Console is for people who no longer want to deal with the hassle of PC gaming, having system or OS or driver updates break your game, but not your friends install, etc, etc. Lockups, freezing, unoptimized code....these are rare on console but 'the norm' on PC. This is largely going to depend on the amount of free-time and disposable income you have to work with, of course. When you realize you spend more time tweaking and optimizing your game than playing and enjoying it, eh, you start to realize a lot of gaming is FOMO based.
Sony was chasing 4K with the PS4 (30fps/1080p standard) to PS4 Pro upgrade, and to smooth out the few games that were pushing 1080p/30fps at not quite making it.....so it worked even though people bitched about it then, too it was easy to solve-for with a GPU upgrade. You weren't chasing many more features in your game engine, just a raw horsepower bump to enable hardware scaling to 4K (mostly).