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Diablo IV Reaches $1 Billion Milestone, Microtransactions Falling Below Activision's Usual Share

Cpt.Jank

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Diablo IV received some severe backlash over microtransactions when it launched back in 2023, with some bundles even costing more than the $69.99 base game. It appears, however, that its microtransaction-laden monetization strategy has paid off, according to an accidental leak on LinkedIn from senior product manager, Harrison Froeschke.

According to the now-deleted LinkedIn profile update, Diablo IV has managed to generate a total of $1 billion in total revenue since it launched, with $150 million of that coming from microtransactions and in-game purchases. Perhaps more interestingly, though, is the fact that this is unusually low for an Activision-Blizzard game.


While $150 million—15% of the game's total revenue—is nothing to scoff at, it turns out that it actually falls short of Activision-Blizzard's average revenue split. Data from Statista indicates that, in 2022 at least, as much as 78% of Activision-Blizzard's overall net revenue came from "in-game purchases, subscription services, and other revenues". Of course, this includes King, the mobile gaming division responsible for making Candy Crush, which would artificially elevate that figure.

King only makes free-to-play mobile games, however, so it's safe to assume its revenue only contributes to the $5.889 billion Activision-Blizzard made from in-game purchases and microtransactions in 2022. Eliminating King's $2.785 billion from Activision-Blizzard's 2022 earnings still leaves microtransactions accounting for $3.101 billion, while game purchases only resulted in $1.642 billion in revenue—that leaves microtransactions, subscriptions, and other in-game purchases at roughly 65% of Activision-Blizzard's entire revenue for 2022, compared to just 15% for Diablo IV alone.

Gamepressure managed to grab a screenshot of the LinkedIn post before it was deleted (see above), and while it doesn't explicitly mention subscriptions, it's safe to assume "bundle offers" also include recurring battle pass purchases made through the Diablo IV store. While it's clear gamers still spent sizeable sums of money in the Diablo IV in-game store, it seems as though the earlier criticisms of the game's hefty cosmetic purchase prices fairly accurately reflected the sentiments of players when the game initially launched.

The LinkedIn profile, which has seemingly been removed from the internet in its entirety, reads as follows:
  • Leading the monetization strategy of the store cosmetics, pricing, bundle offers, personalized discounts, and roadmap planning which have driven over $150M MTX lifetime revenue.
  • Executed every step of game sales since game pre-order to the first expansion by configuring and collaborating with other teams resulting in over $1B total lifetime revenue.
  • Collaborating with IP Stakeholders to bring in popular franchises into the world of Diablo via themed engagement incentives and cosmetics based on popular characters.
  • Designing and implementing the use of detailed data tags for all store products to not only enable a more powerful recommendation engine, but also allowing for better toggles for data dashboards.
  • Training other Product Managers all the tools and procedures needed to operate the shop and battle pass successfully, including contention plans and contact lists.

Regardless, Activision-Blizzard and its parent company, Microsoft, must think the in-game microtransactions are a success, because the game is still actively being maintained, with the upcoming Vessel of Hatred, a paid expansion, landing on October 8, bringing with it a new season battle pass and likely new cosmetics to go with the new class, region, and story.

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This, just in (well, about a week ago):


The battle against virtual currencies in games is going to end up leaving ActiMic with even less MTX revenue.
Sucks that they've already basically abandoned a proper game without it. Or maybe its just great news. The banhammer is coming

- co signed, this member ;)
 
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I never understood people paying for useless microtransactions, but hey, that's just me...
And the revenues for those are just callous.
No way D4 deserves that much revenue considering how bad that game is...
 
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I have actively avoided D4 despite my son in laws constant pestering for this very reason. I want nothing to do with a game that peddles micro transactions. And it kills me to avoid a game I'm sure I would enjoy immensely.
 
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This, just in (well, about a week ago):


The battle against virtual currencies in games is going to end up leaving ActiMic with even less MTX revenue.
Sucks that they've already basically abandoned a proper game without it. Or maybe its just great news. The banhammer is coming

- co signed, this member ;)
At first glance, I thought, why file a complaint with the EU, why not just avoid microtransactions altogether like I have? But then I saw the point about children.

So yeah, I agree, microtransactions and in-game currencies should be banned.
 

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I have actively avoided D4 despite my son in laws constant pestering for this very reason. I want nothing to do with a game that peddles micro transactions. And it kills me to avoid a game I'm sure I would enjoy immensely.

FWIW I've played D4 for some hours now and I don't know where I'm even supposed to buy those things.
 

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150 million dollars is a lot of revenue but it's not really when you look at today's gaming market. Some games take in billions of dollars from MTs. I'm looking at you Fortnite. Publishers design entire games around selling MTs unless you have the patience to grind relentlessly to get anywhere. Ubisoft said in an Annual Financial Report 5 years ago that MT revenue had already exceeded the actual game sales revenue. I can't put my finger on when the avalanche of MTs began but it all started with the cosmetic Horse Armor in Oblivion. A lot of gamers back then laughed at the idea but look at where we are now.
 
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1726658092738.jpeg


Some things never change
 
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This, just in (well, about a week ago):


The battle against virtual currencies in games is going to end up leaving ActiMic with even less MTX revenue.
Sucks that they've already basically abandoned a proper game without it. Or maybe its just great news. The banhammer is coming

- co signed, this member ;)
The the death of fake digital currencies needs to happen. I welcome digital currencies death. I don't think there's a single consumer that likes paying let's say $9.99 for 1500 (X)coins, with the items on the store all being 1330 (X)coins or whatever typical oddball price they happen to be to make sure you have a few of their useless coins leftover.
 
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150 million dollars is a lot of revenue but it's not really when you look at today's gaming market. Some games take in billions of dollars from MTs. I'm looking at you Fortnite. Publishers design entire games around selling MTs unless you have the patience to grind relentlessly to get anywhere. Ubisoft said in an Annual Financial Report 5 years ago that MT revenue had already exceeded the actual game sales revenue. I can't put my finger on when the avalanche of MTs began but it all started with the cosmetic Horse Armor in Oblivion. A lot of gamers back then laughed at the idea but look at where we are now.
I still laugh at the idea, to be honest.
 
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I have actively avoided D4 despite my son in laws constant pestering for this very reason. I want nothing to do with a game that peddles micro transactions. And it kills me to avoid a game I'm sure I would enjoy immensely.
Honestly D4 was the worst 59,99 I've ever spent in my gaming life. From the very onset of the game you can smell the Blizzard treadmill and the utter boredom and 'managed experience' they try to maintain. Its a game that tells you to build whatever, and then handicaps anything that might rise above the status quo, because 'balance'... What the fuck, balance? I'm killing NPCs.

And then there's all the nonsense around it.... I"m playing WH40K Inquisitor now and it has literally every single feature as well... but NO MTX to pay for it. Its just all ingame currency with no cash involved, and then, suddenly all these systems feel the way they should. No timed exclusivity, just a bunch of unlocks to get cosmetic features, so you have in-game goals for it as well, adding to the actual replay value by just promoting 'content' to play. There is some timed stuff like building reputation with the 3 Ordos to unlock better store content for them, and again, because there's no monetary system behind it, the game's fine with you adding several Tarot card bonuses to bypass / speed up the reputation gain massively, so you can comfortably get new store additions in your current play session and aren't forced to wait.

Its those little differences that show you how detrimental MTX are to the game itself. Even if they're cosmetic - there's always an influence and its never positive. So in a practical sense you're paying for a worse game with forced online. Not only is the code never yours or under your control, you're also constantly being screwed over and manipulated into buying more of this bad product.

Never. Again.
 
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Honestly D4 was the worst 59,99 I've ever spent in my gaming life. From the very onset of the game you can smell the Blizzard treadmill and the utter boredom and 'managed experience' they try to maintain. Its a game that tells you to build whatever, and then handicaps anything that might rise above the status quo, because 'balance'... What the fuck, balance? I'm killing NPCs.

Same. Compare to a masterpiece like Elden Ring which I played for 180 hours and there is just no comparison to Diablo 4 which looks and plays like a mobile game. Diablo 4 is $42 on Steam or else I wouldn't have touched it, and even then I barely got 40 hours out of it before the easy utterly mindless spamfest took its toll. This franchise which was perfect with D1 and D2 is totally done imo. No idea how it made $1Bn it's disgusting to me, but oh well, people like what they like.
 

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Still haven't even tested it despite spending hundreds of hours with D2 20 years ago. D3 after the expansion was okay, but still a little disappointing.

If it's on sale for like 20EUR, I may buy it.
 
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I never understood people paying for useless microtransactions,
hey, want to buy some gently used horse armor for Skyrim?
. I want nothing to do with a game that peddles micro transactions.
They don't peddle it, it's all cosmetic and does not impact your actual gear or "story". I actually enjoyed the game when I played it (got it for around $29) and probably put 60+ hours into it so I feel I got my money's worth.
 
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Honestly D4 was the worst 59,99 I've ever spent in my gaming life. From the very onset of the game you can smell the Blizzard treadmill and the utter boredom and 'managed experience' they try to maintain. Its a game that tells you to build whatever, and then handicaps anything that might rise above the status quo, because 'balance'... What the fuck, balance? I'm killing NPCs.

And then there's all the nonsense around it.... I"m playing WH40K Inquisitor now and it has literally every single feature as well... but NO MTX to pay for it. Its just all ingame currency with no cash involved, and then, suddenly all these systems feel the way they should. No timed exclusivity, just a bunch of unlocks to get cosmetic features, so you have in-game goals for it as well, adding to the actual replay value by just promoting 'content' to play. There is some timed stuff like building reputation with the 3 Ordos to unlock better store content for them, and again, because there's no monetary system behind it, the game's fine with you adding several Tarot card bonuses to bypass / speed up the reputation gain massively, so you can comfortably get new store additions in your current play session and aren't forced to wait.

Its those little differences that show you how detrimental MTX are to the game itself. Even if they're cosmetic - there's always an influence and its never positive. So in a practical sense you're paying for a worse game with forced online. Not only is the code never yours or under your control, you're also constantly being screwed over and manipulated into buying more of this bad product.

Never. Again.
Yeah, bungie does the same with the “bait n’ nerf” on weapons and gear. All you really end up with is gear that looks different and acts different, but the results are the same.
 
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Microtransactions should be illegal
 
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What if they're done right and you want to support the development team?
How can microtransactions be done right?
 
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How can microtransactions be done right?
I don't mind paying $5bucks for some cosmetic DLC items that have no impact on gameplay while developer continuously provides new features. Squad is one example, game was released in 2020 run by smaller studio, seeing how I've got nearly 4000 hours in it I didn't see a problem in spending $15 in total on DLC.
 
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How can microtransactions be done right?
Path of Exile.

But paid game and MTX / seasonal paid content? That's already crossing the line imho.
 
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I don't mind paying $5bucks for some cosmetic DLC items that have no impact on gameplay while developer continuously provides new features. Squad is one example, game was released in 2020 run by smaller studio, seeing how I've got nearly 4000 hours in it I didn't see a problem in spending $15 in total on DLC.
Have it as you wish. Personally, I'm not willing to pay a single penny for cosmetics that add nothing to the game at all. MTX that do add to the game turn it into pay-to-win, which is simply disgusting.

If a smaller studio makes a great game on a small budget, then I'll be willing to buy that game. It's that simple. I don't want to be subjected to petty tricks to get money out of my pocket.

Path of Exile.

But paid game and MTX / seasonal paid content? That's already crossing the line imho.
I don't know that game.

MTX and seasonal content are both sick and wrong, whether they appear together or not.

Another thing is that microtransactions are the most prevalent in multiplayer games that only run as long as its servers are running. Why should I keep pumping money into a temporary thing?
This is one of the reasons why I hate multiplayer. It's money spent on a temporary flick. Money you'll never get back.
 
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What if they're done right and you want to support the development team?
You can buy the game on full price, also convince my friends not to participate in supporting "microtransactions".
 
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Have it as you wish. Personally, I'm not willing to pay a single penny for cosmetics that add nothing to the game at all. MTX that do add to the game turn it into pay-to-win, which is simply disgusting.

If a smaller studio makes a great game on a small budget, then I'll be willing to buy that game. It's that simple. I don't want to be subjected to petty tricks to get money out of my pocket.


I don't know that game.

MTX and seasonal content are both sick and wrong, whether they appear together or not.

Another thing is that microtransactions are the most prevalent in multiplayer games that only run as long as its servers are running. Why should I keep pumping money into a temporary thing?
This is one of the reasons why I hate multiplayer. It's money spent on a temporary flick. Money you'll never get back.
Path of Exile is
- F2P
- All content and updates are free (no seasonal paid dlc)
- The MTX are not pay to win, but rather: stash tabs to store more stuff, and cosmetics. There is a natural synergy here between frequent playing and then buying some stash tabs, and this is why it works. In a practical sense, you will at some point pay 20 bucks to get a substantial number of those stash tabs. They also go on sale from time to time; it never really feels like they want to extract maximum cash out of you, but rather just 'ask for a reasonable fee', and you are in control how high that fee really is.

If you are still playing after a long time, you will probably be buying more stash tabs. It also helps that the way these tabs work is excellent. They invented the idea of custom tabs: give a color, a name to them, sort them how you want, etc. We see this in various other games now.
 
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