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Razer Snap Tap Now Available Across Razer Blade Gaming Laptops and More Razer Keyboards

GFreeman

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At Razer, innovation is in our DNA. We consistently push boundaries to create features that not only enhance the gaming experience but also often set new industry standards. Today, I'm excited to share an update on one of our latest innovations—Razer Snap Tap—initially introduced on the Razer Huntsman V3 Pro line, is now extending across more devices, including the now-available Razer BlackWidow V4 Pro 75%.

Innovation at the Core of Razer
Razer has always been at the forefront of gaming technology, introducing features ahead of their time. These innovations typically stir robust debates but ultimately pave the way for new standards within the gaming industry. Razer Snap Tap is no exception. Following its successful introduction, we've observed others in the industry follow and implement similar technology, validating our leadership in gaming innovation, and cementing the Razer Advantage.



Bringing Razer Snap Tap to More Devices
Initially launched with our Huntsman V3 Pro line, Razer Snap Tap revolutionized keyboard input methods by allowing gamers to execute near-instant directional changes without even having to lift their finger off the previous key press—giving gamers a far more responsive execution of their intended movement.

Given its overwhelming success and positive feedback from the community, we are thrilled to announce that Razer Snap Tap will now be integrated across a broader range of Razer keyboards including the new BlackWidow V4 Pro 75%, and, for the first time ever in a laptop, the Razer Blade gaming laptops.

This milestone introduces a new level of precision and performance to the Razer Blade line, ensuring that gamers enjoy competitive advantages even when they're on the move. With Razer Blade's leading performance and display technology, Snap Tap's integration means our laptops now match the responsiveness traditionally expected from high-end gaming keyboards.

Razer Snap Tap is OFF by default and can be toggled ON/OFF via Razer Synapse 4.

Supported Devices:
Razer Snap Tap is available now, for all keyboards supported by Razer Synapse 4, as far back as Razer keyboards launched in 2014 (Huntsman V2 Analog, Huntsman Mini Analog, and Tartarus Pro users - stay tuned), and Razer Blade laptops compatible with Razer Synapse 4. View the full list of supported devices at Razer.com.

Gaming with the Razer Advantage:
The integration of Snap Tap across more devices means that more gamers can now leverage this feature, which is particularly game-changing for FPS games like VALORANT, Apex Legends, and more. That said, Snap Tap achieves its fullest potential when gamers use it in conjunction with Rapid Trigger Mode and personalized actuation points on the Huntsman V3 Pro line of keyboards, providing an unmatched competitive edge. Unlike the Huntsman V3 Pro line, which has Snap Tap built into the firmware, all other products will require Razer Synapse 4 to be active to leverage Snap Tap.

While Razer Snap Tap is off by default, activating it is straightforward:
  • Download the latest version of Razer Synapse 4 here. For those who are already on Razer Synapse 4, restart the app and ensure it is updated to the latest version
  • Toggle Razer Snap Tap in the Customize tab; or the Actuation tab for Huntsman V3 Pro line

Looking Ahead:
As we continue to innovate, Razer remains committed to providing gamers with the tools they need to succeed. The expansion of Razer Snap Tap is just one example of how we listen to our community and respond with technology that sets new benchmarks in the gaming world.

Stay tuned for more updates and get ready to enhance your gaming experience with Razer Snap Tap.

View at TechPowerUp Main Site | Source
 
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Yeah using the Snap Tap mode will get you banned in CSGO 2, according to Valve
 
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Yeah using the Snap Tap mode will get you banned in CSGO 2, according to Valve
Same as Wooting's rappy snappy although I'm not sure if they can detect it on a hardware level.
 
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Same as Wooting's rappy snappy although I'm not sure if they can detect it on a hardware level.
From what I've heard, the problem here is that Valve's detection method is archaic and simply goes by "seems impossibly accurate for a human". At the same time they seem to have a tendency to ignore technological advancements in hardware, and thus ignoring that what is "impossibly accurate" can change over time. What reason do they have other than artifically maintaining a skill ceiling around strafing and making it harder on new players?
I don't know what Razer does, but I see no fault with Wooting's method. All it does is to compare which of the two keys the player physically presses down more, and transmit that signal. Quite literally, it's a dead simple.
 
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Yeah using the Snap Tap mode will get you banned in CSGO 2, according to Valve
There are so many outright cheaters in CS2, on any MMRs, that I'm not sure keyboards are getting banned a lot, but I might be wrong. But, one can hope, one can hope. With all the fancy keyboards and now monitors that do AI overlays and stuff, I'm slowly losing any desire to play competitive games online. Maybe LAN parties or local gaming clubs will make a comeback.
 
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There are so many outright cheaters in CS2, on any MMRs, that I'm not sure keyboards are getting banned a lot, but I might be wrong. But, one can hope, one can hope. With all the fancy keyboards and now monitors that do AI overlays and stuff, I'm slowly losing any desire to play competitive games online. Maybe LAN parties or local gaming clubs will make a comeback.

Yeah I quit CSGO because of cheaters, there are just endless of them.

Even with the most advanced keyboard technologies, high refresh monitor, fastest GPU, there is no hope against cheaters who pay 10usd a month for cheating services LOL
 
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As usual, cheaters ruin everything for everyone who just wants to play a game for the purpose of playing a game, so instead of being an obnoxious, worthless piece of shit scumbag butthead, maybe they should try living an somewhat honest life once in a while....

Nah, that makes too much sense, we can't have that now can we ?

I say round 'em up & ban them ALL for life from ALL game platforms everywhere, all the time, all at once....:nutkick:

PSA: I don't really give a crap one way or the other, since I don't do gamz, pc or otherwise, but I know lots of people who do, and therefore I feel it is my moral obligation to offer my opinions/solutions anyways, but hey, that's just me :D
 

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I would like Razer to put some more love into the Tartarus product line including some wishful thinking for them to lower the price on this product line.
 

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Yeah using the Snap Tap mode will get you banned in CSGO 2, according to Valve
No. You would just get kicked without penalty after the August 20 (VacNet 3.0) update.

Rapid trigger still works fine of course. (on a Wooting 60HE+ here)

EDIT: :roll: This is with me spamming strafe keys and Rappy Snappy turned off.

1727382941356.png
 
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From what I've heard, the problem here is that Valve's detection method is archaic and simply goes by "seems impossibly accurate for a human". At the same time they seem to have a tendency to ignore technological advancements in hardware, and thus ignoring that what is "impossibly accurate" can change over time. What reason do they have other than artifically maintaining a skill ceiling around strafing and making it harder on new players?
I don't know what Razer does, but I see no fault with Wooting's method. All it does is to compare which of the two keys the player physically presses down more, and transmit that signal. Quite literally, it's a dead simple.
I’m not sure why macros would improve the gaming experience over all? Fighting games with macros? Nah, man.

If mechanical skill should no longer rewarded in cs, just allow aim bots too, then. Having to aim just makes it ”harder for new players”.

Valves method for detecting shit like this is the only possible way, as the feature can be implemented in any part of the user input pipeline, from keyboard firmware, to usb-usb keyboard adapter, to autohotkey or similar macro tool, to even the games internal macro feature (null mapping to google, if you are interested in how that would work). The only consistent way to detect this is then to look if you ever get both A and D buttons down simultaneously, or more generally if your key transitions are too perfect. No human can do perfect key transitions with 1000+hz keyboards.
 
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I’m not sure why macros would improve the gaming experience over all?
What macros? Razer, Logitech & Co have had macro features for ages, not sure how they are relevant here, though.

All that Wooting did, and probably Razer all well, was making a simple flipswitch. Calling that 'input automation' is a quite a stretch.
 
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All that Wooting did, and probably Razer all well, was making a simple flipswitch. Calling that 'input automation' is a quite a stretch.
It is quite literally a macro though.

Pressing a creates two events, keydown a and keyup d. You can get the exact same functionality with autohotkey.

Unless, of course, you have another definition for a macro, than creating more than one key-event from a single key-event.
 
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