It looks like Epic Games's Tim Sweeney was onto something earlier this week when he claimed that the gaming landscape is changing. According to new research by MIDiA Research, online PVP and couch co-op games are more popular than single-player games in audiences aged 16-24, with older audiences overwhelmingly preferring single-player games.
The researchers surveyed 9,000 gamers in the US, UK, Australia, Canada, Germany, France, Sweden, South Korea, and Brazil, giving the study a pretty diverse sample, in terms of socio-economic and cultural backgrounds. Regardless of age group, single-player and PVP games were always the most popular genres, although a solid 53% of the participants in the study said that single-player games were their preference.
Single-player gaming seems to be experiencing something of a renaissance in recent years, after the mid 2010 PVP and MMO boom, with games like Black Myth: Wukong, Cyberpunk 2077, and Elden Ring—three AAA, narrative-driven, primarily single-player titles—garnering second, seventh, and eighth place in SteamDB's all-time peak player count charts. It's also worth observing that players seem to be growing increasingly frustrated with live-service and online games, most of which rely on PVP or PVE elements for success.
The low popularity of couch co-op games in audiences 35-years old and older is also peculiar, since those are exactly the types of gamers who likely grew up playing couch co-op games with friends and family on consoles.
View at TechPowerUp Main Site | Source
The researchers surveyed 9,000 gamers in the US, UK, Australia, Canada, Germany, France, Sweden, South Korea, and Brazil, giving the study a pretty diverse sample, in terms of socio-economic and cultural backgrounds. Regardless of age group, single-player and PVP games were always the most popular genres, although a solid 53% of the participants in the study said that single-player games were their preference.
Single-player gaming seems to be experiencing something of a renaissance in recent years, after the mid 2010 PVP and MMO boom, with games like Black Myth: Wukong, Cyberpunk 2077, and Elden Ring—three AAA, narrative-driven, primarily single-player titles—garnering second, seventh, and eighth place in SteamDB's all-time peak player count charts. It's also worth observing that players seem to be growing increasingly frustrated with live-service and online games, most of which rely on PVP or PVE elements for success.
The low popularity of couch co-op games in audiences 35-years old and older is also peculiar, since those are exactly the types of gamers who likely grew up playing couch co-op games with friends and family on consoles.
View at TechPowerUp Main Site | Source