have limited time and money, and not everyone wants to play, let alone pay for, yet another live-service game that's very similar to what they've already played or what they're playing.
How about you, did you play any of these live-service games that have now failed? And what are your thoughts on this topic? Let us know in the comments.
View at TechPowerUp Main Site | Source
Sony saw its 8 years of development and thousands to millions of dollars of investments crash within 11 days after its release. And it's kind of shocking because Firewalk started developing the game 8 years ago, in 2016. But when you realize that the 11 days Concord stayed in the market is actually shorter than other games who got shut down after their release, it's pretty shocking.
This same Concord we know had a whole Sony Playstation behind it, a pretty large budget, a long development time, and pretty good developers, but it barely made it past a week after launch. Even Babylon's Fall, a live-service game by PlatinumGames, managed to limp for six months before shutdown, while Anthem, BioWare's ill-fated shooter, has remained available for players for over five years despite its commercial struggles and low player count.
It's worth noting that these games never had a big gaming brand behind them, but still, they managed to surpass a brand-backed game, Concord. We all know that Concord isn't the first game to fall, but it fell the fastest.
The industry's push to live-service games was a huge setback for Concord and other games that have fallen similarly. Concord had a good design, great gameplay and graphics, and nice characters, but the reason why the players failed to see this, was because they were already accustomed to popular and established titles that already existed. A game that could have been successful four to six years ago, is now among the fastest games to get shutdown, what a smack in the face for Sony.
"Well I hope lessons are learned from Concord.
The lesson was already there. This games industry doesn't learn shit…
- Battleborn
- Lawbreakers
- Crucible
- Bleeding Edge
- Anthem
- Redfall
- Fallout 76
- Overwatch 2
- Babylon's Fall
- Breakpoint
- BF 2042
- and many more!
— Michael (@LegacyKillaHD) September 4, 2024
As we can see, it's hard to carve a space in an oversaturated industry. Gamers have limited time and money, and not everyone wants to play, let alone pay for, yet another live-service game that's very similar to what they've already played or what they're playing.
How about you, did you play any of these live-service games that have now failed? And what are your thoughts on this topic? Let us know in the comments.
View at TechPowerUp Main Site | Source